Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Army of Sauron (1) ·
Army of Udûn (1) ·
Band of the Eye (1) ·
Black Gate Sentry (1) ·
Black Land Chieftain (2) ·
Black Land Shrieker (1) ·
Champion Orc (2) ·
Destructive Orc (1) ·
Goblin Patrol Troop (1) ·
Gorbag (2) ·
Gorgoroth Berserker (1) ·
Gorgoroth Officer (1) ·
Gorgoroth Swarm (3) ·
Gorgoroth Troop (1) ·
Gothmog (4) ·
Hill Orc (1) ·
Host of Moria (1) ·
Host of Udûn (1) ·
Mocking Goblin (1) ·
Mordor Aggressor (1) ·
Morgul Detachment (1) ·
Morgul Regiment (1) ·
Morgul Vanguard (1) ·
Orc Archer Troop (1) ·
Orc Artisan (2) ·
Orc Line-breaker (1) ·
Orc Raid Commander (1) ·
Orkish Berserker (1) ·
Orkish Fiend (1) ·
Orkish Warrior (1) ·
Siege Commander (1) ·
Siege Troop (1)
None (1) ·
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) ·
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase. (1) ·
Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
Besieger. Enduring. To play, spot a [SAURON] Orc. Maneuver: If you have initiative, exert this minion twice to take control of a site. Maneuver: Remove a threat and exert this minion twice to take control of a site. (1) ·
Besieger. Regroup: Exert this minion twice to take control of a site. (1) ·
Besieger. Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) ·
Besieger. Skirmish: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) ·
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce. (1) ·
Besieger. When you play this minion, if you can spot another besieger, you may spot 6 companions to play a besieger from your discard pile and control a site. (1) ·
Besieger. When you play this minion, you may spot 6 companions and another besieger to play a besieger from your discard pile and control a site. (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted. (1) ·
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand. (1) ·
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less. (1) ·
Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (2) ·
For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) ·
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot. (2) ·
Response: If this minion wins a skirmish, remove (2) to make the Free Peoples player discard a card at random from hand. (1) ·
Shadow: Discard a [SAURON] Orc to add a threat. Skirmish: Remove a threat to make Army of Udun strength +1. Regroup: Discard Army of Udun and X other [SAURON] Orcs to add X threats. (1) ·
Skirmish: Exert this minion to wound a companion it is skirmishing. (1) ·
To play, spot a [SAURON] Orc. Menace - When you play this minion, make it strength +10. (1) ·
To play, spot an [ORC] card in your support area. When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition. (1) ·
To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) ·
To play, spot an [ORC] Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) ·
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2) ·
When this minion wins a skirmish, discard an [ORC] minion from play. (1) ·
When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot. (1) ·
When you play Host of Moria, you may play a [MORIA] card from your discard pile. (1) ·
When you play Host of Udun, you may remove X threats to make its twilight cost -X. (1) ·
While this minion is bearing a possession, each [ORC] minion is strength +2. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +4. Each time the fellowship moves during the regroup phase, discard this minion. (1) ·
While you can spot a Nazgul, this minion is fierce and damage +1. (1) ·
While you have initiative, each [WRAITH] minion is an archer. (1)
None (1) ·
Archer.
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) ·
Besieger.
Regroup: Exert this minion twice to take control of a site. (1) ·
Besieger.
Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) ·
Besieger.
Skirmish: Discard 2 cards from hand to play a sauron Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) ·
Besieger.
Skirmish: Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
Besieger.
When you play Gothmog, the Free Peoples player must wound a companion for each site you control.
While you control a site, Gothmog isfierce. (1) ·
Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·Besieger. Enduring.
To play, spot asauron Orc.
Maneuver: If you have initiative, exert Gorgoroth Berserker twice to take control a site. Maneuver: Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1) ·
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2) ·Response: If this minion wins a skirmish, remove twilight2 to make the Free Peoples player discard a card at random from hand. (1) ·
Shadow: Discard a sauron Orc to add a threat.
Skirmish: Remove a threat to make Army of Udûn strength +1.
Regroup: Discard Army of Udûn and X other sauron Orcs to add X threats. (1) ·
Skirmish: Exert this minion to wound a companion it is skirmishing. (1) ·
Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) ·
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase. (1) ·
Each the fellowship and minion archery totals are +3.
Regroup: Remove twilight2 to play an orc minion from your discard pile. (2) ·
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand. (1) ·
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less. (1) ·
Each time you play an orc possession on an orc Orc, you may add twilight1 (or twilight2 if that Orc is at a battleground or underground site). (2) ·
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
Skirmish: Exert this minion to make a Nazgûl or wraith Orc strength +1. (1) ·
To play, spot a sauron Orc.
Menace - When you play this minion make it strength +10. (1) ·
To play, spot an orc card in your support area.
When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition. (1) · To play, spot anorc condition.
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot anorc minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · To play, spot anorc Orc.
While at an underground site, this minion isfierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) ·
When this minion wins a skirmish, discard an orc minion from play. (1) ·
When you play Destructive Orc, you may discard a fortification for each orc possession and each orc artifact you can spot. (1) ·
When you play Host of Moria, you may play a moria card from your discard pile. (1) ·
When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1) ·
While this minion is bearing a possession, each orc minion is strength +2. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +4.
Each time the fellowship moves during the regroup phase, discard this minion. (1) · While you can spot a Nazgûl, this minion is fierce anddamage +1 . (1) ·
While you have initiative, each wraith minion is an archer. (1)
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
When you play Gothmog, the Free Peoples player must wound a companion for each site you control.
While you control a site, Gothmog is
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·
To play, spot a
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2) ·
When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition. (1) · To play, spot an
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot an
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · To play, spot an
While at an underground site, this minion is
Each time the fellowship moves during the regroup phase, discard this minion. (1) · While you can spot a Nazgûl, this minion is fierce and
None (1) ·
'''Archer.'''
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
'''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon. (1) ·
'''Besieger.'''
'''Regroup:''' Exert this minion twice to take control of a site. (1) ·
'''Besieger.'''
'''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) ·
'''Besieger.'''
'''Skirmish:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) ·
'''Besieger.'''
'''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
'''Besieger.'''
When you play Gothmog, the Free Peoples player must wound a companion for each site you control.
While you control a site, Gothmog is '''fierce.''' (1) ·
'''Besieger.'''
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·
'''Besieger.''' '''Enduring.'''
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc.
'''Maneuver:''' If you have initiative, exert Gorgoroth Berserker twice to take control a site. '''Maneuver:''' Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1) ·
'''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)''
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2) ·
'''Response:''' If this minion wins a skirmish, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the Free Peoples player discard a card at random from hand. (1) ·
'''Shadow:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to add a threat.
'''Skirmish:''' Remove a threat to make Army of Udûn strength +1.
'''Regroup:''' Discard Army of Udûn and X other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add X threats. (1) ·
'''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (1) ·
'''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) ·
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is '''fierce''' until the regroup phase. (1) ·
Each the fellowship and minion archery totals are +3.
'''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile. (2) ·
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand. (1) ·
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less. (1) ·
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site). (2) ·
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) ·
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc.
'''Menace -''' When you play this minion make it strength +10. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card in your support area.
When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition.
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) ·
To play, spot an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc.
While at an underground site, this minion is '''fierce''' and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) ·
When this minion wins a skirmish, discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from play. (1) ·
When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot. (1) ·
When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile. (1) ·
When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1) ·
While this minion is bearing a possession, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +2. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +4.
Each time the fellowship moves during the regroup phase, discard this minion. (1) ·
While you can spot a Nazgûl, this minion is fierce and '''damage +1'''. (1) ·
While you have initiative, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is an archer. (1)
None (8) ·
"... long-armed crook-legged Orcs. They had a red eye painted on their shields." (1) ·
"Fear. The city is rank with it." (2) ·
A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) ·
At Minas Tirith, some Orcs chose to attack the city before it's inhabitants. (1) ·
Dwellers of foul pits and tunnels. (1) ·
Far more Orcs has Sauron bred in the pits under Barad-dûr than Saruman could ever imagine. (1) ·
Fell captains moved Sauron's forces from the Gorgoroth plains. (1) ·
Mount Doom™ Preview
King Draft Pack (1) · Mount Doom™ Release
July 2004 (1) · Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · No sound from an Orc was more frightening. (1) · Once inside the walls of the City, the besiegers were ordered to kill on sight. (1) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · The foul Orcs who slaughtered the last of Balin's followers still thrive in the halls of Khazad-dûm and the surrounding countryside. (1) · These Orcs were fearsome warriors. (1) · These Orcs were loathsome as Elves were fair. (1) · Very few tried to sneak into Mordor. Even fewer succeeded. (1) · “...a host had issued from Minas Morgul....” (1) · “...and wielded heavy hammers in their knotted hands.” (1) · “As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.” (1) · “File after file passed....” (1) · “I'm gonna bleed you...like a stuck pig!” (2) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “There was a rush of hoarse laughter, like the fall of sliding stones into a pit....” (1) · “‘...soon the host of Morgul will enter in at many points.'” (1) · “‘His own folk quail at him, and they would slay themselves at his bidding.'” (1) · “‘Move into the City. Kill all in your path.'” (1) · “‘The enemy,' men murmured. ‘The dike is down. Here they come pouring through the breaches!'” (1)
King Draft Pack (1) · Mount Doom™ Release
July 2004 (1) · Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · No sound from an Orc was more frightening. (1) · Once inside the walls of the City, the besiegers were ordered to kill on sight. (1) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · The foul Orcs who slaughtered the last of Balin's followers still thrive in the halls of Khazad-dûm and the surrounding countryside. (1) · These Orcs were fearsome warriors. (1) · These Orcs were loathsome as Elves were fair. (1) · Very few tried to sneak into Mordor. Even fewer succeeded. (1) · “...a host had issued from Minas Morgul....” (1) · “...and wielded heavy hammers in their knotted hands.” (1) · “As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.” (1) · “File after file passed....” (1) · “I'm gonna bleed you...like a stuck pig!” (2) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “There was a rush of hoarse laughter, like the fall of sliding stones into a pit....” (1) · “‘...soon the host of Morgul will enter in at many points.'” (1) · “‘His own folk quail at him, and they would slay themselves at his bidding.'” (1) · “‘Move into the City. Kill all in your path.'” (1) · “‘The enemy,' men murmured. ‘The dike is down. Here they come pouring through the breaches!'” (1)
Showing below up to 41 results in range #1 to #41.
D
- Data:Army of Sauron (0W12)/Data
- Data:Army of Udun (7U264)/Data
- Data:Band of the Eye (1R240)/Data
- Data:Black Gate Sentry (15U98)/Data
- Data:Black Land Chieftain (15R99)/Data
- Data:Black Land Chieftain (15RF11)/Data
- Data:Black Land Shrieker (15R104)/Data
- Data:Champion Orc (0P75)/Data
- Data:Champion Orc (11C111)/Data
- Data:Destructive Orc (15C108)/Data
- Data:Goblin Patrol Troop (1C177)/Data
- Data:Gorbag, Filthy Rebel (15R109)/Data
- Data:Gorbag, Filthy Rebel (15RF12)/Data
- Data:Gorgoroth Berserker (8R96)/Data
- Data:Gorgoroth Officer (7R274)/Data
- Data:Gorgoroth Swarm (0P55)/Data
- Data:Gorgoroth Swarm (0W28)/Data
- Data:Gorgoroth Swarm (10C87)/Data
- Data:Gorgoroth Troop (7R279)/Data
- Data:Gothmog, Lieutenant of Morgul (10R88)/Data
- Data:Gothmog, Morgul Commander (8R72)/Data
- Data:Gothmog, Morgul Leader (18R80)/Data
- Data:Gothmog, Morgul Leader (18RF10)/Data
- Data:Hill Orc (11U124)/Data
- Data:Host of Moria, Legion of the Underdeeps (9R+41)/Data
- Data:Host of Udun (7U282)/Data
- Data:Mocking Goblin (11C127)/Data
- Data:Mordor Aggressor (12U89)/Data
- Data:Morgul Detachment (7R191)/Data
- Data:Morgul Regiment (7R197)/Data
- Data:Morgul Vanguard (10R63)/Data
- Data:Orc Archer Troop (7U294)/Data
- Data:Orc Artisan (12R91)/Data
- Data:Orc Artisan (12RF10)/Data
- Data:Orc Line-breaker (13C113)/Data
- Data:Orc Raid Commander (13R115)/Data
- Data:Orkish Berserker (17R73)/Data
- Data:Orkish Fiend (17R76)/Data
- Data:Orkish Warrior (17U88)/Data
- Data:Siege Commander (7R311)/Data
- Data:Siege Troop (8C106)/Data