Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
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- Cards (3721)
- Cultures (23)
- Formats (15)
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LOTR-EN00S075.0 (1) ·
LOTR-EN00W001.0 (1) ·
LOTR-EN04S004.0 (1) ·
LOTR-EN04S017.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN04S023.0 (1) ·
LOTR-EN04S164.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN05S072.0 (1) ·
LOTR-EN06S003.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN07S274.0 (1) ·
LOTR-EN11S111.0 (1) ·
LOTR-EN11S119.0 (1) ·
LOTR-EN11S124.0 (1) ·
LOTR-EN11S190.0 (1) ·
LOTR-EN11S198.0 (1) ·
LOTR-EN12S064.0 (1) ·
LOTR-EN12S065.0 (1) ·
LOTR-EN12S147.0 (1) ·
LOTR-EN12S151.0 (1) ·
LOTR-EN12S156.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13S097.0 (1) ·
LOTR-EN13S115.0 (1) ·
LOTR-EN13S169.0 (1) ·
LOTR-EN13S172.0 (1) ·
LOTR-EN15S096.0 (1) ·
LOTR-EN15S102.0 (1) ·
LOTR-EN15S161.0 (1) ·
LOTR-EN17S054.0 (1) ·
LOTR-EN17S073.0 (1) ·
LOTR-EN17S088.0 (1) ·
LOTR-EN17S119.0 (1)
LOTR-EN00S075.0 (1) ·
LOTR-EN00W001.0 (1) ·
LOTR-EN04S004.0 (1) ·
LOTR-EN04S017.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN04S023.0 (1) ·
LOTR-EN04S164.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN05S072.0 (1) ·
LOTR-EN06S003.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN07S274.0 (1) ·
LOTR-EN11S111.0 (1) ·
LOTR-EN11S119.0 (1) ·
LOTR-EN11S124.0 (1) ·
LOTR-EN11S190.0 (1) ·
LOTR-EN11S198.0 (1) ·
LOTR-EN12S064.0 (1) ·
LOTR-EN12S065.0 (1) ·
LOTR-EN12S147.0 (1) ·
LOTR-EN12S151.0 (1) ·
LOTR-EN12S156.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13S097.0 (1) ·
LOTR-EN13S115.0 (1) ·
LOTR-EN13S169.0 (1) ·
LOTR-EN13S172.0 (1) ·
LOTR-EN15S096.0 (1) ·
LOTR-EN15S102.0 (1) ·
LOTR-EN15S161.0 (1) ·
LOTR-EN17S054.0 (1) ·
LOTR-EN17S073.0 (1) ·
LOTR-EN17S088.0 (1) ·
LOTR-EN17S119.0 (1)
Army of Dunland (1) ·
Band of Wild Men (1) ·
Battlefield Veteran (1) ·
Black Land Overlord (1) ·
Champion Orc (2) ·
Desert Stalker (1) ·
Dunlending Footmen (1) ·
Dunlending Savage (1) ·
Emboldened Orc (1) ·
Enraged Southron (1) ·
Frenzied Dunlending (1) ·
Gorgoroth Officer (1) ·
Hill Clan (1) ·
Hill Orc (1) ·
Hillman Horde (1) ·
Hillman Mob (1) ·
Hunting Uruk (1) ·
Invincible Uruk (1) ·
Orc Raid Commander (1) ·
Orkish Berserker (1) ·
Orkish Warrior (1) ·
Orthanc Champion (1) ·
Patrol of Uruk-hai (1) ·
Pirate Cutthroat (1) ·
Stampeding Shepherd (1) ·
Suppressing Uruk (1) ·
Uruk Blitz (2) ·
Uruk Desecrator (1) ·
Uruk Outrider (1) ·
Uruk-hai Guard (1) ·
White Hand Aggressor (1) ·
Wild Men of the Hills (1)
None (1) ·
Ambush (3). The move limit for this turn is +1. (1) ·
Besieger. Skirmish: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) ·
Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this. (1) ·
Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. (1) ·
Damage +1. Each unbound companion is resistance -2 for each wound he or she has. (1) ·
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4. (1) ·
Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds. (1) ·
Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. (1) ·
Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) ·
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less. (1) ·
Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
Fierce. Maneuver: Discard this minion and a [MEN] minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish. (1) ·
Maneuver: Remove a threat and spot another [ORC] minion to exert an unbound companion. (1) ·
Skirmish: Discard this minion to make a minion strength +1. (1) ·
Southron. Ambush (2). Maneuver: Exert this minion and spot 4 free peoples cultures to exert every companion. (1) ·
The twilight cost of this minion during a skirmish phase is -2. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is damage +1 for each character in the dead pile. (1) ·
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) ·
To play, spot a [MEN] card in your support area. Shadow: Exert this minion and spot a Free Peoples condition to reinforce a [MEN] token for each card you spot that has the same card title as that condition. (1) ·
To play, spot an [ORC] card in your support area. When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition. (1) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) ·
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2) ·
When this minion wins a skirmish, discard an [ORC] minion from play. (1) ·
While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
While this minion is bearing a possession, it is fierce. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +4. Each time the fellowship moves during the regroup phase, discard this minion. (1) ·
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1)
None (1) ·
Ambush twilight3 .
The move limit for this turn is +1. (1) ·Besieger.
Skirmish: Discard 2 cards from hand to play a sauron Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) ·
Damage +1.
Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. (1) ·
Damage +1.
Assignment: Exert Orthanc Champion to assign it to an unbound companion.
That companion may exert to prevent this. (1) ·Damage +1.
Each unbound companion is resistance –2 for each wound he or she has. (1) ·Damage +1.
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each urukhai minion cannot take wounds. (1) ·
Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. (1) ·
Damage +1.
While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) ·Fierce.
Maneuver: Discard this minion and a men minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish. (1) ·
Maneuver: Remove a threat and spot another orc minion to exert an unbound companion. (1) ·
Skirmish: Discard this minion to make a minion strength +1. (1) ·
Southron. Ambush twilight2 .
Maneuver: Exert this minion and spot 4 Free Peoples cultures to exert every companion. (1) ·
Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) ·
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less. (1) ·
Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
The twilight cost of this minion during a skirmish phase is –2. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is damage +1 for each character in the dead pile. (1) ·
To play, spot a dunland Man.
Menace - When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
To play, spot a men card in your support area.
Shadow: Exert this minion and spot a Free Peoples condition to reinforce a men token for each card you spot that has the same card title as that condition. (1) ·
To play, spot an orc card in your support area.
When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition. (1) · To play, spot anurukhai minion.
While the fellowship is in region 1, each Uruk-hai isdamage +1 .
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) · When this minion wins a skirmish, discard anorc minion from play. (1) ·
While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
While this minion is bearing a possession, it is fierce. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +4.
Each time the fellowship moves during the regroup phase, discard this minion. (1) · While you control 2 sites, skip the archery phase.
While you control 3 sites, each of yourdunland Men is fierce.
While you control 4 sites, each of yourdunland Men is damage +1. (1)
The move limit for this turn is +1. (1) ·
Assignment:
That companion may exert to prevent this. (1) ·
Each unbound companion is resistance –2 for each wound he or she has. (1) ·
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) ·
When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition. (1) · To play, spot an
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) · When this minion wins a skirmish, discard an
Each time the fellowship moves during the regroup phase, discard this minion. (1) · While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your
While you control 4 sites, each of your
None (1) ·
'''Ambush''' [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
The move limit for this turn is +1. (1) ·
'''Besieger.'''
'''Skirmish:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) ·
'''Damage +1.
Assignment:''' Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. (1) ·
'''Damage +1.'''
While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) ·
'''Damage +1.'''
Each unbound companion is resistance –2 for each wound he or she has. (1) ·
'''Damage +1.'''
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
'''Damage +1.'''
'''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion.
That companion may exert to prevent this. (1) ·
'''Damage +1.''' While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion cannot take wounds. (1) ·
'''Damage +1.''' While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. (1) ·
'''Fierce.'''
'''Maneuver:''' Discard this minion and a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish. (1) ·
'''Maneuver:''' Remove a threat and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to exert an unbound companion. (1) ·
'''Skirmish:''' Discard this minion to make a minion strength +1. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Maneuver:''' Exert this minion and spot 4 Free Peoples cultures to exert every companion. (1) ·
'''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) ·
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less. (1) ·
Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) ·
The twilight cost of this minion during a skirmish phase is –2. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is '''damage +1''' for each character in the dead pile. (1) ·
To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man.
'''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card in your support area.
'''Shadow:''' Exert this minion and spot a Free Peoples condition to reinforce a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token for each card you spot that has the same card title as that condition. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card in your support area.
When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition. (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) ·
When this minion wins a skirmish, discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from play. (1) ·
While this minion is at a battleground site, he gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' (1) ·
While this minion is bearing a possession, it is '''fierce.''' (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +4.
Each time the fellowship moves during the regroup phase, discard this minion. (1) ·
While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.'''
While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1)
None (3) ·
"It's Saruman's army! The war has started." (1) ·
"We will die... for Saruman!" (1) ·
A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) ·
A warrior trained in single combat, he tore a swath through the defenders. (1) ·
As with wild animals, fleeing prey seems only to incite the warriors of Harad. (1) ·
Driven by Saruman's ranting, waves of Dunlendings descended upon the holdings of Rohan. (1) ·
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai. (1) ·
Like a force of nature, the Uruks are unstoppable. (1) ·
Madness is seldom considered a liability, but a requisite in the ranks of the Uruk-hai. (1) ·
Once inside the walls of the City, the besiegers were ordered to kill on sight. (1) ·
Orcs are seldom intimidated, and often goaded, by superior forces. (1) ·
Prisoners are never taken by the Corsairs of Umbar. (1) ·
The Dunlendings' fury could only end in the death of the king of Rohan. (1) ·
The foul Orcs who slaughtered the last of Balin's followers still thrive in the halls of Khazad-dûm and the surrounding countryside. (1) ·
The lesser the enemy, the greater the rage. (1) ·
The swarm of Dunlendings destroyed everything in its path. (1) ·
Their toughness comes from both armor and hide. (1) ·
These Orcs were fearsome warriors. (1) ·
These Orcs were loathsome as Elves were fair. (1) ·
They strike only when their prey is haggard and tired. (1) ·
Though he had seen it many times before, Grond's destructive power never ceased to amaze. (1) ·
While Dunlendings lack the skills of the trained soldiers they attack, they carry in them a well-honed hatred. (1) ·
“Move on! To the Gate!” (1) ·
“There... were mustered... the wild men of the Dunland fells.” (1) ·
“They're taking the Hobbits to Isengard!” (1) ·
“‘That old hatred Saruman has inflamed.'” (1) ·
“‘The Wild Men of Dunland have no love for Théoden of Rohan since he took their land.'” (1) ·
“‘They are fierce folk when roused.'” (1) ·
“‘We will take their king.'” (1) ·
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (1)
Showing below up to 34 results in range #1 to #34.
D
- Data:Army of Dunland (0W1)/Data
- Data:Band of Wild Men (4C4)/Data
- Data:Battlefield Veteran (15S96)/Data
- Data:Black Land Overlord (15U102)/Data
- Data:Champion Orc (0P75)/Data
- Data:Champion Orc (11C111)/Data
- Data:Desert Stalker (5R72)/Data
- Data:Dunlending Footmen (6C3)/Data
- Data:Dunlending Savage (4C17)/Data
- Data:Emboldened Orc (11R119)/Data
- Data:Enraged Southron (12C64)/Data
- Data:Frenzied Dunlending (12S65)/Data
- Data:Gorgoroth Officer (7R274)/Data
- Data:Hill Clan (6R6)/Data
- Data:Hill Orc (11U124)/Data
- Data:Hillman Horde (4R22)/Data
- Data:Hillman Mob (4R23)/Data
- Data:Hunting Uruk (15C161)/Data
- Data:Invincible Uruk (11S190)/Data
- Data:Orc Raid Commander (13R115)/Data
- Data:Orkish Berserker (17R73)/Data
- Data:Orkish Warrior (17U88)/Data
- Data:Orthanc Champion (4R164)/Data
- Data:Patrol of Uruk-hai (11C198)/Data
- Data:Pirate Cutthroat (13C97)/Data
- Data:Stampeding Shepherd (17C54)/Data
- Data:Suppressing Uruk (12U147)/Data
- Data:Uruk Blitz (13R169)/Data
- Data:Uruk Blitz (13RF17)/Data
- Data:Uruk Desecrator (12S151)/Data
- Data:Uruk Outrider (13C172)/Data
- Data:Uruk-hai Guard (12R156)/Data
- Data:White Hand Aggressor (17C119)/Data
- Data:Wild Men of the Hills (5R4)/Data