Drilldown: CardReleases

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CardReleases > Subtypes: Orc & TwilightCost: 2-3 & Strength: 5-6

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Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) · Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) · Discard this minion if underground. Shadow: Exert this minion to look at the Free Peoples player's hand. (1) · Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · For each [SAURON] condition you can spot, this minion is strength +1. (2) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each skirmish event you play is twilight cost -1. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1. (1) · Nazgul are strength +1. (1) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) · Shadow: Exert this minion to add (1). (1) · Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) · Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing. (1) · Skirmish: Remove 2 threats to make a [SAURON] Orc strength +6. (1) · The fellowship's current site gains underground. (1) · Tracker. The roaming penalty for each [SAURON] minion you play is -1. Assignment: Spot 2 Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1) · Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event. (1) · Tracker. The site number of each [SAURON] Orc is -1. When you play this minion you may exert him and discard 2 cards from hand to draw a card. (1) · Tracker. The site number of each [SAURON] Orc is -1. When you play this minion, you may exert him and remove (2) to draw a card. (1) · Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +6. (1) · Warg-rider. When you play this minion, you may play an [ISENGARD] mount from your discard pile. While this minion is not exhausted, he is fierce. (1) · Warg-rider. While this minion is not exhausted, it is fierce. Each time an [ISENGARD] Orc wins a skirmish, you may exert this minion to control a site. (1) · When you play this minion, spot an Elf to add (2). (1) · When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition. (1) · When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3. (1) · When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3. (1) · When you play this minion, you may take an [ORC] condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1. (1) · While bearing a Goblin Spear, this minion is damage +2. (1) · While this minion is at an underground site, it cannot take wounds. (1) · While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce. (1) · While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish. (1)
TaggedGameText:
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Remove twilight2 to make an orc minion strength +1. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each skirmish event you play is twilight cost –1. (1)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (1) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) · Shadow: Exert this minion to add twilight1. (1) · Skirmish: Exert this minion to make a Nazgûl or wraith Orc strength +1. (1) · Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing. (1) · Skirmish: Remove 2 threats to make a sauronOrc strength +6. (1) · Tracker.
The roaming penalty for each sauron minion you play is -1.
Assignment: Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1)
· Tracker.
The site number of each sauron Orc is –1.
While you have initiative, this minion is strength +6. (1)
· Tracker. The roaming penalty for each sauron minion you play is -1.
Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event. (1)
· Tracker.
The site number of each sauron Orc is -1.
When you play this minion, you may exert him and discard 2 cards from hand to draw a card. (1)
· Tracker.
The site number of each sauron Orc is -1.
When you play this minion, you may exert him and remove twilight2 to draw a card. (1)
· Warg-rider.
When you play this minion, you may play an isengard mount from your discard pile.
While this minion is not exhausted, he is fierce.
(1)
· Warg-rider.
While this minion is not exhausted, it is fierce.
Each time an isengard Orc wins a skirmish, you may exert this minion to control a site. (1)
· Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) · Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) · Discard this minion if underground.
Shadow: Exert this minion to look at the Free Peoples player’s hand. (1)
· Each mounted orc Orc is strength +1.
Shadow: Discard an orc card from your hand to play an orc mount from your discard pile. (1)
· Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · For each sauron condition you can spot, this minion is strength +1. (2) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · Nazgûl are strength +1. (1) · The fellowship's current site gains underground. (1) · When you play this minion, spot an Elf to add twilight2. (1) · When you play this minion, you may discard a dwarven ally or dwarven condition. (1) · When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this.
Skirmish: Remove a threat to make this minion strength +3. (1)
· When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this.
Skirmish: Remove a burden to make this minion strength +3. (1)
· When you play this minion, you may take an orc condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2.
While you can spot another moria Orc, the fellowship archery total is -1. (1)
· While bearing a Goblin Spear, this minion is damage +2. (1) · While this minion is at an underground site, it cannot take wounds. (1) · While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce. (1) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (1)
FormattedGameText:
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each skirmish event you play is twilight cost –1. (1) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1. (1) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) · '''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) · '''Skirmish:''' If this minion is at an underground site, exert it to exert a companion it is skirmishing. (1) · '''Skirmish:''' Remove 2 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]Orc strength +6. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and discard 2 cards from hand to draw a card. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card. (1) · '''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Assignment:''' Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +6. (1) · '''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event. (1) · '''Warg-rider.''' When you play this minion, you may play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount from your discard pile. While this minion is not exhausted, he is '''fierce.''' (1) · '''Warg-rider.''' While this minion is not exhausted, it is '''fierce.''' Each time an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc wins a skirmish, you may exert this minion to control a site. (1) · Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) · Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) · Discard this minion if underground. '''Shadow:''' Exert this minion to look at the Free Peoples player’s hand. (1) · Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · Nazgûl are strength +1. (1) · The fellowship's current site gains underground. (1) · When you play this minion, spot an Elf to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition. (1) · When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3. (1) · When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a burden to make this minion strength +3. (1) · When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2. While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1. (1) · While bearing a Goblin Spear, this minion is '''damage +2.''' (1) · While this minion is at an underground site, it cannot take wounds. (1) · While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce. (1) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (1)
Lore:
None (6) · Drudgery and toil at Isengard left Saruman's minions hungry for sport. (1) · Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them. (1) · In the rush of battle, some Orcs can carry on heedless of their own wounds until their enemy is vanquished. (1) · Like their kindred in the North, the Orcs of Moria have keen noses, often following their prey by scent. (1) · Orcs use numbers to fell a powerful foe, though it would be generous to think of it as working together. (1) · Skittering along the walls of Moria, Goblins attack without warning. (1) · The ancient enmity between Goblins and Dwarves burns brightly still. (1) · They formed the cavalry of the Orc legions. (1) · “...and then all hope was quenched.” (1) · “...ever and anon, high above the city, a faint cry would come....” (1) · “...orc-speech sounded at all times full of hate and anger....” (1) · “...with the speed of a striking snake, he charged into the Company and thrust with his spear....” (1) · “All that host was clad in sable, dark as the night.” (1) · “There was a crash on the door, followed by crash after crash... How many there were the Company could not count.” (1) · “‘...where the warg howls, there also the orc prowls.'” (1) · “‘...why not kill them now? They're a cursed nuisance, and we're in a hurry.'” (1) · “‘...yet I feared that wolf-riders and plunderers might ride nonetheless to Meduseld, while it was undefended.'” (1) · “‘And we have learned... that the Black Captain leads them once again....'” (1) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2) · “‘He looks more than half like a goblin.'” (1) · “‘He uses others as his weapons.'” (1) · “‘I have never heard before of Orcs upon Amon Hen. Yet who knows what may happen in these evil days....'” (1) · “‘I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.'” (1) · “‘It is a mark of evil things that came in the Great Darkness that they cannot abide the Sun....'” (1) · “‘Orc!...Not very near, and yet too near, it seems.'” (1) · “‘There is always a smoke rising from Isengard these days.'” (1) · “‘There's no time to kill them properly.... No time for play on this trip.'” (1) · “‘They were Elves once. Taken by the dark powers – tortured and mutilated....'” (1)
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