Drilldown: CardReleases
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- CardReleases (24728)
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LOTR-EN04S022.0 (1) ·
LOTR-EN04S179.0 (1) ·
LOTR-EN04S256.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN05S070.0 (1) ·
LOTR-EN05S126.0 (1) ·
LOTR-EN07S191.0 (1) ·
LOTR-EN07S197.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN08S051.0 (1) ·
LOTR-EN09S041.0 (1) ·
LOTR-EN10S101.0 (1) ·
LOTR-EN11A010.0 (1) ·
LOTR-EN11S088.0 (1) ·
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LOTR-EN12A006.0 (1) ·
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LOTR-EN17S064.0 (1) ·
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LOTR-EN17S073.0 (1) ·
LOTR-EN17S129.0 (1) ·
LOTR-EN18A010.0 (1) ·
LOTR-EN18S080.0 (1)
LOTR-EN04S022.0 (1) ·
LOTR-EN04S179.0 (1) ·
LOTR-EN04S256.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN05S070.0 (1) ·
LOTR-EN05S126.0 (1) ·
LOTR-EN07S191.0 (1) ·
LOTR-EN07S197.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN08S051.0 (1) ·
LOTR-EN09S041.0 (1) ·
LOTR-EN10S101.0 (1) ·
LOTR-EN11A010.0 (1) ·
LOTR-EN11S088.0 (1) ·
LOTR-EN11S135.0 (1) ·
LOTR-EN11S204.0 (1) ·
LOTR-EN12A006.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12S056.0 (1) ·
LOTR-EN12S155.0 (1) ·
LOTR-EN15S086.0 (1) ·
LOTR-EN15S108.0 (1) ·
LOTR-EN15S117.0 (1) ·
LOTR-EN15S155.0 (1) ·
LOTR-EN16S005.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN17S058.0 (1) ·
LOTR-EN17S064.0 (1) ·
LOTR-EN17S065.0 (1) ·
LOTR-EN17S073.0 (1) ·
LOTR-EN17S129.0 (1) ·
LOTR-EN18A010.0 (1) ·
LOTR-EN18S080.0 (1)
Advancing Horde (1) ·
Army of Haradrim (2) ·
Castamir of Umbar (3) ·
Destructive Orc (1) ·
Easterling Sneak (1) ·
Gorgoroth Troop (1) ·
Gothmog (2) ·
Hillman Horde (1) ·
Host of Moria (1) ·
Legion of Harad (1) ·
Morgul Detachment (1) ·
Morgul Regiment (1) ·
Mûmak Commander (1) ·
Orc Archer Troop (1) ·
Orkish Berserker (1) ·
Porter Troll (2) ·
Southron Troop (1) ·
Spirit of Dread (1) ·
Sunland Sneak (1) ·
Tower Troll (1) ·
Troll of Cirith Gorgor (1) ·
Tyrannical Uruk (1) ·
Uruk Assault Band (1) ·
Uruk Zealot (2) ·
Vengeful Pillager (1) ·
Vengeful Primitive (1) ·
White Hand Legion (1) ·
Wild Men of the Hills (1)
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Damage +1. Fierce. To play, spot a [SAURON] minion. This minion is strength +1 for each possession you can spot. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) ·
Damage +1. This minion is strength +1 for each site you control. (1) ·
Damage +1. To play, remove 2 threats. (1) ·
Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Damage +1. Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1.) (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted. (1) ·
Enduring. While you can spot another [WRAITH] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another [WRAITH] Wraith strength +1. (1) ·
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (2) ·
For each companion over 5, this minion is damage +1. Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) ·
Maneuver: Exert Mumak Commander twice to exert a companion twice (except the Ring-bearer). (1) ·
Southron. Archer. Ambush (1). To play, spot a Southron. Assignment: Spot 7 companions to assign this minion to the Ringbearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) ·
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is twilight cost -1 for each [MEN] minion stacked on a [MEN] possession. (1) ·
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) (1) ·
When this minion wins a skirmish, discard an [ORC] minion from play. (1) ·
When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot. (1) ·
When you play Host of Moria, you may play a [MORIA] card from your discard pile. (1) ·
When you play this minion from your draw deck or from your [MEN] possesion it is fierce until the regroup phase. (1) ·
While you can spot a Nazgul, this minion is fierce and damage +1. (1) ·
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce. (1) ·
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1) ·
You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [MEN] minions from play to add (X). (1)
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
This minion is strength +1 for each possession you can spot. (1) ·
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1) ·
To play, remove 2 threats. (1) ·
This minion is strength +1 for each site you control. (1) ·
While you can spot another
Each wounded
While you control 3 sites, each of your
While you control 4 sites, each of your
When you play this minion in the maneuver phase, you may discard X
'''Archer.'''
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
'''Besieger.'''
'''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
'''Corsair.''' '''Enduring.''' '''Fierce.'''
'''Shadow:''' Exert Castamir of Umbar and play a corsair to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Damage +1'''.
This minion is strength +1 for each site you control. (1) ·
'''Damage +1.'''
To play, remove 2 threats. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion.
This minion is strength +1 for each possession you can spot. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) ·
'''Damage +1.''' '''Toil 1.''' (For each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –1.) (1) ·
'''Damage +1.''' To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.'''
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Enduring.'''
While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).
'''Skrimish:''' Exert Spirit of Dread to make another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith strength +1. (1) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (2) ·
'''Maneuver:''' Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer). (1) ·
'''Southron.'''
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) ·
'''Southron.''' '''Archer.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' To play, spot a Southron.
'''Assignment:''' Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) ·
'''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (1) ·
Each the fellowship and minion archery totals are +3.
'''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile. (2) ·
For each companion over 5, this minion is '''damage +1'''.
'''Assignment:''' Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is twilight cost -1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. (1) ·
When this minion wins a skirmish, discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from play. (1) ·
When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot. (1) ·
When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile. (1) ·
When you play this minion from your draw deck or from your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession, it is '''fierce''' until the regroup phase. (1) ·
While you can spot a Nazgûl, this minion is fierce and '''damage +1'''. (1) ·
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''. (1) ·
While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.'''
While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1) ·
You may play this minion any time you could play a maneuver event.
When you play this minion in the maneuver phase, you may discard X [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions from play to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1)
None (5) ·
"Fear. The city is rank with it." (2) ·
"Murderers!" (1) ·
"The dark is gathering all armies to him." (1) ·
"The Orcs yelled and jeered." (1) ·
At Minas Tirith, some Orcs chose to attack the city before it's inhabitants. (1) ·
Huge, terrifying Uruks become tribal leaders. (1) ·
Incited by Saruman, they created pandemonium in the land of Rohan. (1) ·
Lacking shields and armor, Southron forces rely on speed and numbers. (1) ·
Southron men were always ready for war. (1) ·
The bellicose families of Harad cannot often agree, but when they do, they form a formidable army. (1) ·
The desert lords of Harad support their huge forces with mammoth war beasts. (1) ·
The mammoth battering ram Grond required equally mammoth strength to wield it. (2) ·
The swarm of Dunlendings destroyed everything in its path. (1) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) ·
These Orcs were fearsome warriors. (1) ·
“...a host had issued from Minas Morgul....” (1) ·
“...across their three necks lay one long naked sword.” (1) ·
“...high upon his neck still desperately clung a tiny figure—the body of a mighty warrior...” (1) ·
“...these fell creatures would bite the throats of those that they threw down.” (1) ·
“There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) ·
“To war!” (1) ·
“‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) ·
“‘His own folk quail at him, and they would slay themselves at his bidding.'” (1) ·
“‘They are fierce folk when roused.'” (1) ·
“‘They have long ceased to fear the might of Gondor.'” (1)
Showing below up to 34 results in range #1 to #34.
D
- Data:Advancing Horde (15R155)/Data
- Data:Army of Haradrim (5R70)/Data
- Data:Army of Haradrim (AI) (5R126)/Data
- Data:Castamir of Umbar (8R51)/Data
- Data:Castamir of Umbar, Corsair Vandal (12R56)/Data
- Data:Castamir of Umbar, Corsair Vandal (12RF6)/Data
- Data:Destructive Orc (15C108)/Data
- Data:Easterling Sneak (17R43)/Data
- Data:Gorgoroth Troop (7R279)/Data
- Data:Gothmog, Morgul Leader (18R80)/Data
- Data:Gothmog, Morgul Leader (18RF10)/Data
- Data:Hillman Horde (4R22)/Data
- Data:Host of Moria, Legion of the Underdeeps (9R+41)/Data
- Data:Legion of Harad (11C88)/Data
- Data:Morgul Detachment (7R191)/Data
- Data:Morgul Regiment (7R197)/Data
- Data:Mumak Commander, Giant Among the Swertings (15R86)/Data
- Data:Orc Archer Troop (7U294)/Data
- Data:Orkish Berserker (17R73)/Data
- Data:Porter Troll (11R135)/Data
- Data:Porter Troll (11RF10)/Data
- Data:Southron Troop (4R256)/Data
- Data:Spirit of Dread (16R5)/Data
- Data:Sunland Sneak (17R58)/Data
- Data:Tower Troll (15R117)/Data
- Data:Troll of Cirith Gorgor (10R101)/Data
- Data:Tyrannical Uruk (11C204)/Data
- Data:Uruk Assault Band (4R179)/Data
- Data:Uruk Zealot (12R155)/Data
- Data:Uruk Zealot (12RF13)/Data
- Data:Vengeful Pillager (17C64)/Data
- Data:Vengeful Primitive (17R65)/Data
- Data:White Hand Legion (17R129)/Data
- Data:Wild Men of the Hills (5R4)/Data