Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN00S053.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN09S052.0 (1) ·
LOTR-EN11S088.0 (1) ·
LOTR-EN11S199.0 (1) ·
LOTR-EN11S204.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12S155.0 (1) ·
LOTR-EN13S113.0 (1) ·
LOTR-EN13S172.0 (1) ·
LOTR-EN15S086.0 (1) ·
LOTR-EN15S108.0 (1) ·
LOTR-EN15S117.0 (1) ·
LOTR-EN15S155.0 (1) ·
LOTR-EN15S171.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN17S058.0 (1) ·
LOTR-EN17S065.0 (1) ·
LOTR-EN17S073.0 (1) ·
LOTR-EN17S088.0 (1) ·
LOTR-EN17S129.0 (1) ·
LOTR-EN18A010.0 (1) ·
LOTR-EN18S080.0 (1)
LOTR-EN00S053.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN09S052.0 (1) ·
LOTR-EN11S088.0 (1) ·
LOTR-EN11S199.0 (1) ·
LOTR-EN11S204.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12S155.0 (1) ·
LOTR-EN13S113.0 (1) ·
LOTR-EN13S172.0 (1) ·
LOTR-EN15S086.0 (1) ·
LOTR-EN15S108.0 (1) ·
LOTR-EN15S117.0 (1) ·
LOTR-EN15S155.0 (1) ·
LOTR-EN15S171.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN17S058.0 (1) ·
LOTR-EN17S065.0 (1) ·
LOTR-EN17S073.0 (1) ·
LOTR-EN17S088.0 (1) ·
LOTR-EN17S129.0 (1) ·
LOTR-EN18A010.0 (1) ·
LOTR-EN18S080.0 (1)
Advancing Horde (1) ·
Destructive Orc (1) ·
Easterling Sneak (1) ·
Gorgoroth Troop (1) ·
Gothmog (2) ·
Hillman Horde (1) ·
Legion of Harad (1) ·
Mûmak Commander (1) ·
Orc Archer Troop (1) ·
Orc Line-breaker (1) ·
Orkish Berserker (1) ·
Orkish Warrior (1) ·
Relentless Uruk (1) ·
Sunland Sneak (1) ·
Tom Bombadil (2) ·
Tower Troll (1) ·
Tracking Uruk (1) ·
Tyrannical Uruk (1) ·
Uruk Outrider (1) ·
Uruk Zealot (2) ·
Vengeful Primitive (1) ·
White Hand Legion (1) ·
Wild Men of the Hills (1)
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase. (1) ·
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength -2 until the regroup phase. (1) ·
Damage +1. This minion is strength +1 for each site you control. (1) ·
Damage +1. To play, remove 2 threats. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Damage +1. Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1.) (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted. (1) ·
For each companion over 5, this minion is damage +1. Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
Maneuver: Exert Mumak Commander twice to exert a companion twice (except the Ring-bearer). (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is damage +1 for each character in the dead pile. (1) ·
This minion is twilight cost -1 for each [MEN] minion stacked on a [MEN] possession. (1) ·
To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion. (2) ·
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) (1) ·
When this minion wins a skirmish, discard an [ORC] minion from play. (1) ·
When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +4. Each time the fellowship moves during the regroup phase, discard this minion. (1) ·
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce. (1) ·
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1) ·
You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [MEN] minions from play to add (X). (1)
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
To play, remove 2 threats. (1) ·
This minion is strength +1 for each site you control. (1) ·
Each time the fellowship moves during the regroup phase, discard this minion. (1) · While you control 2 sites, Easterling Sneak is
While you control 3 sites, each of your
While you control 4 sites, each of your
When you play this minion in the maneuver phase, you may discard X
'''Archer.'''
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
'''Besieger.'''
'''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
'''Damage +1'''.
This minion is strength +1 for each site you control. (1) ·
'''Damage +1.'''
To play, remove 2 threats. (1) ·
'''Damage +1.''' '''Toil 1.''' (For each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –1.) (1) ·
'''Damage +1.''' Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase. (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' (1) ·
'''Maneuver:''' Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer). (1) ·
'''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (1) ·
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is '''fierce''' until the regroup phase. (1) ·
Each the fellowship and minion archery totals are +3.
'''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile. (2) ·
For each companion over 5, this minion is '''damage +1'''.
'''Assignment:''' Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is '''damage +1''' for each character in the dead pile. (1) ·
This minion is twilight cost -1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. (1) ·
To play, remove 2 burdens or 2 threats.
'''Skirmish:''' Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion. (2) ·
When this minion wins a skirmish, discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from play. (1) ·
When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +4.
Each time the fellowship moves during the regroup phase, discard this minion. (1) ·
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''. (1) ·
While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.'''
While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1) ·
You may play this minion any time you could play a maneuver event.
When you play this minion in the maneuver phase, you may discard X [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions from play to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1)
None (3) ·
"'Tom's going home again water-lillies bringing. Hey! Come derry dol! Can you hear me singing?'" (1) ·
"Fear. The city is rank with it." (2) ·
"The dark is gathering all armies to him." (1) ·
"The Orcs yelled and jeered." (1) ·
At Minas Tirith, some Orcs chose to attack the city before it's inhabitants. (1) ·
Fell captains moved Sauron's forces from the Gorgoroth plains. (1) ·
Huge, terrifying Uruks become tribal leaders. (1) ·
Incited by Saruman, they created pandemonium in the land of Rohan. (1) ·
Single-minded in purpose, the Uruk-hai are not easily swayed from their intended path. (1) ·
Southron men were always ready for war. (1) ·
The bellicose families of Harad cannot often agree, but when they do, they form a formidable army. (1) ·
The lesser the enemy, the greater the rage. (1) ·
The swarm of Dunlendings destroyed everything in its path. (1) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) ·
These Orcs were fearsome warriors. (1) ·
These Orcs were loathsome as Elves were fair. (1) ·
“...high upon his neck still desperately clung a tiny figure—the body of a mighty warrior...” (1) ·
“To war!” (1) ·
“‘Hey! Come derry dol! Can you hear me singing?'” (1) ·
“‘They are fierce folk when roused.'” (1) ·
“‘We are servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'” (1)
Showing below up to 26 results in range #1 to #26.
D
- Data:Advancing Horde (15R155)/Data
- Data:Destructive Orc (15C108)/Data
- Data:Easterling Sneak (17R43)/Data
- Data:Gorgoroth Troop (7R279)/Data
- Data:Gothmog, Morgul Leader (18R80)/Data
- Data:Gothmog, Morgul Leader (18RF10)/Data
- Data:Hillman Horde (4R22)/Data
- Data:Legion of Harad (11C88)/Data
- Data:Mumak Commander, Giant Among the Swertings (15R86)/Data
- Data:Orc Archer Troop (7U294)/Data
- Data:Orc Line-breaker (13C113)/Data
- Data:Orkish Berserker (17R73)/Data
- Data:Orkish Warrior (17U88)/Data
- Data:Relentless Uruk (11C199)/Data
- Data:Sunland Sneak (17R58)/Data
- Data:Tom Bombadil, The Master (0P53)/Data
- Data:Tom Bombadil, The Master (9R+52)/Data
- Data:Tower Troll (15R117)/Data