Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each fellowship phase, you may add (1) to heal a ranger. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot. (1) ·
Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1) ·
Ranger. Hunter 1. While you can spot a roaming minion, your [GONDOR] conditions cannot be discarded from play by Shadow cards. Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase. (1) ·
Ring-bound. Ranger. When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2. (1) ·
Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1) ·
Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) ·
When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (2)
At the start of each fellowship phase, you may add
Each time this companion wins a skirmish, you may make a
This companion is strength +1 for each roaming minion you can spot. (1) ·
When this is in your starting fellowship and you can spot an unbound
While you can spot a roaming minion, your
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a roaming minion, this companion is strength +2. (1) ·
This companion is strength +1 for each hunter minion you can spot. (1) ·
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion
While skirmishing a wounded minion, this companion is strength +2. (1) · When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1)
'''Ranger. Hunter 1.'''
When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2.
'''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase. (1) ·
'''Ranger. Hunter 1.'''
While you can spot a roaming minion, your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] conditions cannot be discarded from play by Shadow cards.
'''Maneuver:''' Exert 2 rangers to make a minion site number +2 until the regroup phase. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
At the start of each fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal a ranger. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
This companion is strength +1 for each roaming minion you can spot. (1) ·
'''Ring-bound.''' '''Ranger.'''
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a roaming minion, this companion is strength +2. (1) ·
'''Valiant.'''
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase. (1) ·
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot. (1) ·
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1) ·
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1)
None (3) ·
“...they were goodly men, pale-skinned, dark of hair, with grey eyes and faces sad and proud.” (1) ·
“After him they rode: a long line of mail-clad men, swift, shining, fell and fair to look upon.” (1) ·
“Their faces were hooded and masked with green, except for their eyes...” (1) ·
“‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'” (1) ·
“‘Curse the Southrons!'” (1) ·
“‘Let us ride on!'” (1) ·
“‘We come to ambush the Men of Harad.'” (1)
Showing below up to 10 results in range #1 to #10.