Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Archer Commander (1) ·
Band of Uruk Bowmen (1) ·
Black Rider (2) ·
Corrupted Spy (1) ·
Covetous Uruk (2) ·
Elite Archer (1) ·
Frenzied Orc (1) ·
Goblin Archer (1) ·
Gwaihir (1) ·
Isengard Artisan (1) ·
Isengard Retainer (1) ·
Isengard Smith (1) ·
Moria Archer Troop (1) ·
Mûmak Rider (1) ·
Murder of Crows (1) ·
Old Tomnoddy (1) ·
Orc Trooper (1) ·
Orkish Marauder (1) ·
Quickbeam (4) ·
Ranged Commander (1) ·
Riders of the Mark (2) ·
Sentinel Uruk (1) ·
Shadow of the Wood (1) ·
Southron Marcher (1) ·
Uruk Crossbow Troop (1) ·
Uruk Dominator (1) ·
Uruk Reserve (1) ·
Uruk Tactician (1) ·
Uruk-hai Berserker (1) ·
Watchful Orc (2) ·
White Hand Butcher (1) ·
White Hand Mystic (1) ·
White Hand Vanquisher (1)
Archer. Damage +1. While you control a site, the minion archery total is +1. (1) ·
Archer. Each other [MORIA] archer is strength +2. (1) ·
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer. When you play this minion to a battleground or plains site, you may spot another [MEN] minion to discard a possession from play. (1) ·
Archer. When you play this minion, you may place an [ISENGARD] token on a machine. (1) ·
Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total. (1) ·
Archer. While you can spot another [MORIA] Orc, the fellowship archery total is -6. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2. (1) ·
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
Damage +1. This minion is strength +1 for each possession you spot. (2) ·
Damage +1. This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish. (1) ·
Fierce. This minion is strength +1 for each companion you can spot. (2) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
For each card in your hand, this minion is strength +1. (1) ·
Hunter 6 (While skirmishing a non-hunter character, this character is strength +6.) (1) ·
Quickbeam is twilight cost -1 for each Ent you can spot. Maneuver: Discard this companion to place another [GANDALF] companion from your discard pile on the bottom of your draw deck and reinforce a [GANDALF] token. (2) ·
Quickbeam is twilight cost -1 for each Ent you can spot. Maneuver: Discard this companion to place another [Gandalf} companion from your discard pile on the bottom of your draw deck and reinforce a [GANDALF] token. (1) ·
Quickbeam's twilight cost is -1 for each Ent and unbound Hobbit you can spot. (1) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) ·
Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) ·
Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) ·
Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2. (1) ·
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
This companion is twilight cost -1 for each [GANDALF] companion you can spot. Fellowship: Place this companion in the dead pile to remove (5). (1) ·
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce. (1) ·
This minion is strength +1 for each [ORC] condition in your discard pile. (1) ·
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
To play, spot Gandalf.Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet.Regroup: Discard Gwaihir to make the move limit for this turn +1; the Shadow player may take up to 2 Shadow cards into hand from their discard pile. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot another [ORC] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) ·
While this minion is at an underground site, each character skirmishing it is strength -2. While you can spot 6 companions, each character skirmishing an [ORC] minion is strength -2. (1) ·
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. Maneuver: Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an [isengard] condition from your draw deck or discard pile on top of your draw deck. (1)
The twilight cost of each
When you play this minion, you may place an
While you can spot another
Each other
When you play this minion to a battleground or plains site, you may spot another
While you control a site, the minion archery total is +1. (1) ·
Skirmish:
Each time your
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Skirmish:
This minion is strength +1 for each possession you spot. (2) ·
This minion is strength +1 for each companion you can spot. (1) ·
This minion is strength +1 for each companion you can spot. (1) ·
This minion is damage +1 for each
While you can spot a companion who has resistance 3 or less, this minion is
While you can spot a companion who has resistance 0, this minion is
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot Gandalf.
Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet.
'''Archer.'''
Each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer is strength +2. (1) ·
'''Archer.'''
When you play this minion to a battleground or plains site, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to discard a possession from play. (1) ·
'''Archer.'''
The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1.
'''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Archer.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (1) ·
'''Archer.'''
While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total. (1) ·
'''Archer.''' '''Damage +1.'''
While you control a site, the minion archery total is +1. (1) ·
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -6. (1) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (2) ·
'''Damage +1.
Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
Each time your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) ·
'''Damage +1.'''
'''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
'''Damage +1.'''
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
'''Fierce.'''
This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Hunter 6.''' ''(While skirmishing a non-hunter character, this character is strength +6.)'' (1) ·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) ·
'''Regroup:''' Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) ·
'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
'''Southron.''''''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
For each card in your hand, this minion is strength +1. (1) ·
Quickbeam is twilight cost -1 for each Ent you can spot.
'''Maneuver:''' Discard this companion to place another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion from your discard pile on the bottom of your draw deck and reinforce a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] token. (3) ·
Quickbeam’s twilight cost is –1 for each Ent or unbound Hobbit you can spot. (1) ·
This companion is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion you can spot.
'''Fellowship:''' Place this companion in the dead pile to remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
This minion is strength +1 for each other character you can spot.
While you can spot a companion who has resistance 3 or less, this minion is '''damage +1'''.
While you can spot a companion who has resistance 0, this minion is '''fierce.''' (1) ·
This minion is strength +1 for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition in your discard pile. (1) ·
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
To play, spot Gandalf.
Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet.
'''Regroup''': Discard Gwaihir to make the move limit for this turn +1; the Shadow player may take up to 2 Shadow cards into hand from their discard pile. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) ·
While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength –2. (1) ·
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3.
'''Maneuver''': Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition from your draw deck or discard pile on top of your draw deck. (1)
None (5) ·
"'Bring out your skulking king!'" (1) ·
"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'" (1) ·
"'They have a blasting fire, and with it they took the wall.'" (1) ·
"...a whole regiment of birds had broken away..." (1) ·
As the Orcs silently approached, the fear they brought multiplied. (1) ·
Bolts from the Uruk crossbows shattered the shields of the defenders. (1) ·
Goatskins full of blood poured upon berserkers before battle instill their bloodlust. (1) ·
Hand-picked Uruks led Saruman's crossbowmen. (1) ·
Hardy desert warriors needed little rest. (1) ·
Minions of Orthanc shared their master's fascination with machines. (1) ·
More enemies seem only to further fuel their rage. (1) ·
Most of the Goblin arrows flew harmlessly into the chasm, but there were so many! (1) ·
Only the best marksmen can keep their aim true as they are carried along by the great beasts of the Haradrim. (1) ·
Select warriors had been tasked with advancing the assault beyond the Deeping Wall. (1) ·
Some Orcs have learned basic tracking skills. (1) ·
Taking the high ground provides a better field of fire. (1) ·
The Dark Lord's power grows in unseen ways. (1) ·
The Great Orc race revels in its ability to overwhelm an enemy. (1) ·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) ·
The Uruk-hai... resilient... imposing... (1) ·
Their commander led the Goblin bowmen to the highest rise across the gap. (1) ·
Treebeard's call to the Ent Moot could not be refused. (1) ·
Uruks are trained to safeguard their commanders. (1) ·
Veteran bowmen are highly valued in the kingdoms of the South. (1) ·
“An arrow whistled over Frodo's head.” (1) ·
“With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) ·
“‘...the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs....'” (1) ·
“‘A punch from an Ent-fist crumples up iron...'” (3) ·
“‘But if we stayed home and did nothing, doom would find us anyway, sooner or later.'” (1) ·
“‘No other folk make such a trampling....'” (1) ·
“‘The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'” (1)
Showing below up to 40 results in range #1 to #40.
D
- Data:Archer Commander (2R49)/Data
- Data:Band of Uruk Bowmen (4U138)/Data
- Data:Black Rider (0P20)/Data
- Data:Black Rider (12U161)/Data
- Data:Corrupted Spy (12R57)/Data
- Data:Covetous Uruk (0P121)/Data
- Data:Covetous Uruk (15C158)/Data
- Data:Elite Archer (4U232)/Data
- Data:Frenzied Orc (11C122)/Data
- Data:Goblin Archer (1R172)/Data
- Data:Gwaihir, Lord of Eagles (V1 15)/Data
- Data:Isengard Artisan (6C65)/Data
- Data:Isengard Retainer (3U57)/Data
- Data:Isengard Smith (3U60)/Data
- Data:Moria Archer Troop (2U67)/Data
- Data:Mumak Rider (12R74)/Data
- Data:Murder of Crows (V1 29)/Data
- Data:Old Tomnoddy (31S153)/Data
- Data:Orc Trooper (3R99)/Data
- Data:Orkish Maurader (17C81)/Data
- Data:Quickbeam, Bregalad (6C33)/Data
- Data:Quickbeam, Hastiest of All Ents (15O3)/Data
- Data:Quickbeam, Hastiest of All Ents (15R34)/Data
- Data:Quickbeam, Hastiest of All Ents (15RF7)/Data
- Data:Ranged Commander (4R169)/Data
- Data:Riders of the Mark (0P77)/Data
- Data:Riders of the Mark (11R154)/Data
- Data:Sentinel Uruk (11C201)/Data
- Data:Shadow of the Wood (15U35)/Data
- Data:Southron Marcher (5C74)/Data
- Data:Uruk Crossbow Troop (4U182)/Data
- Data:Uruk Dominator (12S152)/Data
- Data:Uruk Reserve (13C173)/Data
- Data:Uruk Tactician (13C175)/Data
- Data:Uruk-hai Berserker (5U63)/Data
- Data:Watchful Orc (11R143)/Data
- Data:Watchful Orc (30S41)/Data
- Data:White Hand Butcher (17C122)/Data
- Data:White Hand Mystic (18C128)/Data
- Data:White Hand Vanquisher (17C134)/Data