Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
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- Cards (3721)
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LOTR-EN00S085.0 (1) ·
LOTR-EN01S177.0 (1) ·
LOTR-EN04S218.0 (1) ·
LOTR-EN05S071.0 (1) ·
LOTR-EN06S078.0 (1) ·
LOTR-EN07S162.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN11S075.0 (1) ·
LOTR-EN11S085.0 (1) ·
LOTR-EN11S088.0 (1) ·
LOTR-EN11S108.0 (1) ·
LOTR-EN11S177.0 (1) ·
LOTR-EN11S184.0 (1) ·
LOTR-EN11S199.0 (1) ·
LOTR-EN11S204.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12S155.0 (1) ·
LOTR-EN13S088.0 (1) ·
LOTR-EN13S113.0 (1) ·
LOTR-EN15S087.0 (1) ·
LOTR-EN15S108.0 (1) ·
LOTR-EN15S117.0 (1) ·
LOTR-EN15S155.0 (1) ·
LOTR-EN15S171.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN17S051.0 (1) ·
LOTR-EN17S052.0 (1) ·
LOTR-EN17S058.0 (1) ·
LOTR-EN17S061.0 (1) ·
LOTR-EN17S065.0 (1) ·
LOTR-EN17S129.0 (1)
LOTR-EN00S085.0 (1) ·
LOTR-EN01S177.0 (1) ·
LOTR-EN04S218.0 (1) ·
LOTR-EN05S071.0 (1) ·
LOTR-EN06S078.0 (1) ·
LOTR-EN07S162.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN11S075.0 (1) ·
LOTR-EN11S085.0 (1) ·
LOTR-EN11S088.0 (1) ·
LOTR-EN11S108.0 (1) ·
LOTR-EN11S177.0 (1) ·
LOTR-EN11S184.0 (1) ·
LOTR-EN11S199.0 (1) ·
LOTR-EN11S204.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12S155.0 (1) ·
LOTR-EN13S088.0 (1) ·
LOTR-EN13S113.0 (1) ·
LOTR-EN15S087.0 (1) ·
LOTR-EN15S108.0 (1) ·
LOTR-EN15S117.0 (1) ·
LOTR-EN15S155.0 (1) ·
LOTR-EN15S171.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN17S051.0 (1) ·
LOTR-EN17S052.0 (1) ·
LOTR-EN17S058.0 (1) ·
LOTR-EN17S061.0 (1) ·
LOTR-EN17S065.0 (1) ·
LOTR-EN17S129.0 (1)
Advancing Horde (1) ·
Army of Uruk-hai (1) ·
Beastly Olog-hai (1) ·
Company of Haradrim (1) ·
Desert Legion (1) ·
Destructive Orc (1) ·
Dunlending Patriarch (1) ·
Easterling Army (1) ·
Easterling Host (1) ·
Easterling Sneak (1) ·
Force of Uruk-hai (1) ·
Goblin Patrol Troop (1) ·
Gorgoroth Troop (1) ·
Horde of Harad (1) ·
Legion of Harad (1) ·
Olog-Haï Bestial (1) ·
Orc Archer Troop (1) ·
Orc Line-breaker (1) ·
Primitive Savage (1) ·
Relentless Uruk (1) ·
Southron Captain (1) ·
Stampeding Madman (1) ·
Stampeding Ransacker (1) ·
Sunland Sneak (1) ·
Sunland Weaponmaster (1) ·
Tower Troll (1) ·
Tracking Uruk (1) ·
Tyrannical Uruk (1) ·
Uruk Zealot (2) ·
Vengeful Primitive (1) ·
White Hand Legion (1)
None (1) ·
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase. (1) ·
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) ·
Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength -2 until the regroup phase. (1) ·
Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another [URUK-HAI] card to make the Free Peoples player draw a card instead. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (1) ·
Damage +1. This minion is strength +1 for each site you control. (1) ·
Damage +1. To play, remove 2 threats. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Damage +1. Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1.) (1) ·
Degats +1. Acharne. Pour jouer, designez un seide [ORC]. Affectation : Affaiblissez ce seide pour l'affecter a un compagnon qui detient un artefact. Le joueur des Peuples Libres peut defausser un artefact en jeu pour prevenir ceci. (1) ·
Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
For each companion over 5, this minion is damage +1. Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength -2 until the regroup phase to make each other [MEN] minion strength +1 until the regroup phase. (1) ·
Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1. (1) ·
Southron. Regroup: Remove (9) and spot antother Southron to make the move limit -1 for this turn ( to a minimum of 1 ). (1) ·
Southron. While you can spot 4 threats, this minion is damage +2. (1) ·
This minion is twilight cost -1 for each [MEN] minion stacked on a [MEN] possession. (1) ·
To play, spot 2 [MEN] Men. Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) ·
To play, spot 2 [MEN] Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) ·
To play, spot 2 [MEN] Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) ·
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) (1) ·
When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot. (1) ·
When you play this, you may spot another [MEN] minion to make this minion twilight cost -1 for each wound on the Ring-bearer. While each companion is wounded, this minion is fierce. (1) ·
While this minion is at a battleground site, it is fierce. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) ·
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce. (1) ·
You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [MEN] minions from play to add (X). (1)
None (1) ·
Archer.
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·Besieger.
Skirmish: Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
Damage +1. Fierce. To play, spot an orc minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) ·
Damage +1. Toil 1. (For each urukhai character you exert when playing this, its twilight cost is –1.) (1) ·
Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) ·
Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase. (1) ·
Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another urukhai card to make the Free Peoples player draw a card instead. (1) ·
Damage +1. To play, spot an urukhai minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Damage +1.
To play, remove 2 threats. (1) ·Damage +1 .
This minion is strength +1 for each site you control. (1) ·Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength –2 until the regroup phase to make each other men minion strength +1 until the regroup phase. (1) ·
Southron.
While you can spot 4 threats, this minion is damage +2. (1) ·Southron. Ambush. twilight1
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion isfierce.
While you can spot 6 burdens, this minion isdamage +1. (1) ·
Southron.
Regroup: Remove twilight9 and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). (1) ·
Toil 2. (For each men character you exert when playing this, its twilight cost is –2.) (1) ·
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase. (1) ·
For each companion over 5, this minion is damage +1 .
Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
This minion is twilight cost -1 for each men minion stacked on a men possession. (1) ·
To play, spot 2 men Men.
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) · To play, spot 2men Men.
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) · To play, spot 2men Men.
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) · When you play Destructive Orc, you may discard a fortification for eachorc possession and each orc artifact you can spot. (1) ·
When you play this, you may spot another men minion to make this minion twilight cost –1 for each wound on the Ring-bearer.
While each companion is wounded, this minion isfierce . (1) ·
While this minion is at a battleground site, it is Fierce. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) · While you control 2 sites, Easterling Sneak isfierce . While you control 4 sites, each men minion is strength +1 and fierce . (1) ·
You may play this minion any time you could play a maneuver event.
When you play this minion in the maneuver phase, you may discard Xmen minions from play to add twilightX . (1)
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
To play, remove 2 threats. (1) ·
This minion is strength +1 for each site you control. (1) ·
While you can spot 4 threats, this minion is damage +2. (1) ·
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is
While you can spot 6 burdens, this minion is
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) · To play, spot 2
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) · To play, spot 2
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) · When you play Destructive Orc, you may discard a fortification for each
While each companion is wounded, this minion is
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) · While you control 2 sites, Easterling Sneak is
When you play this minion in the maneuver phase, you may discard X
None (1) ·
'''Archer.'''
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
'''Besieger.'''
'''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
'''Damage +1'''.
This minion is strength +1 for each site you control. (1) ·
'''Damage +1.'''
To play, remove 2 threats. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) ·
'''Damage +1.''' '''Toil 1.''' (For each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –1.) (1) ·
'''Damage +1.''' Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) ·
'''Damage +1.''' Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase. (1) ·
'''Damage +1.''' Each time this minion is about to take a wound at a battleground site, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] card to make the Free Peoples player draw a card instead. (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and exert this minion to make an Easterling strength +1. '''Skirmish:''' Spot 4 burdens and exert this minion to make an Easterling strength +2. '''Skirmish:''' Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Easterling Host and make it strength –2 until the regroup phase to make each other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 until the regroup phase. (1) ·
'''Southron.'''
'''Regroup:''' Remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). (1) ·
'''Southron.'''
While you can spot 4 threats, this minion is damage +2. (1) ·
'''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is '''fierce.'''
While you can spot 6 burdens, this minion is '''damage +1.''' (1) ·
'''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (1) ·
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is '''fierce''' until the regroup phase. (1) ·
For each companion over 5, this minion is '''damage +1'''.
'''Assignment:''' Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
This minion is twilight cost -1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) ·
When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot. (1) ·
When you play this, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make this minion twilight cost –1 for each wound on the Ring-bearer.
While each companion is wounded, this minion is '''fierce'''. (1) ·
While this minion is at a battleground site, it is '''Fierce.''' (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) ·
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''. (1) ·
You may play this minion any time you could play a maneuver event.
When you play this minion in the maneuver phase, you may discard X [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions from play to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1)
None (6) ·
"'"Death to the Forgoil!"'" (1) ·
"'"Death to the robbers of the North!"'" (1) ·
"The dark is gathering all armies to him." (1) ·
"The Orcs yelled and jeered." (1) ·
"War will make corpses of us all." (1) ·
At Minas Tirith, some Orcs chose to attack the city before it's inhabitants. (1) ·
Despite their bloodthirsty nature, Saruman's creations form armies and fight united for him. (1) ·
Fell captains moved Sauron's forces from the Gorgoroth plains. (1) ·
Huge, terrifying Uruks become tribal leaders. (1) ·
Incited by Saruman, they created pandemonium in the land of Rohan. (1) ·
Men of the East mass soldiers into huge groups. (1) ·
Raiders and brigands they may be, but in force the Southron fighters are terrifying. (1) ·
Single-minded in purpose, the Uruk-hai are not easily swayed from their intended path. (1) ·
Southron men were always ready for war. (1) ·
The bellicose families of Harad cannot often agree, but when they do, they form a formidable army. (1) ·
The only thing scarier than a Wild Man is a Wild Man with an axe. (1) ·
The quick movements of Southron soldiers cut off all paths of retreat. (1) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) ·
The wisdom of Dunland is passed from elder to youth. (1) ·
Volleys of arrows are no defense against the onslaught of Saruman's servants. (1) ·
“As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.” (1) ·
“Some held that they were not Trolls, but giant Orcs...” (2) ·
“To war!” (1) ·
“‘We are servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'” (1)
Showing below up to 32 results in range #1 to #32.
D
- Data:Advancing Horde (15R155)/Data
- Data:Army of Uruk-hai (11R177)/Data
- Data:Beastly Olog-hai (11R108)/Data
- Data:Company of Haradrim (5R71)/Data
- Data:Desert Legion (4R218)/Data
- Data:Destructive Orc (15C108)/Data
- Data:Dunlending Patriarch (13U88)/Data
- Data:Easterling Army (6R78)/Data
- Data:Easterling Host (11R75)/Data
- Data:Easterling Sneak (17R43)/Data
- Data:Force of Uruk-hai (11R184)/Data
- Data:Goblin Patrol Troop (1C177)/Data
- Data:Gorgoroth Troop (7R279)/Data
- Data:Horde of Harad (11C85)/Data
- Data:Legion of Harad (11C88)/Data
- Data:Olog-Hai Bestial (0P85)/Data
- Data:Orc Archer Troop (7U294)/Data
- Data:Orc Line-breaker (13C113)/Data
- Data:Primitive Savage (15R87)/Data
- Data:Relentless Uruk (11C199)/Data
- Data:Southron Captain (7U162)/Data
- Data:Stampeding Madman (17C51)/Data
- Data:Stampeding Ransacker (17R52)/Data
- Data:Sunland Sneak (17R58)/Data
- Data:Sunland Weaponmaster (17R61)/Data
- Data:Tower Troll (15R117)/Data
- Data:Tracking Uruk (15S171)/Data
- Data:Tyrannical Uruk (11C204)/Data
- Data:Uruk Zealot (12R155)/Data
- Data:Uruk Zealot (12RF13)/Data
- Data:Vengeful Primitive (17R65)/Data
- Data:White Hand Legion (17R129)/Data