Drilldown: CardReleases

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CardReleases > Subtypes: Man & Strength: 10-20 & Vitality: 2

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GameText:
Ambush (3). The move limit for this turn is +1. (1) · Each time this minion is assigned to a skirmish, if it is not at a plains site, remove (2) or discard this minion. (1) · Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may stack a [MEN] minion from your discard pile on a [MEN] possession in your support area. (1) · Fierce. Maneuver: Discard this minion and a [MEN] minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8. (1) · Fierce. Response: If another [DUNLAND] Man wins a skirmish, exert Wulf to take control of a site. (1) · Maneuver: Exert this minion to transfer a possession or condition borne by a character to another eligible bearer. (1) · Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) · Skirmish: Remove (3) to make this minion damage +1. (1) · Southron. Ambush (2). Maneuver: Exert this minion and spot 4 free peoples cultures to exert every companion. (1) · The twilight cost of this minion during a skirmish phase is -2. (1) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · This minion is strength +1 for each [MEN] possession with a [MEN] minion stacked on it. Maneuver: spot a [MEN] possession and discard this minion from play to discard a condition. (1) · To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) · To play, spot a [MEN] card in your support area. Shadow: Exert this minion and spot a Free Peoples condition to reinforce a [MEN] token for each card you spot that has the same card title as that condition. (1) · While this minion is bearing a possession, it is fierce. (1) · While you can spot a hunter, this minion gains hunter 1. Each time this minion wins a skirmish, you may exert 2 [MEN] Men to discard a follower. (1) · While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1)
TaggedGameText:
Ambush twilight3.
The move limit for this turn is +1. (1)
· Fierce.
Maneuver: Discard this minion and a men minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8. (1)
· Fierce.
Response: If another dunland Man wins a skirmish, exert Wulf to take control of a site. (1)
· Maneuver: Exert this minion to transfer a possession or condition borne by a character to another eligible bearer. (1) · Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) · Skirmish: Remove twilight3 to make this minion Damage +1. (1) · Southron. Ambush twilight2.
Maneuver: Exert this minion and spot 4 Free Peoples cultures to exert every companion. (1)
· Each time this minion is assigned to a skirmish, if it is not at a plains site, remove twilight2 or discard this minion. (1) · Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a dunland Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may stack a men minion from your discard pile on a men possession in your support area. (1) · The twilight cost of this minion during a skirmish phase is –2. (1) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · This minion is strength +1 for each men possession with a men minion stacked on it.
Maneuver: Spot a men possession and discard this minion from play to discard a condition. (1)
· To play, spot a dunland Man.
Menace - When you play this minion you may discard up to 2 Free Peoples possessions. (1)
· To play, spot a men card in your support area.
Shadow: Exert this minion and spot a Free Peoples condition to reinforce a men token for each card you spot that has the same card title as that condition. (1)
· While this minion is bearing a possession, it is fierce. (1) · While you can spot a hunter, this minion gains hunter 1.
Each time this minion wins a skirmish, you may exert 2 men Men to discard a follower. (1)
· While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your dunland Men is fierce.
While you control 4 sites, each of your dunland Men is damage +1. (1)
FormattedGameText:
'''Ambush''' [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. The move limit for this turn is +1. (1) · '''Fierce.''' '''Maneuver:''' Discard this minion and a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8. (1) · '''Fierce.''' '''Response:''' If another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man wins a skirmish, exert Wulf to take control of a site. (1) · '''Maneuver:''' Exert this minion to transfer a possession or condition borne by a character to another eligible bearer. (1) · '''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards. (1) · '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion '''Damage +1.''' (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Maneuver:''' Exert this minion and spot 4 Free Peoples cultures to exert every companion. (1) · Each time this minion is assigned to a skirmish, if it is not at a plains site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion. (1) · Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession in your support area. (1) · The twilight cost of this minion during a skirmish phase is –2. (1) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession with a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on it. '''Maneuver:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession and discard this minion from play to discard a condition. (1) · To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) · To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card in your support area. '''Shadow:''' Exert this minion and spot a Free Peoples condition to reinforce a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token for each card you spot that has the same card title as that condition. (1) · While this minion is bearing a possession, it is '''fierce.''' (1) · While you can spot a hunter, this minion gains '''hunter 1'''. Each time this minion wins a skirmish, you may exert 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to discard a follower. (1) · While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.''' While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1)
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