Drilldown: CardReleases

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CardReleases > Subtitle: None & TwilightCost: 5-11 & Strength: 4-10 & Vitality: 2-3

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Archer. Damage +1. (1) · Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) · Archer. Damage +1. While you control a site, the minion archery total is +1. (1) · Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total. (1) · Archer. While you can spot another [MORIA] Orc, the fellowship archery total is -6. (1) · At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Corsair. At the start of each skirmish involving this minion, you may remove a [RAIDER] token to wound a companion he is skirmishing. (1) · Corsair. Skirmish: If you have initiative, remove a [RAIDER] token to make a corsair fierce until the regroup phase. (1) · Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) · Damage +1. The twilight cost of this minion is -1 for each site you control. (1) · Damage +1. This minion is strength +2 for each site you control. (1) · Damage +1. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4. (1) · Easterling. Skirmish: Remove 2 burdens to heal another Easterling. (1) · Enduring. To play, spot 2 exhausted [GONDOR] Wraiths and add 2 threats. While Shadow Host is exhausted, it is defender +1. (1) · Fierce. This minion gains hunter 3 for each site you control. (1) · Fierce. This minion is strength +1 for each companion you can spot. (2) · Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This minion is strength +3 for each companion in the dead pile (limit +6). (1) · Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) · Southron. Ambush (1). Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this. (1) · Southron. Ambush (1). Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion. (1) · Southron. Ambush (1). Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions. (1) · Southron. Ambush (1). When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile. (1) · Southron. Archer. Fierce. To play, spot a [RAIDER] Man. Archery: Exert this minion and remove a threat to make the minion archery total +1. (1) · Southron. Archer. While you can spot 6 twilight tokens, other [RAIDER] Men are damage +1. While you can spot 9 twilight tokens, other [RAIDER] Men are damage +1. (1) · Southron. Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). (1) · Southron. While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is damage +1. (1) · This companion is twilight cost -1 for each [GANDALF] companion you can spot. Fellowship: Place this companion in the dead pile to remove (5). (1) · This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) · To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot 3 [ROHAN] companions. You may play Rohirrim Army any time you could play a regroup event. When you play Rohirrim Army, you may discard a minion. (1) · To play, spot an [ORC] card. The minion archery total is +1 for each hunter companion you can spot. (1) · Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden. (1) · When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1)
TaggedGameText:
Archer.
While you can spot another moria archer, add 1 to the minion archery total. (1)
· Archer. Damage +1.
Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1)
· Archer. Damage +1.
While you control a site, the minion archery total is +1. (1)
· Archer. Damage +1. (1) · Archer. While you can spot another moria Orc, the fellowship archery total is -6. (1) · Corsair.
Skirmish: If you have initiative, remove a raider token to make a corsair fierce until the regroup phase. (1)
· Corsair.
At the start of each skirmish involving this minion, you may remove a raider token to wound a companion he is skirmishing. (1)
· Damage +1.
The twilight cost of this minion is -1 for each site you control. (1)
· Damage +1.
This minion is strength +2 for each site you control. (1)
· Damage +1.
While at a battleground, this minion is fierce.
While you control a battleground, this minion is strength +4. (1)
· Damage +1.
Berserk Rager is strength +1 for each wound on a character in its skirmish.
Skirmish: Remove 3 isengard tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1)
· Easterling.
Skirmish: Remove 2 burdens to heal another Easterling. (1)
· Enduring. To play, spot 2 exhausted gondor Wraiths and add 2 threats.
While Shadow Host is exhausted, it is defender +1. (1)
· Fierce.
This minion is strength +1 for each companion you can spot. (1)
· Fierce.
This minion is strength +1 for each companion you can spot. (1)
· Fierce.
This minion gains hunter 3 for each site you control. (1)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
This minion is strength +3 for each companion in the dead pile (limit +6). (1)
· Southron.
Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). (1)
· Southron.
While you can spot 2 threats, this minion is an archer.
While you can spot 3 threats, this minion is fierce.
While you can spot 4 threats, this minion is damage +1. (1)
· Southron. Ambush twilight1.
Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion. (1)
· Southron. Ambush twilight1.
Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this. (1)
· Southron. Ambush twilight1.
Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions. (1)
· Southron. Ambush twilight1. When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile. (1) · Southron. Archer.
While you can spot 6 twilight tokens, other raider Men are damage +1.
While you can spot 9 twilight tokens, other raider Men are damage +1. (1)
· Southron. Archer. Fierce. To play, spot a raider Man.
Archery: Exert this minion and remove a threat to make the minion archery total +1. (1)
· Tracker. Fierce.
Unbound Hobbits may not be discarded.
Response: If an unbound Hobbit is killed, exert this minion to add a burden. (1)
· At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) · This companion is twilight cost -1 for each gandalf companion you can spot.
Fellowship: Place this companion in the dead pile to remove twilight5. (1)
· This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) · To play, spot 2 rohan companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
· To play, spot 3 rohan companions.
You may play Rohirrim Army any time you could play a regroup event.
When you play Rohirrim Army, you may discard a minion. (1)
· To play, spot an orc card.
The minion archery total is +1 for each hunter companion you can spot. (1)
· When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) · While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1)
FormattedGameText:
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total. (1) · '''Archer.''' '''Damage +1'''. (1) · '''Archer.''' '''Damage +1.''' '''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) · '''Archer.''' '''Damage +1.''' While you control a site, the minion archery total is +1. (1) · '''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -6. (1) · '''Corsair.''' '''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to make a corsair '''fierce''' until the regroup phase. (1) · '''Corsair.''' At the start of each skirmish involving this minion, you may remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to wound a companion he is skirmishing. (1) · '''Damage +1. ''' The twilight cost of this minion is -1 for each site you control. (1) · '''Damage +1.''' Berserk Rager is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) · '''Damage +1.''' This minion is strength +2 for each site you control. (1) · '''Damage +1.''' While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +4. (1) · '''Easterling.''' '''Skirmish:''' Remove 2 burdens to heal another '''Easterling.''' (1) · '''Enduring.''' To play, spot 2 exhausted [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraiths and add 2 threats. While Shadow Host is exhausted, it is defender +1. (1) · '''Fierce.''' This minion gains '''hunter 3''' for each site you control. (1) · '''Fierce.''' This minion is strength +1 for each companion you can spot. (1) · '''Fierce.''' This minion is strength +1 for each companion you can spot. (1) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This minion is strength +3 for each companion in the dead pile (limit +6). (1) · '''Southron.''' '''Archery:''' Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). (1) · '''Southron.''' While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is '''damage +1'''. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Assignment:''' Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Maneuver:''' Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Maneuver:''' Exert this minion and spot 5 companions to make the Free Peoples player exert a companion. (1) · '''Southron.''' '''Archer.''' While you can spot 6 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''. While you can spot 9 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''. (1) · '''Southron.''' '''Archer.''' '''Fierce.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Archery:''' Exert this minion and remove a threat to make the minion archery total +1. (1) · '''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to add a burden. (1) · At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) · This companion is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion you can spot. '''Fellowship:''' Place this companion in the dead pile to remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · This minion is strength +2 and '''damage +1''' for each Free Peoples culture that you can spot over 2. (1) · To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot 3 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Rohirrim Army any time you could play a regroup event. When you play Rohirrim Army, you may discard a minion. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card. The minion archery total is +1 for each hunter companion you can spot. (1) · When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1)
Lore:
None (7) · "'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'" (1) · "'This is no parley. You have nothing to say.'" (1) · "...the enemy is moving. Sauron's forces are massing in the east..." (1) · As the free people of Middle-earth fell, Mordor's strength grew. (1) · Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies. (1) · Making money and making mischief was often inspiration enough for these louts. The taking of Bree and the Shire was easy work. (1) · Most of the Goblin arrows flew harmlessly into the chasm, but there were so many! (1) · Taking the high ground provides a better field of fire. (1) · The best archers were held in reserve, awaiting the final assault. (1) · Their mission at Helm's Deep was to clear the walls. (1) · Treebeard's call to the Ent Moot could not be refused. (1) · “...enclosed in a ring of foes.” (1) · “...fear went on before them, until they came to Calembel upon Ciril, and the sun went down like blood behind Pinnath Gelin....” (1) · “...the region of South Gondor became a debatable land between the Corsairs and the Kings.” (1) · “An arrow whistled over Frodo's head.” (1) · “But at the moment Uglúk was not engaged in sport. He needed speed and had to humour unwilling followers.” (1) · “He caught a glimpse of swarthy men... running down the slope some way off....” (1) · “There were four... of greater stature, swart, slant-eyed, with thick legs and broad hands.” (1) · “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) · “‘...they have come out of the South beyond the Great River's end....'” (1) · “‘Almost as bad as Orcs, and much bigger.'” (1) · “‘Begone, foul dwimmerlaik, lord of carrion!'” (1) · “‘How long is it since Saruman bought you?'” (1) · “‘Let the fighting Uruk-hai do the work, as usual.'” (1) · “‘So when you said “Men out of the South, all in red and gold,” I said “were there any oliphaunts?” For if there was, I was going to take a look....'” (1) · “‘The Corsairs are upon us!'” (1) · “‘The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'” (1) · “‘This is no rabble of mindless Orcs.'” (1)
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