Drilldown: CardReleases

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CardReleases > Subtypes: Uruk-hai & TwilightCost: 4-5 & Strength: 10-30

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Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) · To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) · To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) · Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (2)
TaggedGameText:
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (2)
· To play, spot an urukhai minion.
While you can spot a fierce minion, this minion is fierce.
While you can spot a hunter, this minion gains hunter 1.
While you can spot a character that is damage +1, this minion is damage +1. (2)
· To play, spot an urukhai minion.
While the fellowship is in region 1, each Uruk-hai is damage +1.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2)
· Damage +1.
Skirmish:
If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2)
FormattedGameText:
'''Damage +1. Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While you can spot a fierce minion, this minion is '''fierce'''. While you can spot a hunter, this minion gains '''hunter 1'''. While you can spot a character that is damage +1, this minion is '''damage +1'''. (2) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2. (2) · '''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (2)
Lore:
None (4) · "'This is no parley. You have nothing to say.'" (1) · "...there was a crash and a flash of flame and smoke." (1) · "I don't take orders from stinking Morgul rats!" (2) · "It's Saruman's army! The war has started." (1) · A select few of Saruman's Uruk-hai were charged with harvesting his war-machine. (1) · A warrior trained in single combat, he tore a swath through the defenders. (1) · Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies. (1) · Captives of the Uruk-hai are treated with brutality and malice, but only if they survive their capture. (1) · Casualties of war were neither honored nor remembered by the White Hand. (1) · Despite their bloodthirsty nature, Saruman's creations form armies and fight united for him. (1) · Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai. (1) · Fighting in packs, the Uruk-hai feast on the weak. (1) · In battle, the Uruk-hai inspire terror in even the bravest of their enemies. (1) · Like a force of nature, the Uruks are unstoppable. (1) · Madness is seldom considered a liability, but a requisite in the ranks of the Uruk-hai. (1) · Single-minded in purpose, the Uruk-hai are not easily swayed from their intended path. (1) · Some minions prefer to fight alone. (2) · The lesser the enemy, the greater the rage. (1) · The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army. (1) · The voice of Saruman compels his minions to stop at nothing to earn his favor. (1) · Their mission at Helm's Deep was to clear the walls. (1) · Their toughness comes from both armor and hide. (1) · They wore black armor and mail that was marked with the white hand of Saruman. (1) · Uruks strike with crippling force. (1) · Volleys of arrows are no defense against the onslaught of Saruman's servants. (1) · “But at the moment Uglúk was not engaged in sport. He needed speed and had to humour unwilling followers.” (1) · “Get them into the caves.” (1) · “Saruman's hordes will pillage and burn...” (1) · “The barricade was scattered as if by a thunderbolt.” (1) · “There were four... of greater stature, swart, slant-eyed, with thick legs and broad hands.” (1) · “They reached the summit of the rock; they drove towards the gates.” (1) · “They're taking the Hobbits to Isengard!” (1) · “‘But why not kill them quick, kill them now?'” (1) · “‘If you think I'm so damaged that it's safe to flout me, you're mistaken.'” (1) · “‘Let the fighting Uruk-hai do the work, as usual.'” (1) · “‘This is no rabble of mindless Orcs.'” (1) · “‘We are servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'” (1) · “‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (1)
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