Drilldown: CardReleases

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CardReleases > Subtitle : Elf of Mirkwood or None & Subtypes : Elf or Man or Shadow & Strength: 5

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Corsair. When you play this minion, if you have initiative, you may discard an ally to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) · Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) · Easterling. When you play this minion, you may spot another Easterling to add (1) for each burden (limit (4)). (1) · Knight. Fellowship: Discard a [GONDOR] condition to heal this companion. (1) · Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [GONDOR] token. (1) · Ranger. Hunter 1. When this companion is in your starting fellowship, his twilight cost is -1. Skirmish: Remove a [GONDOR] token or exert a [GONDOR] Man to make the site number of a minion +2. (1) · Ranger. While skirmishing a roaming minion, this companion is strength +2 and damage +1. (1) · Ranger. While you can spot a [GONDOR] token, this companion is strength +2. (1) · Regroup: Exert this companion to make a Shadow player wound a minion. (1) · Ring-bound. Ranger. The site number of each minion assigned to skirmish a Ring-bound Man is +2. (1) · Skirmish: If this companion is mounted, exert him to exert a minion skirmishing an unbound companion. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (1) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) · Southron. Regroup: Exert this minion and remove (5) to take control of a site. (1) · Valiant. Regroup: Exert this companion and spot a [ROHAN] possession to return that possession to hand. (1) · When you play this companion, each [ROHAN] companion is strength +2 until the regroup phase. (1) · While no opponent controls a site, Vorondil is strength +2. Regroup: Exert 3 [GONDOR] Men or 2 knights to liberate a site. (1) · While skirmishing a [ROHAN] Man, this minion is strength +2. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · While the Ringbearer is assigned to a skirmish, this companion is strength +2. (1) · While this companion is at a battleground or plains site, he is strength +3. (1) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2. Maneuver: Exert this companion to place an [ELVEN] card from your discard pile on the bottom of your draw deck. (1) · While you can spot a valiant Man, this companion?s twilight cost is -1. While no opponent controls a site, this companion is strength +2. (1) · While you can spot an [ELVEN] token, this companion is strength +2. (1) · While you can spot another [ROHAN] Man and this companion is skirmishing a wounded minion, this companion is strength +2 and damage +1. (1) · While you can spot your site 3, Silinde has the game text of that site. (1) · While you have only 4 or 5 cards in hand, Cirion is strength +2. (1)
TaggedGameText:
Corsair.
When you play this minion, if you have initiative, you may discard an ally to add 2 raider tokens to a card that already has a raider token on it. (1)
· Easterling.
When you play this minion, you may spot another Easterling to add twilight1 for each burden (limit twilight4). (1)
· Knight.
Fellowship: Discard a gondor condition to heal this companion. (1)
· Ranger. Hunter 1.
When this companion is in your starting fellowship, he is twilight cost –1.
Skirmish: Remove a gondor token or exert a gondor Man to make the site number of a minion +2. (1)
· Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
At the start of each skirmish involving this companion and a roaming minion, you may reinforce a gondor token. (1)
· Ranger.
While skirmishing a roaming minion, this companion is strength +2 and damage +1. (1)
· Ranger. While you can spot agondortoken, this companion is strength +2. (1) · Regroup: Exert this companion to make a Shadow player wound a minion. (1) · Ring-bound. Ranger.
The site number of each minion assigned to skirmish a Ring-bound Man is +2. (1)
· Skirmish: If this companion is mounted, exert him to exert a minion skirmishing an unbound companion. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (1) · Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1)
· Southron.
Regroup: Exert this minion and remove twilight5 to take control of a site. (1)
· Valiant.
Regroup: Exert this companion and spot a rohan possession to return that possession to hand. (1)
· Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) · When you play this companion, each rohan companion is strength +2 until the regroup phase. (1) · While no opponent controls a site, Vorondil is strength +2.
Regroup: Exert 3 gondor Men or 2 knights to liberate a site. (1)
· While skirmishing a rohan Man, this minion is strength +2.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1)
· While the Ring-bearer is assigned to a skirmish, this companion is strength +2. (1) · While this companion is at a battleground or plains site, he is strength +3. (1) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2.
Maneuver: Exert this companion to place an elven card from your discard pile on the bottom of your draw deck. (1)
· While you can spot a valiant Man, this companion’s twilight cost is -1.
This companion is strength +2 while no opponent controls a site. (1)
· While you can spot an elven token, this companion is strength +2. (1) · While you can spot another rohan Man and this companion is skirmishing a wounded minion, this companion is strength +2 and Damage +1. (1) · While you can spot your site 3, Silinde has the game text of that site. (1) · While you have only 4 or 5 cards in hand, Cirion is strength +2. (1)
FormattedGameText:
'''Corsair.''' When you play this minion, if you have initiative, you may discard an ally to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) · '''Easterling.''' When you play this minion, you may spot another Easterling to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden (limit [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). (1) · '''Knight.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition to heal this companion. (1) · '''Ranger. Hunter 1.''' When this companion is in your starting fellowship, he is twilight cost –1. '''Skirmish:''' Remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token or exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make the site number of a minion +2. (1) · '''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. (1) · '''Ranger.''' While skirmishing a roaming minion, this companion is strength +2 and '''damage +1'''. (1) · '''Ranger.''' While you can spot a[[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]]token, this companion is strength +2. (1) · '''Regroup:''' Exert this companion to make a Shadow player wound a minion. (1) · '''Ring-bound. ''''''Ranger.''' The site number of each minion assigned to skirmish a Ring-bound Man is +2. (1) · '''Skirmish:''' If this companion is mounted, exert him to exert a minion skirmishing an unbound companion. (1) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (1) · '''Southron.''' '''Regroup:''' Exert this minion and remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take control of a site. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) · '''Valiant.''' '''Regroup:''' Exert this companion and spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession to return that possession to hand. (1) · Each minion skirmishing this companion is strength -2 for each wound on that minion. (1) · When you play this companion, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +2 until the regroup phase. (1) · While no opponent controls a site, Vorondil is strength +2. '''Regroup:''' Exert 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men or 2 knights to liberate a site. (1) · While skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this minion is strength +2. '''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · While the Ring-bearer is assigned to a skirmish, this companion is strength +2. (1) · While this companion is at a battleground or plains site, he is strength +3. (1) · While this companion is at a forest site, he is strength +2. (1) · While this companion is bearing a possession, he is strength +2. '''Maneuver:''' Exert this companion to place an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card from your discard pile on the bottom of your draw deck. (1) · While you can spot a valiant Man, this companion’s twilight cost is -1. This companion is strength +2 while no opponent controls a site. (1) · While you can spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token, this companion is strength +2. (1) · While you can spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man and this companion is skirmishing a wounded minion, this companion is strength +2 and '''Damage +1.''' (1) · While you can spot your site 3, Silinde has the game text of that site. (1) · While you have only 4 or 5 cards in hand, Cirion is strength +2. (1)
Lore:
None (3) · "All had swords at their sides, and were clad in green and brown of varied hues, as if the better to walk unseen in the glades of Ithilien." (1) · Among the representatives of the Elves of Northern Mirkwood was Silinde, friend of the House of Thranduil. (1) · Easterlings came to Mordor to aid Sauron in his final assualt. (1) · Elven warriors used their strength and wisdom equally in battle. (1) · Enemy formations are threatened by the spears of Easterling light troops. (1) · For ages, the people of Rohan have been allied to Gondor. (1) · Haldir's Elven bowmen were experienced defenders of the borders of the Golden Wood (1) · Long, curved Elven steel cut down Uruks already weakened by Elven arrows. (1) · Rangers use all five senses to hunt their prey. (1) · Scouts find oases for Southron armies as they cross the deserts of Harad. (1) · The brave men of Gondor's army were well-armed and armored. (1) · While they may prefer to avoid conflict, the elves can be ferocious warriors in defense of their ideals. (1) · “...scouts rode out far ahead, passing like shadows in the folds of the land.” (1) · “...their faces were stern and keen.” (1) · “...watchmen on the walls saw afar a new sight of fear, and their last hope left them.” (1) · “Doom drove them on. Darkness took them, / horse and horseman; hoofbeats afar / sank into silence: so the songs tell us.” (1) · “Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright.” (1) · “So now at last the City was besieged...” (1) · “‘...suspecting what I most fear, a league between Orthanc and the Dark Tower, I led forth my éored, men of my own household....'” (1) · “‘And they became our allies, and have ever proved true to us...'” (1) · “‘They are proud and wilful, but they are true-hearted, generous in thought and deed....'” (1) · “‘They will not give way now for dusk or dawn, until Théoden is taken, or they themselves are slain.'” (1) · “‘We drove them off after some time; they were many and fierce, but they cam over the mountains, and were unused to the woods.‘“ (1) · “‘We have not found what we sought...'” (1)
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