Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
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Archer. (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
This minion is damage +2 while in the same skirmish as another [MORIA] Orc. (1) ·
When you play this minion at an underground site, you may spot another [ORC] minion to add (2). (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may add (2). (1) ·
When you play this minion, you may discard an [ELVEN] condition. The roaming penalty for each [MORIA] Orc you play is -1. (1) ·
When you play this minion, you may place a [MORIA] Orc from your discard pile beneath your draw deck. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) ·
While you can spot a wound on the Ring-bearer, this minion is strength +6. (1)
The roaming penalty for each
'''Archer.''' (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
This minion is '''damage +2''' while in the same skirmish as another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. (1) ·
When you play this minion at an underground site, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
When you play this minion, you may discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition.
The roaming penalty for each [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you play is -1. (1) ·
When you play this minion, you may place a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile beneath your draw deck. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) ·
While you can spot a wound on the Ring–bearer, this minion is strength +6. (1)
None (3) ·
An attack from behind provides a cowardly Goblin with a boldness much like courage. (1) ·
The crude arrows of the Goblins served notice of the dangers of Moria. (1) ·
Their limber forms allow the Goblins of Moria to slither past barred doors and collapsed passageways. (1) ·
They did not halt until they were out of bowshot from the walls. (1) ·
“...a great horn was blown in the hall, and answering horns and harsh cries were heard further off. There was a hurrying sound of many feet.” (1) ·
“But it was not an echo, for when they halted it pattered on for a little all by itself, and then grew still.” (1) ·
“Orcs were as keen as hounds on a scent, it was said, but they could also climb.” (1)
Showing below up to 10 results in range #1 to #10.