Drilldown: CardReleases

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CardReleases > Subtitle: None & TwilightCost: 5-6 & Strength: 12-13 & Vitality: 3-6

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A (3) · D (1) · S (39) · W (1)
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Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (2) · Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) · Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (2) · To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2)
TaggedGameText:
None (1) · Archer. Each time a Free Peoples character is killed, each of your men minions is strength +3 until the regroup phase. (1) · Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) · Besieger.
Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1)
· Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3)
· Besieger. Enduring.
To play, spot a sauron Orc.
Maneuver: If you have initiative, exert Gorgoroth Berserker twice to take control a site. Maneuver: Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1)
· Corsair. Fierce.
Skirmish: If you have initiative, remove a raider token to discard a possession borne by a character skirmishing this minion. (1)
· Damage +1. Fierce. To play, spot an orc minion.
Shadow: Discard an orc condition from play to play this minion from your discard pile. (2)
· Damage +1.
The twilight cost of this minion is -1 for each site you control. (1)
· Damage +1.
Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. (1)
· Damage +1. Fierce. To play, spot an orc minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) · Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an isengard token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) · Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another urukhai card to make the Free Peoples player draw a card instead. (1) · Damage +1.
Berserk Savage is strength +1 for each wound on a character in its skirmish.
Skirmish: Remove 4 isengard tokens from a machine and exert Berserk Savage twice to make it strength +8. (1)
· Damage +1.
Skirmish:
If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2)
· Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) · Fierce.
While this minion is assigned to a skirmish, each hunter character is strength +1. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength –2 until the regroup phase to make each other men minion strength +1 until the regroup phase. (1) · Maneuver: Exert this minion to add twilight1 for each companion who has resistance 5 or less. (1) · Skirmish: Exert this minion to wound a companion it is skirmishing. (1) · Southron.
While you can spot 4 threats, this minion is damage +2. (1)
· Southron. Ambush. twilight1
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is fierce.
While you can spot 6 burdens, this minion is damage +1. (1)
· Southron.
Regroup: Remove twilight9 and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). (1)
· Tracker. Fierce.
Unbound Hobbits may not be discarded.
Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1)
· Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand. (1) · Each time you play an orc possession on an orc Orc, you may add twilight1 (or twilight2 if that Orc is at a battleground or underground site). (2) · To play, spot 2 men Men.
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1)
· To play, spot 2 men Men.
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1)
· To play, spot 2 men Men.
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1)
· To play, spot a men minion.
While you can spot 5 or more culture tokens, the minion archery total is +2. (1)
· To play, spot an orc minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2)
· When you play this, you may spot another men minion to make this minion twilight cost –1 for each wound on the Ring-bearer.
While each companion is wounded, this minion is fierce. (1)
· While this minion is at a battleground site, it is Fierce. (1) · While this minion is bearing a possession, each orc minion is strength +2. (1) · While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1)
· While you can spot more companions than minions, each men hunter is strength +2 and is an archer. (1)
FormattedGameText:
None (1) · '''Archer.''' Each time a Free Peoples character is killed, each of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions is strength +3 until the regroup phase. (1) · '''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon. (1) · '''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) · '''Besieger.''' When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) · '''Besieger.''' '''Enduring.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Maneuver:''' If you have initiative, exert Gorgoroth Berserker twice to take control a site. '''Maneuver:''' Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1) · '''Corsair.''' '''Fierce.''' '''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to discard a possession borne by a character skirmishing this minion. (1) · '''Damage +1. Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2) · '''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (2) · '''Damage +1.''' Berserk Savage is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) · '''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1. (1) · '''Damage +1.''' The twilight cost of this minion is -1 for each site you control. (1) · '''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) · '''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · '''Damage +1.''' Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) · '''Damage +1.''' Each time this minion is about to take a wound at a battleground site, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] card to make the Free Peoples player draw a card instead. (1) · '''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and exert this minion to make an Easterling strength +1. '''Skirmish:''' Spot 4 burdens and exert this minion to make an Easterling strength +2. '''Skirmish:''' Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) · '''Fierce.''' While this minion is assigned to a skirmish, each hunter character is strength +1. (1) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Easterling Host and make it strength –2 until the regroup phase to make each other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 until the regroup phase. (1) · '''Maneuver:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each companion who has resistance 5 or less. (1) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (1) · '''Southron.''' '''Regroup:''' Remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). (1) · '''Southron.''' While you can spot 4 threats, this minion is damage +2. (1) · '''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is '''fierce.''' While you can spot 6 burdens, this minion is '''damage +1.''' (1) · '''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1) · Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand. (1) · Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site). (2) · To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men. Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) · To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) · To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) · To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. While you can spot 5 or more culture tokens, the minion archery total is +2. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · When you play this, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make this minion twilight cost –1 for each wound on the Ring-bearer. While each companion is wounded, this minion is '''fierce'''. (1) · While this minion is at a battleground site, it is '''Fierce.''' (1) · While this minion is bearing a possession, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +2. (1) · While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) · While you can spot more companions than minions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] hunter is strength +2 and is an '''archer'''. (1)
Lore:
None (5) · "'"Death to the Forgoil!"'" (1) · "'"Death to the robbers of the North!"'" (1) · "War will make corpses of us all." (1) · Despite their bloodthirsty nature, Saruman's creations form armies and fight united for him. (1) · Dunlendings don't mind being outnumbered in battle. (1) · Men of the East mass soldiers into huge groups. (1) · Mount Doom™ Preview
King Draft Pack (1)
· Mount Doom™ Release
July 2004 (1)
· Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · No mere soldiers, all the Men of Harad are skilled assassins and raiders. (1) · Only Trolls had the strength to man the siege catapults. (2) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · Promised a fair share of plunder, they defended against possible reinforcements. (1) · Raiders and brigands they may be, but in force the Southron fighters are terrifying. (1) · Silent Haradrim assassins strike as if from nowhere. (1) · Skull-like helmets are distinctive to the Berserkers. (1) · Some minions prefer to fight alone. (2) · The killing frenzy of the Southrons is in stark contrast to the cool efficiency of Easterling columns. (1) · The only thing scarier than a Wild Man is a Wild Man with an axe. (1) · The quick movements of Southron soldiers cut off all paths of retreat. (1) · The wisdom of Dunland is passed from elder to youth. (1) · They wore black armor and mail that was marked with the white hand of Saruman. (1) · Very few tried to sneak into Mordor. Even fewer succeeded. (1) · Volleys of arrows are no defense against the onslaught of Saruman's servants. (1) · “...and wielded heavy hammers in their knotted hands.” (1) · “...corrupted by Sauron, and who hated above all the followers of Elendil.” (1) · “As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.” (1) · “File after file passed....” (1) · “Some held that they were not Trolls, but giant Orcs...” (2) · “The rumour of war grew behind them.” (1) · “There was a rush of hoarse laughter, like the fall of sliding stones into a pit....” (1) · “‘...soon the host of Morgul will enter in at many points.'” (1) · “‘The enemy,' men murmured. ‘The dike is down. Here they come pouring through the breaches!'” (1) · “‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'” (1)
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