Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
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- Rarities (34)
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LOTR-EN00S075.0 (1) ·
LOTR-EN00S085.0 (1) ·
LOTR-EN01S177.0 (1) ·
LOTR-EN04S218.0 (1) ·
LOTR-EN05S071.0 (1) ·
LOTR-EN06S078.0 (1) ·
LOTR-EN06S080.0 (1) ·
LOTR-EN06S103.0 (1) ·
LOTR-EN06S128.0 (1) ·
LOTR-EN07S162.0 (1) ·
LOTR-EN10S088.0 (1) ·
LOTR-EN11S075.0 (1) ·
LOTR-EN11S085.0 (1) ·
LOTR-EN11S108.0 (1) ·
LOTR-EN11S111.0 (1) ·
LOTR-EN11S177.0 (1) ·
LOTR-EN11S184.0 (1) ·
LOTR-EN13S088.0 (1) ·
LOTR-EN15S087.0 (1) ·
LOTR-EN15S112.1 (1) ·
LOTR-EN17S051.0 (1) ·
LOTR-EN17S052.0 (1) ·
LOTR-EN17S061.0 (1) ·
LOTR-EN17S119.0 (1) ·
LOTR-EN19S022.0 (1)
LOTR-EN00S075.0 (1) ·
LOTR-EN00S085.0 (1) ·
LOTR-EN01S177.0 (1) ·
LOTR-EN04S218.0 (1) ·
LOTR-EN05S071.0 (1) ·
LOTR-EN06S078.0 (1) ·
LOTR-EN06S080.0 (1) ·
LOTR-EN06S103.0 (1) ·
LOTR-EN06S128.0 (1) ·
LOTR-EN07S162.0 (1) ·
LOTR-EN10S088.0 (1) ·
LOTR-EN11S075.0 (1) ·
LOTR-EN11S085.0 (1) ·
LOTR-EN11S108.0 (1) ·
LOTR-EN11S111.0 (1) ·
LOTR-EN11S177.0 (1) ·
LOTR-EN11S184.0 (1) ·
LOTR-EN13S088.0 (1) ·
LOTR-EN15S087.0 (1) ·
LOTR-EN15S112.0 (1) ·
LOTR-EN17S051.0 (1) ·
LOTR-EN17S052.0 (1) ·
LOTR-EN17S061.0 (1) ·
LOTR-EN17S119.0 (1) ·
LOTR-EN19S022.0 (1)
None (1) ·
Army of Uruk-hai (1) ·
Beastly Olog-hai (1) ·
Champion Orc (2) ·
Company of Haradrim (1) ·
Desert Legion (1) ·
Dunlending Patriarch (1) ·
Easterling Army (1) ·
Easterling Host (1) ·
Force of Uruk-hai (1) ·
Gate Troll (2) ·
Goblin Patrol Troop (1) ·
Gothmog (1) ·
Horde of Harad (1) ·
Olog-Haï Bestial (1) ·
Pit Troll (1) ·
Primitive Savage (1) ·
Southron Archer Legion (1) ·
Southron Captain (1) ·
Stampeding Madman (1) ·
Stampeding Ransacker (1) ·
Sunland Weaponmaster (1) ·
White Hand Aggressor (1)
None (2) ·
Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce. (1) ·
Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) ·
Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another [URUK-HAI] card to make the Free Peoples player draw a card instead. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (1) ·
Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) ·
Degats +1. Acharne. Pour jouer, designez un seide [ORC]. Affectation : Affaiblissez ce seide pour l'affecter a un compagnon qui detient un artefact. Le joueur des Peuples Libres peut defausser un artefact en jeu pour prevenir ceci. (1) ·
Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1. (2) ·
Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength -2 until the regroup phase to make each other [MEN] minion strength +1 until the regroup phase. (1) ·
Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1. (1) ·
Southron. Archer. Archery: Remove (3) to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
Southron. Regroup: Remove (9) and spot antother Southron to make the move limit -1 for this turn ( to a minimum of 1 ). (1) ·
Southron. While you can spot 4 threats, this minion is damage +2. (1) ·
To play, spot 2 [MEN] Men. Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) ·
To play, spot 2 [MEN] Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) ·
To play, spot 2 [MEN] Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) ·
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2) ·
When you play this, you may spot another [MEN] minion to make this minion twilight cost -1 for each wound on the Ring-bearer. While each companion is wounded, this minion is fierce. (1) ·
While this minion is at a battleground site, it is fierce. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1)
None (2) ·
Besieger.
When you play Gothmog, the Free Peoples player must wound a companion for each site you control.
While you control a site, Gothmog isfierce. (1) ·
Damage +1. Fierce. To play, spot an orc minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) ·
Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) ·
Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another urukhai card to make the Free Peoples player draw a card instead. (1) ·
Damage +1.
While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) ·Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other sauron minion you can spot, this minion is strength +1. (2) ·
Hunter 2 . (While skirmishing a non-hunter character, this character is strength +2.)
To play, spot anorc Orc.
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength –2 until the regroup phase to make each other men minion strength +1 until the regroup phase. (1) ·
Southron.
While you can spot 4 threats, this minion is damage +2. (1) ·Southron. Ambush. twilight1
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion isfierce.
While you can spot 6 burdens, this minion isdamage +1. (1) ·
Southron. Archer. Archery: Remove twilight3 to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
Southron.
Regroup: Remove twilight9 and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). (1) ·
Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) ·
To play, spot 2 men Men.
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) · To play, spot 2men Men.
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) · To play, spot 2men Men.
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) · When you play this, you may spot anothermen minion to make this minion twilight cost –1 for each wound on the Ring-bearer.
While each companion is wounded, this minion isfierce . (1) ·
While this minion is at a battleground site, it is Fierce. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1)
When you play Gothmog, the Free Peoples player must wound a companion for each site you control.
While you control a site, Gothmog is
While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) ·
To play, spot an
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
While you can spot 4 threats, this minion is damage +2. (1) ·
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is
While you can spot 6 burdens, this minion is
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) · To play, spot 2
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) · To play, spot 2
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) · When you play this, you may spot another
While each companion is wounded, this minion is
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1)
None (1) ·
'''Besieger.'''
When you play Gothmog, the Free Peoples player must wound a companion for each site you control.
While you control a site, Gothmog is '''fierce.''' (1) ·
'''Damage +1.'''
While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) ·
'''Damage +1.''' Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) ·
'''Damage +1.''' Each time this minion is about to take a wound at a battleground site, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] card to make the Free Peoples player draw a card instead. (1) ·
'''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and exert this minion to make an Easterling strength +1. '''Skirmish:''' Spot 4 burdens and exert this minion to make an Easterling strength +2. '''Skirmish:''' Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
'''Fierce.''' While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you can spot, this minion is strength +1. (2) ·
'''Hunter 2'''. ''(While skirmishing a non-hunter character, this character is strength +2.)''
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Easterling Host and make it strength –2 until the regroup phase to make each other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 until the regroup phase. (1) ·
'''Southron.'''
'''Regroup:''' Remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). (1) ·
'''Southron.'''
While you can spot 4 threats, this minion is damage +2. (1) ·
'''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is '''fierce.'''
While you can spot 6 burdens, this minion is '''damage +1.''' (1) ·
'''Southron.''' '''Archer.''' '''Archery:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
'''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) ·
When you play this minion, you may discard 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make it strength +10 and '''fierce''' until the end of the turn.
Shadow: Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile. It comes into play exhausted. (1) ·
When you play this, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make this minion twilight cost –1 for each wound on the Ring-bearer.
While each companion is wounded, this minion is '''fierce'''. (1) ·
While this minion is at a battleground site, it is '''Fierce.''' (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1)
None (4) ·
"'"Death to the Forgoil!"'" (1) ·
"'"Death to the robbers of the North!"'" (1) ·
"It's Saruman's army! The war has started." (1) ·
"War will make corpses of us all." (1) ·
A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) ·
Black blood. Flat feet. Scaly skin (1) ·
Despite their bloodthirsty nature, Saruman's creations form armies and fight united for him. (1) ·
Men of the East mass soldiers into huge groups. (1) ·
Raiders and brigands they may be, but in force the Southron fighters are terrifying. (1) ·
The only thing scarier than a Wild Man is a Wild Man with an axe. (1) ·
The quick movements of Southron soldiers cut off all paths of retreat. (1) ·
The wisdom of Dunland is passed from elder to youth. (1) ·
Volleys of arrows are no defense against the onslaught of Saruman's servants. (1) ·
“As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.” (1) ·
“Some held that they were not Trolls, but giant Orcs...” (2) ·
“This was Cirith Gorgor, the Haunted Pass, the entrance to the land of the Enemy.” (1) ·
“‘...what the plague did you bring us here for?'” (1) ·
“‘But I've heard tales of the big folk down away in the Sunlands.'” (1) ·
“‘Move into the City. Kill all in your path.'” (1)
Showing below up to 25 results in range #1 to #25.
D
- Data:Army of Uruk-hai (11R177)/Data
- Data:Beastly Olog-hai (11R108)/Data
- Data:Champion Orc (0P75)/Data
- Data:Champion Orc (11C111)/Data
- Data:Company of Haradrim (5R71)/Data
- Data:Desert Legion (4R218)/Data
- Data:Dunlending Patriarch (13U88)/Data
- Data:Easterling Army (6R78)/Data
- Data:Easterling Host (11R75)/Data
- Data:Force of Uruk-hai (11R184)/Data
- Data:Gate Troll (6R103)/Data
- Data:Gate Troll (AI) (6R128)/Data
- Data:Goblin Patrol Troop (1C177)/Data
- Data:Gothmog, Lieutenant of Morgul (10R88)/Data
- Data:Horde of Harad (11C85)/Data
- Data:Mountain-troll (15R112)/Data
- Data:Olog-Hai Bestial (0P85)/Data
- Data:Pit Troll (19P22)/Data