Drilldown: CardReleases

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CardReleases > Subtitle: None & Subtypes: Uruk-hai & Strength: 11-17

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Damage +1 (or damage +2 if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is fierce. (1) · Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this. (1) · Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. (1) · Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) · Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) · Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) · Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength -2 until the regroup phase. (1) · Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another [URUK-HAI] card to make the Free Peoples player draw a card instead. (1) · Damage +1. Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove (2) or discard this minion. (1) · Damage +1. Each time this minion wins a skirmish, you may control a site. (1) · Damage +1. Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1) · Damage +1. Each unbound companion is resistance -2 for each wound he or she has. (1) · Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. (1) · Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) · Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. (1) · Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) · Damage +1. Skirmish: Spot a Free Peoples player?s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1) · Damage +1. The twilight cost of this minion is -1 for each site you control. (1) · Damage +1. This minion is strength +1 for each site you control. (1) · Damage +1. To play, remove 2 threats. (1) · Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce. (1) · Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. (1) · Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) · Damage +1. Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1.) (1) · Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4. (1) · Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds. (1) · Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. (1) · Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) · Fierce. While this minion is assigned to a skirmish, each hunter character is strength +1. (1) · Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) (1) · This minion is damage +1 for each character in the dead pile. (1) · To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) · Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1) · While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) · While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is damage +1. (1)
TaggedGameText:
Damage +1.
Assignment:
Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. (1)
· Damage +1.
Assignment: Exert Orthanc Champion to assign it to an unbound companion.
That companion may exert to prevent this. (1)
· Damage +1.
Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1)
· Damage +1.
The twilight cost of this minion is -1 for each site you control. (1)
· Damage +1. (or damage +2 if at a battleground). To play, spot an Uruk-hai.
While at a battleground, this minion is fierce. (1)
· Damage +1.
Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. (1)
· Damage +1.
Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove twilight2 or discard this minion. (1)
· Damage +1.
Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1)
· Damage +1.
Each unbound companion is resistance –2 for each wound he or she has. (1)
· Damage +1.
While there is a companion in the dead pile, each unbound companion is resistance –4. (1)
· Damage +1. Toil 1. (For each urukhai character you exert when playing this, its twilight cost is –1.) (1) · Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an isengard token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) · Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase. (1) · Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another urukhai card to make the Free Peoples player draw a card instead. (1) · Damage +1. To play, spot an urukhai minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) · Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1)
· Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each urukhai minion cannot take wounds. (1) · Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. (1) · Damage +1.
Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. (1)
· Damage +1.
Berserk Savage is strength +1 for each wound on a character in its skirmish.
Skirmish: Remove 4 isengard tokens from a machine and exert Berserk Savage twice to make it strength +8. (1)
· Damage +1.
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
Skirmish: Remove 5 isengard tokens from a machine and exert Berserk Slayer twice to wound every companion. (1)
· Damage +1.
Each time this minion wins a skirmish, you may control a site. (1)
· Damage +1.
To play, remove 2 threats. (1)
· Damage +1.
While you control a site, this minion cannot take wounds, except during the skirmish phase. (1)
· Damage +1.
Skirmish:
If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2)
· Damage +1
To play, spot an Uruk–Hai.
Menace - When you play this minion, it becomes fierce. (1)
· Damage +1.
Skirmish: Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1)
· Damage +1.
This minion is strength +1 for each site you control. (1)
· Fierce.
While this minion is assigned to a skirmish, each hunter character is strength +1. (1)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) (1) · Tracker. Fierce.
Unbound Hobbits may not be discarded.
Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1)
· This minion is damage +1 for each character in the dead pile. (1) · To play, spot an urukhai minion.
While the fellowship is in region 1, each Uruk-hai is damage +1.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2)
· While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) · While this minion is at a battleground site, it is strength +2.
While this minion is bearing a possession, it is damage +1. (1)
FormattedGameText:
'''Damage +1''' To play, spot an Uruk–Hai. '''Menace -''' When you play this minion, it becomes fierce. (1) · '''Damage +1'''. '''Skirmish:''' Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1) · '''Damage +1'''. This minion is strength +1 for each site you control. (1) · '''Damage +1. Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2) · '''Damage +1. Assignment:''' Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. (1) · '''Damage +1.''' '''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase. (1) · '''Damage +1.''' Berserk Savage is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) · '''Damage +1.''' Berserk Slayer is strength +2 for each wound on a character in its skirmish. '''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) · '''Damage +1.''' Each time this minion wins a skirmish, you may control a site. (1) · '''Damage +1.''' To play, remove 2 threats. (1) · '''Damage +1.''' While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) · '''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1. (1) · '''Damage +1.''' Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion. (1) · '''Damage +1.''' Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1) · '''Damage +1.''' Each unbound companion is resistance –2 for each wound he or she has. (1) · '''Damage +1.''' While there is a companion in the dead pile, each unbound companion is resistance –4. (1) · '''Damage +1.''' '''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this. (1) · '''Damage +1.''' '''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) · '''Damage +1.''' The twilight cost of this minion is -1 for each site you control. (1) · '''Damage +1.''' '''Toil 1.''' (For each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –1.) (1) · '''Damage +1.''' (or '''damage +2''' if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.''' (1) · '''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · '''Damage +1.''' Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) · '''Damage +1.''' Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase. (1) · '''Damage +1.''' Each time this minion is about to take a wound at a battleground site, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] card to make the Free Peoples player draw a card instead. (1) · '''Damage +1.''' To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. (1) · '''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) · '''Damage +1.''' While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion cannot take wounds. (1) · '''Damage +1.''' While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. (1) · '''Fierce.''' While this minion is assigned to a skirmish, each hunter character is strength +1. (1) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' (1) · '''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1) · This minion is '''damage +1''' for each character in the dead pile. (1) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2. (2) · While this minion is at a battleground site, he gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' (1) · While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is '''damage +1.''' (1)
Lore:
None (4) · "Against the Deeping Wall the hosts of Isengard roared like a sea." (1) · "It's Saruman's army! The war has started." (1) · "The Orcs yelled and jeered." (1) · A warrior trained in single combat, he tore a swath through the defenders. (1) · Berserkers are the first wave of Uruks sent to battle. (1) · Casualties of war were neither honored nor remembered by the White Hand. (1) · Despite their bloodthirsty nature, Saruman's creations form armies and fight united for him. (1) · Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai. (1) · Huge, terrifying Uruks become tribal leaders. (1) · Like a force of nature, the Uruks are unstoppable. (1) · Madness is seldom considered a liability, but a requisite in the ranks of the Uruk-hai. (1) · Promised a fair share of plunder, they defended against possible reinforcements. (1) · Single-minded in purpose, the Uruk-hai are not easily swayed from their intended path. (1) · Skull-like helmets are distinctive to the Berserkers. (1) · Some minions prefer to fight alone. (2) · The lesser the enemy, the greater the rage. (1) · The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army. (1) · The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) · The voice of Saruman compels his minions to stop at nothing to earn his favor. (1) · Their toughness comes from both armor and hide. (1) · They wore black armor and mail that was marked with the white hand of Saruman. (1) · Volleys of arrows are no defense against the onslaught of Saruman's servants. (1) · “Get them into the caves.” (1) · “The barricade was scattered as if by a thunderbolt.” (1) · “The rumour of war grew behind them.” (1) · “They reached the summit of the rock; they drove towards the gates.” (1) · “They're taking the Hobbits to Isengard!” (1) · “To war!” (1) · “‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1) · “‘These are Uruk-hai – their armour is thick, their shields broad.'” (1) · “‘We are servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'” (1) · “‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'” (1) · “‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (1)
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