Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > Subtitle:
None
& Subtypes :
Elf or
Response
& TwilightCost:
2
& Strength:
5-6
& StrengthMod:
None
Use the filters below to narrow your results.
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) ·
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter. (1) ·
Regroup: Exert this companion to make a Shadow player wound a minion. (1) ·
Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) ·
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) ·
While this companion is at a forest site, he is strength +2. (1) ·
While this companion is bearing a possession, he is strength +2. Maneuver: Exert this companion to place an [ELVEN] card from your discard pile on the bottom of your draw deck. (1) ·
While you can spot an [ELVEN] token, this companion is strength +2. (1) ·
While you can spot another Elf, this companion has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
While this companion is skirmishing a wounded minion, he is strength +2.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While this companion is skirmishing a wounded minion, he is strength +2.
'''Maneuver:''' Exert this companion to heal another hunter. (1) ·
'''Regroup:''' Exert this companion to make a Shadow player wound a minion. (1) ·
'''Response:''' If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) ·
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) ·
While this companion is at a forest site, he is strength +2. (1) ·
While this companion is bearing a possession, he is strength +2.
'''Maneuver:''' Exert this companion to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on the bottom of your draw deck. (1) ·
While you can spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token, this companion is strength +2. (1) ·
While you can spot another Elf, this companion has '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
None (1) ·
"We are proud to fight alongside Men, once more" (1) ·
Cloaked by Elven garments and by darkness, warriors led by Haldir reinforced Helm's Deep. (1) ·
Elven warriors used their strength and wisdom equally in battle. (1) ·
Haldir's Elven bowmen were experienced defenders of the borders of the Golden Wood (1) ·
Long, curved Elven steel cut down Uruks already weakened by Elven arrows. (1) ·
While they may prefer to avoid conflict, the elves can be ferocious warriors in defense of their ideals. (1) ·
who draw within a league of the Celebrant escape unnoticed the patrols from Caras Galadhon. (1) ·
“There was a sound of soft laughter over their heads, and then another clear voice spoke in an elven-tongue.” (1) ·
“‘We drove them off after some time; they were many and fierce, but they cam over the mountains, and were unused to the woods.‘“ (1)
Showing below up to 10 results in range #1 to #10.