Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) ·
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2. (1) ·
Damage +1. This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile. (1) ·
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2. (1) ·
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
Hunter 6 (While skirmishing a non-hunter character, this character is strength +6.) (1) ·
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1)
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
When you play this minion, if you control a site, you may take an
While the fellowship is at a forest site, the fellowship archery total is –1.
Each
Skirmish:
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
During a fierce skirmish involving this minion, it is strength +3 and gains
The roaming penalty for each
'''Archer.'''
'''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2. (1) ·
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)''
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
'''Damage +1.'''
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
'''Damage +1.'''
When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile. (1) ·
'''Damage +1.'''
While the fellowship is at a forest site, the fellowship archery total is –1.
Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2. (1) ·
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) ·
'''Fierce'''.
During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''. (1) ·
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
'''Fierce.'''
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
'''Hunter 6.''' ''(While skirmishing a non-hunter character, this character is strength +6.)'' (1) ·
'''Tracker.''' '''Damage +1.'''
The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1.
'''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1)
"'...and there has been war between us for many months.'" (1) ·
"'Bring out your skulking king!'" (1) ·
"Leave none alive!" (1) ·
"To War!" (1) ·
Both the weapon and its wielder were foul creations of Saruman. (1) ·
Forward Uruk troops caught the fellowship unaware. (1) ·
Goatskins full of blood poured upon berserkers before battle instill their bloodlust. (1) ·
Select warriors had been tasked with advancing the assault beyond the Deeping Wall. (1) ·
The Uruk-hai trained to engage the enemy in its own territory. (1) ·
They make short work of the weak. (1) ·
“They kept no order... yet their speed was very great.” (1) ·
“‘Rest while you can! We'll find a use for your legs before long.'” (1)
Showing below up to 12 results in range #1 to #12.