Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN00W001.0 (1) ·
LOTR-EN00W009.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN04S244.0 (1) ·
LOTR-EN04S256.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN05S070.0 (1) ·
LOTR-EN05S126.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN07S152.0 (1) ·
LOTR-EN08S051.0 (1) ·
LOTR-EN11S088.0 (1) ·
LOTR-EN12A006.0 (1) ·
LOTR-EN12S056.0 (1) ·
LOTR-EN15S086.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN17S049.0 (1) ·
LOTR-EN17S058.0 (1) ·
LOTR-EN17S064.0 (1) ·
LOTR-EN17S065.0 (1)
LOTR-EN00W001.0 (1) ·
LOTR-EN00W009.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN04S244.0 (1) ·
LOTR-EN04S256.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN05S070.0 (1) ·
LOTR-EN05S126.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN07S152.0 (1) ·
LOTR-EN08S051.0 (1) ·
LOTR-EN11S088.0 (1) ·
LOTR-EN12A006.0 (1) ·
LOTR-EN12S056.0 (1) ·
LOTR-EN15S086.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN17S049.0 (1) ·
LOTR-EN17S058.0 (1) ·
LOTR-EN17S064.0 (1) ·
LOTR-EN17S065.0 (1)
Army of Dunland (1) ·
Army of Harad (1) ·
Army of Haradrim (2) ·
Castamir of Umbar (3) ·
Easterling Sneak (1) ·
Hill Clan (1) ·
Hillman Horde (1) ·
Legion of Harad (1) ·
Mûmak Commander (2) ·
Regiment of Haradrim (1) ·
Southron Troop (1) ·
Stampeding Chief (2) ·
Sunland Sneak (1) ·
Vengeful Pillager (1) ·
Vengeful Primitive (1) ·
Wild Men of the Hills (1)
Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (2) ·
Maneuver: Exert Mumak Commander twice to exert a companion twice (except the Ring-bearer). (1) ·
Southron. Archer. Ambush (1). To play, spot a Southron. Assignment: Spot 7 companions to assign this minion to the Ringbearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) ·
Southron. Archer. To play, spot a [RAIDER] Man. Menace - When you play this minion, add ten tokens to the twilight pool. (1) ·
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site. (1) ·
Southron. To play, spot a [RAIDER] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is twilight cost -1 for each [MEN] minion stacked on a [MEN] possession. (1) ·
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) ·
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) (1) ·
When you play this minion from your draw deck or from your [MEN] possesion it is fierce until the regroup phase. (1) ·
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce. (1) ·
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1) ·
You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [MEN] minions from play to add (X). (1)
If you play Stampeding Chief from your hand, remove
Each wounded
To play, spot a
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
To play, spot a
While you control 3 sites, each of your
While you control 4 sites, each of your
When you play this minion in the maneuver phase, you may discard X
'''Corsair.''' '''Enduring.''' '''Fierce.'''
'''Shadow:''' Exert Castamir of Umbar and play a corsair to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Damage +1. Fierce.'''
If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (2) ·
'''Maneuver:''' Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer). (1) ·
'''Southron.'''
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) ·
'''Southron.'''
To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
'''Southron.''' '''Archer.'''
To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Menace -''' When you play this minion you may make it ambush [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Southron.''' '''Archer.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' To play, spot a Southron.
'''Assignment:''' Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) ·
'''Southron.'''To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Regroup:''' Exert Regiment of Haradrim twice to take control of a site. (1) ·
'''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (1) ·
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is twilight cost -1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. (1) ·
To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man.
'''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
When you play this minion from your draw deck or from your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession, it is '''fierce''' until the regroup phase. (1) ·
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''. (1) ·
While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.'''
While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1) ·
You may play this minion any time you could play a maneuver event.
When you play this minion in the maneuver phase, you may discard X [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions from play to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1)
None (2) ·
"Murderers!" (1) ·
"The dark is gathering all armies to him." (1) ·
"The men of the South marched to war." (1) ·
But no more would Rohan stand against his kind. (2) ·
Incited by Saruman, they created pandemonium in the land of Rohan. (1) ·
Lacking shields and armor, Southron forces rely on speed and numbers. (1) ·
Southron men were always ready for war. (1) ·
The bellicose families of Harad cannot often agree, but when they do, they form a formidable army. (1) ·
The desert lords of Harad support their huge forces with mammoth war beasts. (1) ·
The swarm of Dunlendings destroyed everything in its path. (1) ·
“...high upon his neck still desperately clung a tiny figure—the body of a mighty warrior...” (1) ·
“There... were mustered... the wild men of the Dunland fells.” (1) ·
“‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) ·
“‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) ·
“‘They are fierce folk when roused.'” (1) ·
“‘They have long ceased to fear the might of Gondor.'” (1) ·
“‘We will take their king.'” (1)
Showing below up to 21 results in range #1 to #21.