Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer. When you play this minion, you may place an [ISENGARD] token on a machine. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2. (1) ·
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
Damage +1. This minion is strength +1 for each possession you spot. (2) ·
Damage +1. This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish. (1) ·
Hunter 6 (While skirmishing a non-hunter character, this character is strength +6.) (1)
The twilight cost of each
When you play this minion, you may place an
Skirmish:
Each time your
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Skirmish:
This minion is strength +1 for each possession you spot. (2) ·
This minion is damage +1 for each
'''Archer.'''
The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1.
'''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Archer.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (1) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (2) ·
'''Damage +1.
Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
Each time your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) ·
'''Damage +1.'''
'''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
'''Damage +1.'''
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
'''Fierce.'''
This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish. (1) ·
'''Hunter 6.''' ''(While skirmishing a non-hunter character, this character is strength +6.)'' (1)
None (1) ·
"'Bring out your skulking king!'" (1) ·
"'They have a blasting fire, and with it they took the wall.'" (1) ·
Bolts from the Uruk crossbows shattered the shields of the defenders. (1) ·
Goatskins full of blood poured upon berserkers before battle instill their bloodlust. (1) ·
Hand-picked Uruks led Saruman's crossbowmen. (1) ·
Select warriors had been tasked with advancing the assault beyond the Deeping Wall. (1) ·
The Great Orc race revels in its ability to overwhelm an enemy. (1) ·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) ·
The Uruk-hai... resilient... imposing... (1) ·
Uruks are trained to safeguard their commanders. (1)
Showing below up to 12 results in range #1 to #12.