Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN00W001.0 (1) ·
LOTR-EN04S004.0 (1) ·
LOTR-EN04S020.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN04S040.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN05S072.0 (1) ·
LOTR-EN06S003.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN11S084.0 (1) ·
LOTR-EN11S100.0 (1) ·
LOTR-EN12S064.0 (1) ·
LOTR-EN12S065.0 (1) ·
LOTR-EN12S078.0 (1) ·
LOTR-EN13S097.0 (1) ·
LOTR-EN15S091.0 (1) ·
LOTR-EN17S054.0 (1) ·
LOTR-EN17S056.0 (1) ·
LOTR-EN17S062.0 (1)
LOTR-EN00W001.0 (1) ·
LOTR-EN04S004.0 (1) ·
LOTR-EN04S020.0 (1) ·
LOTR-EN04S022.0 (1) ·
LOTR-EN04S040.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN05S072.0 (1) ·
LOTR-EN06S003.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN11S084.0 (1) ·
LOTR-EN11S100.0 (1) ·
LOTR-EN12S064.0 (1) ·
LOTR-EN12S065.0 (1) ·
LOTR-EN12S078.0 (1) ·
LOTR-EN13S097.0 (1) ·
LOTR-EN15S091.0 (1) ·
LOTR-EN17S054.0 (1) ·
LOTR-EN17S056.0 (1) ·
LOTR-EN17S062.0 (1)
Army of Dunland (1) ·
Band of Wild Men (1) ·
Desert Stalker (1) ·
Dunlending Footmen (1) ·
Enraged Southron (1) ·
Frenzied Dunlending (1) ·
Harad Standard-bearer (1) ·
Hill Chief (1) ·
Hill Clan (1) ·
Hillman Horde (1) ·
Pirate Cutthroat (1) ·
Ravaging Wild Man (1) ·
Stampeding Shepherd (1) ·
Strange-looking Men (1) ·
Sunland Scout (1) ·
Vengeful Savage (1) ·
Wild Men of the Hills (1) ·
Wrathful Hillman (1) ·
Wulf (1)
Ambush (3). The move limit for this turn is +1. (1) ·
Each time this minion is assigned to a skirmish, if it is not at a plains site, remove (2) or discard this minion. (1) ·
Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may stack a [MEN] minion from your discard pile on a [MEN] possession in your support area. (1) ·
Fierce. Maneuver: Discard this minion and a [MEN] minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8. (1) ·
Fierce. Response: If another [DUNLAND] Man wins a skirmish, exert Wulf to take control of a site. (1) ·
Maneuver: Exert this minion to transfer a possession or condition borne by a character to another eligible bearer. (1) ·
Shadow: Spot a site you control and exert Hill Chief to draw 3 cards. (1) ·
Skirmish: Remove (3) to make this minion damage +1. (1) ·
Southron. Ambush (2). Maneuver: Exert this minion and spot 4 free peoples cultures to exert every companion. (1) ·
The twilight cost of this minion during a skirmish phase is -2. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is strength +1 for each [MEN] possession with a [MEN] minion stacked on it. Maneuver: spot a [MEN] possession and discard this minion from play to discard a condition. (1) ·
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) ·
To play, spot a [MEN] card in your support area. Shadow: Exert this minion and spot a Free Peoples condition to reinforce a [MEN] token for each card you spot that has the same card title as that condition. (1) ·
While this minion is bearing a possession, it is fierce. (1) ·
While you can spot a hunter, this minion gains hunter 1. Each time this minion wins a skirmish, you may exert 2 [MEN] Men to discard a follower. (1) ·
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1)
The move limit for this turn is +1. (1) ·
Each time this minion wins a skirmish, you may exert 2
While you control 3 sites, each of your
While you control 4 sites, each of your
'''Ambush''' [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
The move limit for this turn is +1. (1) ·
'''Fierce.'''
'''Maneuver:''' Discard this minion and a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8. (1) ·
'''Fierce.'''
'''Response:''' If another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man wins a skirmish, exert Wulf to take control of a site. (1) ·
'''Maneuver:''' Exert this minion to transfer a possession or condition borne by a character to another eligible bearer. (1) ·
'''Shadow:''' Spot a site you control and exert Hill Chief to draw 3 cards. (1) ·
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion '''Damage +1.''' (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Maneuver:''' Exert this minion and spot 4 Free Peoples cultures to exert every companion. (1) ·
Each time this minion is assigned to a skirmish, if it is not at a plains site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion. (1) ·
Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession in your support area. (1) ·
The twilight cost of this minion during a skirmish phase is –2. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession with a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on it.
'''Maneuver:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession and discard this minion from play to discard a condition. (1) ·
To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man.
'''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card in your support area.
'''Shadow:''' Exert this minion and spot a Free Peoples condition to reinforce a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token for each card you spot that has the same card title as that condition. (1) ·
While this minion is bearing a possession, it is '''fierce.''' (1) ·
While you can spot a hunter, this minion gains '''hunter 1'''.
Each time this minion wins a skirmish, you may exert 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to discard a follower. (1) ·
While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.'''
While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1)
"'"We will take their king."'" (1) ·
"We will die... for Saruman!" (1) ·
As with wild animals, fleeing prey seems only to incite the warriors of Harad. (1) ·
Driven by Saruman's ranting, waves of Dunlendings descended upon the holdings of Rohan. (1) ·
No villager is safe when the Wild Men attack. (1) ·
Prisoners are never taken by the Corsairs of Umbar. (1) ·
The Southrons did not march into war blindly. (1) ·
The strange craftsmen of Haradwaith fashion their war banners from woven wood. (1) ·
The swarm of Dunlendings destroyed everything in its path. (1) ·
They strike only when their prey is haggard and tired. (1) ·
While Dunlendings lack the skills of the trained soldiers they attack, they carry in them a well-honed hatred. (1) ·
“The strangers, especially those that had come up the Greenway, stared at them curiously.” (1) ·
“There... were mustered... the wild men of the Dunland fells.” (1) ·
“‘...Saruman has armed the wild hillmen and herdfolk of Dunland beyond the rivers, and these also he loosed upon us.'” (1) ·
“‘Do you not hear their voices?'” (1) ·
“‘For behold! the storm comes, and now all friends should gather together, lest each singly be destroyed.'” (1) ·
“‘The Wild Men of Dunland have no love for Théoden of Rohan since he took their land.'” (1) ·
“‘They are fierce folk when roused.'” (1) ·
“‘We will take their king.'” (1)
Showing below up to 19 results in range #1 to #19.