Drilldown: CardReleases

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CardReleases > Subtypes: Orc & Strength: 4-8 & Vitality: 3

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Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total. (1) · Archer. While you can spot another [MORIA] Orc, the fellowship archery total is -6. (1) · Cave Troll of Moria's twilight cost is -2. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · For each card in your hand, this minion is strength +1. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Shadow: Exert Troll's Keyward and reveal your hand to add (1) for each [ORC] Troll revealed. (1) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (3) · Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Regroup: If stacked on an [ISENGARD] card, discard this card to add (2). (1) · Shadow: Exert this minion to add (1). (1) · To play, spot an [ORC] minion. Regroup: Exert this minion to add a burden. (1) · Warg-rider. While this minion is not exhausted, he is fierce. (1) · Warg-rider. While this minion is not exhausted, it is fierce. Each time an [ISENGARD] Orc wins a skirmish, you may exert this minion to control a site. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot another [ORC] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) · While this minion is at an underground site, each character skirmishing it is strength -2. While you can spot 6 companions, each character skirmishing an [ORC] minion is strength -2. (1) · While you can spot another [ISENGARD] Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
TaggedGameText:
Archer.
While you can spot another moria archer, add 1 to the minion archery total. (1)
· Archer. While you can spot another moria Orc, the fellowship archery total is -6. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Shadow: Exert Troll’s Keyward and reveal your hand to add twilight1 for each orc Troll revealed. (1)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (3) · Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Regroup: If stacked on an isengard card, discard this card to add twilight2. (1) · Shadow: Exert this minion to add twilight1. (1) · Warg-rider.
While this minion is not exhausted, he is fierce. (1)
· Warg-rider.
While this minion is not exhausted, it is fierce.
Each time an isengard Orc wins a skirmish, you may exert this minion to control a site. (1)
· Cave Troll of Moria’s twilight cost is -2. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · For each card in your hand, this minion is strength +1. (1) · To play, spot an orc minion.
Regroup: Exert this minion to add a burden. (1)
· When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot another orc minion to replace the fellowship's current site with an underground site from your adventure deck. (1) · While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an orc minion is strength –2. (1) · While you can spot another isengard Orc, no player may use archery special abilities.
Regroup: Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
FormattedGameText:
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total. (1) · '''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -6. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Shadow:''' Exert Troll’s Keyward and reveal your hand to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll revealed. (1) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (3) · '''Regroup:''' Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (3) · '''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (1) · '''Warg-rider.''' While this minion is not exhausted, it is '''fierce.''' Each time an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc wins a skirmish, you may exert this minion to control a site. (1) · Cave Troll of Moria’s twilight cost is -2. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · For each card in your hand, this minion is strength +1. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Regroup:''' Exert this minion to add a burden. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) · While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength –2. (1) · While you can spot another [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc, no player may use archery special abilities. '''Regroup:''' Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
Lore:
None (2) · An Orc acts when the taskmaster promises reward or the whip. (1) · Drudgery and toil at Isengard left Saruman's minions hungry for sport. (1) · Minions of Orthanc shared their master's fascination with machines. (1) · More enemies seem only to further fuel their rage. (1) · Most of the Goblin arrows flew harmlessly into the chasm, but there were so many! (1) · Saruman dispatched his trusted Orcs to aid in the sack of Rohan. (1) · Some Orcs have learned basic tracking skills. (1) · Tending the Cave Troll is a task neither envied or respected within the tribes of Moria. (1) · The Dark Lord's power grows in unseen ways. (1) · The servants of Isengard worked tirelessly to spread the influence of their master. (1) · Though shorter than a Man, the Troll's Keyward is a deadly adversary. (1) · “An arrow whistled over Frodo's head.” (1) · “‘...the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs....'” (1) · “‘...where the warg howls, there also the orc prowls.'” (1) · “‘He has taken Orcs into his service, and Wolf-riders, and evil Men....'” (1) · “‘No other folk make such a trampling....'” (1) · “‘Some of the trees they just cut down and leave to rot – orc-mischief that....'” (1) · “‘There is evil afoot in Isengard, and the West is no longer safe.'” (1) · “‘They were all singing with harsh voices, and laughing, making a hideous din.'” (1) · “‘They were Elves once. Taken by the dark powers – tortured and mutilated....'” (1)
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