Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN32S031.0 (1) ·
HDG-EN32S034.0 (1) ·
HDG-EN32S040.0 (1) ·
LOTR-EN00S020.0 (1) ·
LOTR-EN00S077.0 (1) ·
LOTR-EN01S131.0 (1) ·
LOTR-EN01S172.0 (1) ·
LOTR-EN02S067.0 (1) ·
LOTR-EN04S136.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN04S150.0 (1) ·
LOTR-EN04S186.0 (1) ·
LOTR-EN04S202.0 (1) ·
LOTR-EN04S205.0 (1) ·
LOTR-EN04S249.0 (1) ·
LOTR-EN04S251.0 (1) ·
LOTR-EN04S257.0 (1) ·
LOTR-EN05S045.0 (1) ·
LOTR-EN06S057.0 (1) ·
LOTR-EN06S081.0 (1) ·
LOTR-EN07S147.0 (1) ·
LOTR-EN07S164.0 (1) ·
LOTR-EN07S166.0 (1) ·
LOTR-EN07S167.0 (1) ·
LOTR-EN07S172.0 (1) ·
LOTR-EN08S043.0 (1) ·
LOTR-EN08S055.0 (1) ·
LOTR-EN08S091.0 (1) ·
LOTR-EN10S038.0 (1) ·
LOTR-EN11S154.0 (1) ·
LOTR-EN12S161.0 (1) ·
LOTR-EN15S035.0 (1) ·
LOTR-EN17S124.0 (1) ·
LOTR-EN18S073.0 (1) ·
LOTR-EN18S086.0 (1) ·
LOTR-EN18S089.0 (1)
HDG-EN32S031.0 (1) ·
HDG-EN32S034.0 (1) ·
HDG-EN32S040.0 (1) ·
LOTR-EN00S020.0 (1) ·
LOTR-EN00S077.0 (1) ·
LOTR-EN01S131.0 (1) ·
LOTR-EN01S172.0 (1) ·
LOTR-EN02S067.0 (1) ·
LOTR-EN04S136.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN04S150.0 (1) ·
LOTR-EN04S186.0 (1) ·
LOTR-EN04S202.0 (1) ·
LOTR-EN04S205.0 (1) ·
LOTR-EN04S249.0 (1) ·
LOTR-EN04S251.0 (1) ·
LOTR-EN04S257.0 (1) ·
LOTR-EN05S045.0 (1) ·
LOTR-EN06S057.0 (1) ·
LOTR-EN06S081.0 (1) ·
LOTR-EN07S147.0 (1) ·
LOTR-EN07S164.0 (1) ·
LOTR-EN07S166.0 (1) ·
LOTR-EN07S167.0 (1) ·
LOTR-EN07S172.0 (1) ·
LOTR-EN08S043.0 (1) ·
LOTR-EN08S055.0 (1) ·
LOTR-EN08S091.0 (1) ·
LOTR-EN10S038.0 (1) ·
LOTR-EN11S154.0 (1) ·
LOTR-EN12S161.0 (1) ·
LOTR-EN15S035.0 (1) ·
LOTR-EN17S124.0 (1) ·
LOTR-EN18S073.0 (1) ·
LOTR-EN18S086.0 (1) ·
LOTR-EN18S089.0 (1)
Advance Uruk Patrol (1) ·
Agents of Orthanc (1) ·
Band of Uruk Bowmen (1) ·
Berserk Rager (1) ·
Black Rider (2) ·
Corsair Brute (1) ·
Corsair Gunners (1) ·
Demolition Troll (1) ·
Easterling Veteran (1) ·
Elite Crossbowmen (1) ·
Goblin Archer (1) ·
Moria Archer Troop (1) ·
Orkish Archer Troop (1) ·
Orkish Headsman (1) ·
Orthanc Assassin (1) ·
Riders of the Mark (2) ·
Rohirrim Army (1) ·
Rough Man of the South (1) ·
Shadow Host (1) ·
Shadow of the Wood (1) ·
Southron Commander (1) ·
Southron Conquerer (1) ·
Southron Fighter (1) ·
Southron Invaders (1) ·
Southron Leader (1) ·
Southron Marksmen (1) ·
Southron Veterans (1) ·
The Orc Army (1) ·
The Wolves Army (1) ·
Troop of Haradrim (1) ·
Uruk Follower (1) ·
Uruk-hai Band (1) ·
Uruk-hai Mob (1) ·
White Hand Destroyer (1)
Archer. Damage +1. (1) ·
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer. Damage +1. While you control a site, the minion archery total is +1. (1) ·
Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total. (1) ·
Archer. While you can spot another [MORIA] Orc, the fellowship archery total is -6. (1) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Corsair. At the start of each skirmish involving this minion, you may remove a [RAIDER] token to wound a companion he is skirmishing. (1) ·
Corsair. Skirmish: If you have initiative, remove a [RAIDER] token to make a corsair fierce until the regroup phase. (1) ·
Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) ·
Damage +1. The twilight cost of this minion is -1 for each site you control. (1) ·
Damage +1. This minion is strength +2 for each site you control. (1) ·
Damage +1. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4. (1) ·
Easterling. Skirmish: Remove 2 burdens to heal another Easterling. (1) ·
Enduring. To play, spot 2 exhausted [GONDOR] Wraiths and add 2 threats. While Shadow Host is exhausted, it is defender +1. (1) ·
Fierce. This minion gains hunter 3 for each site you control. (1) ·
Fierce. This minion is strength +1 for each companion you can spot. (2) ·
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This minion is strength +3 for each companion in the dead pile (limit +6). (1) ·
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) ·
Southron. Ambush (1). Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this. (1) ·
Southron. Ambush (1). Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion. (1) ·
Southron. Ambush (1). Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions. (1) ·
Southron. Ambush (1). When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile. (1) ·
Southron. Archer. Fierce. To play, spot a [RAIDER] Man. Archery: Exert this minion and remove a threat to make the minion archery total +1. (1) ·
Southron. Archer. While you can spot 6 twilight tokens, other [RAIDER] Men are damage +1. While you can spot 9 twilight tokens, other [RAIDER] Men are damage +1. (1) ·
Southron. Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). (1) ·
Southron. While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is damage +1. (1) ·
This companion is twilight cost -1 for each [GANDALF] companion you can spot. Fellowship: Place this companion in the dead pile to remove (5). (1) ·
This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) ·
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
To play, spot 3 [ROHAN] companions. You may play Rohirrim Army any time you could play a regroup event. When you play Rohirrim Army, you may discard a minion. (1) ·
To play, spot an [ORC] card. The minion archery total is +1 for each hunter companion you can spot. (1) ·
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden. (1) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1)
While you can spot another
While you control a site, the minion archery total is +1. (1) ·
At the start of each skirmish involving this minion, you may remove a
The twilight cost of this minion is -1 for each site you control. (1) ·
This minion is strength +2 for each site you control. (1) ·
While at a battleground, this minion is
While you control a battleground, this minion is strength +4. (1) ·
Berserk Rager is strength +1 for each wound on a character in its skirmish.
While Shadow Host is exhausted, it is defender +1. (1) ·
This minion is strength +1 for each companion you can spot. (1) ·
This minion is strength +1 for each companion you can spot. (1) ·
This minion gains
This minion is strength +3 for each companion in the dead pile (limit +6). (1) ·
While you can spot 2 threats, this minion is an archer.
While you can spot 3 threats, this minion is fierce.
While you can spot 4 threats, this minion is
While you can spot 6 twilight tokens, other
While you can spot 9 twilight tokens, other
Unbound Hobbits may not be discarded.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot 3
You may play Rohirrim Army any time you could play a regroup event.
When you play Rohirrim Army, you may discard a minion. (1) · To play, spot an
The minion archery total is +1 for each hunter companion you can spot. (1) · When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) · While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1)
'''Archer.'''
While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total. (1) ·
'''Archer.''' '''Damage +1'''. (1) ·
'''Archer.''' '''Damage +1.'''
'''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Archer.''' '''Damage +1.'''
While you control a site, the minion archery total is +1. (1) ·
'''Archer.''' While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -6. (1) ·
'''Corsair.'''
'''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to make a corsair '''fierce''' until the regroup phase. (1) ·
'''Corsair.'''
At the start of each skirmish involving this minion, you may remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to wound a companion he is skirmishing. (1) ·
'''Damage +1. '''
The twilight cost of this minion is -1 for each site you control. (1) ·
'''Damage +1.'''
Berserk Rager is strength +1 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) ·
'''Damage +1.'''
This minion is strength +2 for each site you control. (1) ·
'''Damage +1.'''
While at a battleground, this minion is '''fierce.'''
While you control a battleground, this minion is strength +4. (1) ·
'''Easterling.'''
'''Skirmish:''' Remove 2 burdens to heal another '''Easterling.''' (1) ·
'''Enduring.''' To play, spot 2 exhausted [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraiths and add 2 threats.
While Shadow Host is exhausted, it is defender +1. (1) ·
'''Fierce.'''
This minion gains '''hunter 3''' for each site you control. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
This minion is strength +3 for each companion in the dead pile (limit +6). (1) ·
'''Southron.'''
'''Archery:''' Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). (1) ·
'''Southron.'''
While you can spot 2 threats, this minion is an archer.
While you can spot 3 threats, this minion is fierce.
While you can spot 4 threats, this minion is '''damage +1'''. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Assignment:''' Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Maneuver:''' Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Maneuver:''' Exert this minion and spot 5 companions to make the Free Peoples player exert a companion. (1) ·
'''Southron.''' '''Archer.'''
While you can spot 6 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''.
While you can spot 9 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''. (1) ·
'''Southron.''' '''Archer.''' '''Fierce.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Archery:''' Exert this minion and remove a threat to make the minion archery total +1. (1) ·
'''Tracker.''' '''Fierce.'''
Unbound Hobbits may not be discarded.
'''Response:''' If an unbound Hobbit is killed, exert this minion to add a burden. (1) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) ·
This companion is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion you can spot.
'''Fellowship:''' Place this companion in the dead pile to remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
This minion is strength +2 and '''damage +1''' for each Free Peoples culture that you can spot over 2. (1) ·
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
To play, spot 3 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions.
You may play Rohirrim Army any time you could play a regroup event.
When you play Rohirrim Army, you may discard a minion. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card.
The minion archery total is +1 for each hunter companion you can spot. (1) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1)
None (7) ·
"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'" (1) ·
"'This is no parley. You have nothing to say.'" (1) ·
"...the enemy is moving. Sauron's forces are massing in the east..." (1) ·
As the free people of Middle-earth fell, Mordor's strength grew. (1) ·
Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies. (1) ·
Making money and making mischief was often inspiration enough for these louts. The taking of Bree and the Shire was easy work. (1) ·
Most of the Goblin arrows flew harmlessly into the chasm, but there were so many! (1) ·
Taking the high ground provides a better field of fire. (1) ·
The best archers were held in reserve, awaiting the final assault. (1) ·
Their mission at Helm's Deep was to clear the walls. (1) ·
Treebeard's call to the Ent Moot could not be refused. (1) ·
“...enclosed in a ring of foes.” (1) ·
“...fear went on before them, until they came to Calembel upon Ciril, and the sun went down like blood behind Pinnath Gelin....” (1) ·
“...the region of South Gondor became a debatable land between the Corsairs and the Kings.” (1) ·
“An arrow whistled over Frodo's head.” (1) ·
“But at the moment Uglúk was not engaged in sport. He needed speed and had to humour unwilling followers.” (1) ·
“He caught a glimpse of swarthy men... running down the slope some way off....” (1) ·
“There were four... of greater stature, swart, slant-eyed, with thick legs and broad hands.” (1) ·
“With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) ·
“‘...they have come out of the South beyond the Great River's end....'” (1) ·
“‘Almost as bad as Orcs, and much bigger.'” (1) ·
“‘Begone, foul dwimmerlaik, lord of carrion!'” (1) ·
“‘How long is it since Saruman bought you?'” (1) ·
“‘Let the fighting Uruk-hai do the work, as usual.'” (1) ·
“‘So when you said “Men out of the South, all in red and gold,” I said “were there any oliphaunts?” For if there was, I was going to take a look....'” (1) ·
“‘The Corsairs are upon us!'” (1) ·
“‘The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'” (1) ·
“‘This is no rabble of mindless Orcs.'” (1)
Showing below up to 36 results in range #1 to #36.
D
- Data:Advance Uruk Patrol (4U136)/Data
- Data:Agents of Orthanc (6R57)/Data
- Data:Band of Uruk Bowmen (4U138)/Data
- Data:Berserk Rager (5U45)/Data
- Data:Black Rider (0P20)/Data
- Data:Black Rider (12U161)/Data
- Data:Corsair Brute (10R38)/Data
- Data:Corsair Gunners (8C55)/Data
- Data:Demolition Troll (32S231)/Data
- Data:Easterling Veteran (7U147)/Data
- Data:Elite Crossbowmen (4R150)/Data
- Data:Goblin Archer (1R172)/Data
- Data:Moria Archer Troop (2U67)/Data
- Data:Orkish Archer Troop (18U86)/Data
- Data:Orkish Headsman (18C89)/Data
- Data:Orthanc Assassin (1R131)/Data
- Data:Riders of the Mark (0P77)/Data
- Data:Riders of the Mark (11R154)/Data
- Data:Rohirrim Army (8R91)/Data
- Data:Rough Man of the South (18C73)/Data
- Data:Shadow Host (8R43)/Data
- Data:Shadow of the Wood (15U35)/Data
- Data:Southron Commander (4U249)/Data
- Data:Southron Conqueror (7R164)/Data
- Data:Southron Fighter (4R251)/Data
- Data:Southron Invaders (6C81)/Data
- Data:Southron Leader (7R166)/Data
- Data:Southron Marksmen (7R167)/Data
- Data:Southron Veterans (4R257)/Data
- Data:The Orc Army (32S240)/Data
- Data:The Wolves Army (32S234)/Data
- Data:Troop of Haradrim (7C172)/Data
- Data:Uruk Follower (4R186)/Data
- Data:Uruk-hai Band (4U202)/Data
- Data:Uruk-hai Mob (4U205)/Data
- Data:White Hand Destroyer (17R124)/Data