Drilldown: CardReleases

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CardReleases > Subtypes: Orc & TwilightCost: 4-10 & Strength: 12-21

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None (1) · Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) · Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) · At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase. (1) · Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) · Besieger. Enduring. To play, spot a [SAURON] Orc. Maneuver: If you have initiative, exert this minion twice to take control of a site. Maneuver: Remove a threat and exert this minion twice to take control of a site. (1) · Besieger. Regroup: Exert this minion twice to take control of a site. (1) · Besieger. Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) · Besieger. Skirmish: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) · Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) · Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce. (1) · Besieger. When you play this minion, if you can spot another besieger, you may spot 6 companions to play a besieger from your discard pile and control a site. (1) · Besieger. When you play this minion, you may spot 6 companions and another besieger to play a besieger from your discard pile and control a site. (1) · Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. (1) · Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted. (1) · Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand. (1) · Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less. (1) · Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (2) · For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) · Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot. (2) · Response: If this minion wins a skirmish, remove (2) to make the Free Peoples player discard a card at random from hand. (1) · Shadow: Discard a [SAURON] Orc to add a threat. Skirmish: Remove a threat to make Army of Udun strength +1. Regroup: Discard Army of Udun and X other [SAURON] Orcs to add X threats. (1) · Skirmish: Exert this minion to wound a companion it is skirmishing. (1) · To play, spot a [SAURON] Orc. Menace - When you play this minion, make it strength +10. (1) · To play, spot an [ORC] card in your support area. When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition. (1) · To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · To play, spot an [ORC] Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) · Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2) · When this minion wins a skirmish, discard an [ORC] minion from play. (1) · When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot. (1) · When you play Host of Moria, you may play a [MORIA] card from your discard pile. (1) · When you play Host of Udun, you may remove X threats to make its twilight cost -X. (1) · While this minion is bearing a possession, each [ORC] minion is strength +2. (1) · While you can spot a companion of strength 12 or more, this minion is strength +4. Each time the fellowship moves during the regroup phase, discard this minion. (1) · While you can spot a Nazgul, this minion is fierce and damage +1. (1) · While you have initiative, each [WRAITH] minion is an archer. (1)
TaggedGameText:
None (1) · Archer.
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1)
· Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) · Besieger.
Regroup: Exert this minion twice to take control of a site. (1)
· Besieger.
Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1)
· Besieger.
Skirmish: Discard 2 cards from hand to play a sauron Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1)
· Besieger.
Skirmish: Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1)
· Besieger.
When you play Gothmog, the Free Peoples player must wound a companion for each site you control.
While you control a site, Gothmog is fierce. (1)
· Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3)
· Besieger. Enduring.
To play, spot a sauron Orc.
Maneuver: If you have initiative, exert Gorgoroth Berserker twice to take control a site. Maneuver: Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1)
· Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2)
· Response: If this minion wins a skirmish, remove twilight2 to make the Free Peoples player discard a card at random from hand. (1) · Shadow: Discard a sauron Orc to add a threat.
Skirmish: Remove a threat to make Army of Udûn strength +1.
Regroup: Discard Army of Udûn and X other sauron Orcs to add X threats. (1)
· Skirmish: Exert this minion to wound a companion it is skirmishing. (1) · Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) · At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase. (1) · Each the fellowship and minion archery totals are +3.
Regroup: Remove twilight2 to play an orc minion from your discard pile. (2)
· Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand. (1) · Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less. (1) · Each time you play an orc possession on an orc Orc, you may add twilight1 (or twilight2 if that Orc is at a battleground or underground site). (2) · For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
Skirmish: Exert this minion to make a Nazgûl or wraith Orc strength +1. (1)
· To play, spot a sauron Orc.
Menace - When you play this minion make it strength +10. (1)
· To play, spot an orc card in your support area.
When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition. (1)
· To play, spot an orc condition.
Black Land Shrieker is twilight cost -1 for each threat you spot. (1)
· To play, spot an orc minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2)
· To play, spot anorcOrc.
While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1)
· When this minion wins a skirmish, discard an orc minion from play. (1) · When you play Destructive Orc, you may discard a fortification for each orc possession and each orc artifact you can spot. (1) · When you play Host of Moria, you may play a moria card from your discard pile. (1) · When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1) · While this minion is bearing a possession, each orc minion is strength +2. (1) · While you can spot a companion of strength 12 or more, this minion is strength +4.
Each time the fellowship moves during the regroup phase, discard this minion. (1)
· While you can spot a Nazgûl, this minion is fierce and damage +1. (1) · While you have initiative, each wraith minion is an archer. (1)
FormattedGameText:
None (1) · '''Archer.''' If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) · '''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon. (1) · '''Besieger.''' '''Regroup:''' Exert this minion twice to take control of a site. (1) · '''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) · '''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) · '''Besieger.''' '''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) · '''Besieger.''' When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is '''fierce.''' (1) · '''Besieger.''' When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) · '''Besieger.''' '''Enduring.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Maneuver:''' If you have initiative, exert Gorgoroth Berserker twice to take control a site. '''Maneuver:''' Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1) · '''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2) · '''Response:''' If this minion wins a skirmish, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the Free Peoples player discard a card at random from hand. (1) · '''Shadow:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to add a threat. '''Skirmish:''' Remove a threat to make Army of Udûn strength +1. '''Regroup:''' Discard Army of Udûn and X other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add X threats. (1) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (1) · '''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) · At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is '''fierce''' until the regroup phase. (1) · Each the fellowship and minion archery totals are +3. '''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile. (2) · Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand. (1) · Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less. (1) · Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site). (2) · For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. '''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) · To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Menace -''' When you play this minion make it strength +10. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card in your support area. When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · To play, spot an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc. While at an underground site, this minion is '''fierce''' and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) · When this minion wins a skirmish, discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from play. (1) · When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot. (1) · When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile. (1) · When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1) · While this minion is bearing a possession, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +2. (1) · While you can spot a companion of strength 12 or more, this minion is strength +4. Each time the fellowship moves during the regroup phase, discard this minion. (1) · While you can spot a Nazgûl, this minion is fierce and '''damage +1'''. (1) · While you have initiative, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is an archer. (1)
Lore:
None (8) · "... long-armed crook-legged Orcs. They had a red eye painted on their shields." (1) · "Fear. The city is rank with it." (2) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) · At Minas Tirith, some Orcs chose to attack the city before it's inhabitants. (1) · Dwellers of foul pits and tunnels. (1) · Far more Orcs has Sauron bred in the pits under Barad-dûr than Saruman could ever imagine. (1) · Fell captains moved Sauron's forces from the Gorgoroth plains. (1) · Mount Doom™ Preview
King Draft Pack (1)
· Mount Doom™ Release
July 2004 (1)
· Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · No sound from an Orc was more frightening. (1) · Once inside the walls of the City, the besiegers were ordered to kill on sight. (1) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · The foul Orcs who slaughtered the last of Balin's followers still thrive in the halls of Khazad-dûm and the surrounding countryside. (1) · These Orcs were fearsome warriors. (1) · These Orcs were loathsome as Elves were fair. (1) · Very few tried to sneak into Mordor. Even fewer succeeded. (1) · “...a host had issued from Minas Morgul....” (1) · “...and wielded heavy hammers in their knotted hands.” (1) · “As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.” (1) · “File after file passed....” (1) · “I'm gonna bleed you...like a stuck pig!” (2) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “There was a rush of hoarse laughter, like the fall of sliding stones into a pit....” (1) · “‘...soon the host of Morgul will enter in at many points.'” (1) · “‘His own folk quail at him, and they would slay themselves at his bidding.'” (1) · “‘Move into the City. Kill all in your path.'” (1) · “‘The enemy,' men murmured. ‘The dike is down. Here they come pouring through the breaches!'” (1)
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