Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > Subtitle
:
Defender of Rohan
or
None
& Subtypes
:
Man
or
Ranged Weapon
& TwilightCost:
5-11
& Strength:
13-20
& Vitality:
2-3 ![](/extensions/Cargo/drilldown/resources/filter-x.png)
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Use the filters below to narrow your results.
LOTR-EN00W001.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN04S218.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN05S071.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN06S078.0 (1) ·
LOTR-EN07S162.0 (1) ·
LOTR-EN11S075.0 (1) ·
LOTR-EN11S085.0 (1) ·
LOTR-EN11S088.0 (1) ·
LOTR-EN13S088.0 (1) ·
LOTR-EN15S087.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN17S051.0 (1) ·
LOTR-EN17S052.0 (1) ·
LOTR-EN17S058.0 (1) ·
LOTR-EN17S061.0 (1) ·
LOTR-EN17S065.0 (1)
LOTR-EN00W001.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN04S218.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN05S071.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN06S078.0 (1) ·
LOTR-EN07S162.0 (1) ·
LOTR-EN11S075.0 (1) ·
LOTR-EN11S085.0 (1) ·
LOTR-EN11S088.0 (1) ·
LOTR-EN13S088.0 (1) ·
LOTR-EN15S087.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN17S051.0 (1) ·
LOTR-EN17S052.0 (1) ·
LOTR-EN17S058.0 (1) ·
LOTR-EN17S061.0 (1) ·
LOTR-EN17S065.0 (1)
Army of Dunland (1) ·
Company of Haradrim (1) ·
Desert Legion (1) ·
Dunlending Patriarch (1) ·
Easterling Army (1) ·
Easterling Host (1) ·
Easterling Sneak (1) ·
Hill Clan (1) ·
Hillman Horde (1) ·
Horde of Harad (1) ·
Legion of Harad (1) ·
Primitive Savage (1) ·
Southron Captain (1) ·
Stampeding Madman (1) ·
Stampeding Ransacker (1) ·
Sunland Sneak (1) ·
Sunland Weaponmaster (1) ·
Vengeful Primitive (1) ·
Wild Men of the Hills (1)
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength -2 until the regroup phase to make each other [MEN] minion strength +1 until the regroup phase. (1) ·
Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1. (1) ·
Southron. Regroup: Remove (9) and spot antother Southron to make the move limit -1 for this turn ( to a minimum of 1 ). (1) ·
Southron. While you can spot 4 threats, this minion is damage +2. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is twilight cost -1 for each [MEN] minion stacked on a [MEN] possession. (1) ·
To play, spot 2 [MEN] Men. Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) ·
To play, spot 2 [MEN] Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) ·
To play, spot 2 [MEN] Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) ·
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) ·
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) (1) ·
When you play this, you may spot another [MEN] minion to make this minion twilight cost -1 for each wound on the Ring-bearer. While each companion is wounded, this minion is fierce. (1) ·
While this minion is at a battleground site, it is fierce. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) ·
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce. (1) ·
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1) ·
You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [MEN] minions from play to add (X). (1)
While you can spot 4 threats, this minion is damage +2. (1) ·
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is
While you can spot 6 burdens, this minion is
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) · To play, spot 2
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) · To play, spot 2
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) · To play, spot a
While each companion is wounded, this minion is
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) · While you control 2 sites, Easterling Sneak is
While you control 3 sites, each of your
While you control 4 sites, each of your
When you play this minion in the maneuver phase, you may discard X
'''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and exert this minion to make an Easterling strength +1. '''Skirmish:''' Spot 4 burdens and exert this minion to make an Easterling strength +2. '''Skirmish:''' Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Easterling Host and make it strength –2 until the regroup phase to make each other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 until the regroup phase. (1) ·
'''Southron.'''
'''Regroup:''' Remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). (1) ·
'''Southron.'''
While you can spot 4 threats, this minion is damage +2. (1) ·
'''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is '''fierce.'''
While you can spot 6 burdens, this minion is '''damage +1.''' (1) ·
'''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (1) ·
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is twilight cost -1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) ·
To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man.
'''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
When you play this, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make this minion twilight cost –1 for each wound on the Ring-bearer.
While each companion is wounded, this minion is '''fierce'''. (1) ·
While this minion is at a battleground site, it is '''Fierce.''' (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) ·
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''. (1) ·
While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.'''
While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1) ·
You may play this minion any time you could play a maneuver event.
When you play this minion in the maneuver phase, you may discard X [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions from play to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1)
None (3) ·
"'"Death to the Forgoil!"'" (1) ·
"'"Death to the robbers of the North!"'" (1) ·
"The dark is gathering all armies to him." (1) ·
"War will make corpses of us all." (1) ·
Incited by Saruman, they created pandemonium in the land of Rohan. (1) ·
Men of the East mass soldiers into huge groups. (1) ·
Raiders and brigands they may be, but in force the Southron fighters are terrifying. (1) ·
Southron men were always ready for war. (1) ·
The bellicose families of Harad cannot often agree, but when they do, they form a formidable army. (1) ·
The only thing scarier than a Wild Man is a Wild Man with an axe. (1) ·
The quick movements of Southron soldiers cut off all paths of retreat. (1) ·
The swarm of Dunlendings destroyed everything in its path. (1) ·
The wisdom of Dunland is passed from elder to youth. (1) ·
“There... were mustered... the wild men of the Dunland fells.” (1) ·
“‘They are fierce folk when roused.'” (1) ·
“‘We will take their king.'” (1)
Showing below up to 19 results in range #1 to #19.