Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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LOTR-EN11S189.0 (1) ·
LOTR-EN11S190.0 (1) ·
LOTR-EN11S198.0 (1) ·
LOTR-EN11S200.0 (1) ·
LOTR-EN11S202.0 (1) ·
LOTR-EN12S137.0 (1) ·
LOTR-EN12S140.0 (1) ·
LOTR-EN12S142.0 (1) ·
LOTR-EN12S147.0 (1) ·
LOTR-EN12S149.0 (1) ·
LOTR-EN12S150.0 (1) ·
LOTR-EN12S151.0 (1) ·
LOTR-EN12S154.0 (1) ·
LOTR-EN12S156.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13S169.0 (1) ·
LOTR-EN15A014.0 (1) ·
LOTR-EN15S157.0 (1) ·
LOTR-EN15S161.0 (1) ·
LOTR-EN15S170.0 (1) ·
LOTR-EN15S178.0 (1) ·
LOTR-EN17S121.0 (1) ·
LOTR-EN18S131.0 (1)
LOTR-EN11S189.0 (1) ·
LOTR-EN11S190.0 (1) ·
LOTR-EN11S198.0 (1) ·
LOTR-EN11S200.0 (1) ·
LOTR-EN11S202.0 (1) ·
LOTR-EN12S137.0 (1) ·
LOTR-EN12S140.0 (1) ·
LOTR-EN12S142.0 (1) ·
LOTR-EN12S147.0 (1) ·
LOTR-EN12S149.0 (1) ·
LOTR-EN12S150.0 (1) ·
LOTR-EN12S151.0 (1) ·
LOTR-EN12S154.0 (1) ·
LOTR-EN12S156.0 (1) ·
LOTR-EN13A017.0 (1) ·
LOTR-EN13S169.0 (1) ·
LOTR-EN15A014.0 (1) ·
LOTR-EN15S157.0 (1) ·
LOTR-EN15S161.0 (1) ·
LOTR-EN15S170.0 (1) ·
LOTR-EN15S178.0 (1) ·
LOTR-EN17S121.0 (1) ·
LOTR-EN18S131.0 (1)
Breeding Pit Conscript (1) ·
Chasing Uruk (1) ·
Crushing Uruk (1) ·
Hunting Uruk (1) ·
Intimidating Uruk (1) ·
Invincible Uruk (1) ·
Merciless Uruk (1) ·
Patrol of Uruk-hai (1) ·
Ruthless Uruk (1) ·
Sentry Uruk (2) ·
Squad of Uruk-hai (1) ·
Suppressing Uruk (1) ·
Uruk Blitz (2) ·
Uruk Common (1) ·
Uruk Decimator (1) ·
Uruk Desecrator (1) ·
Uruk Slaughterer (1) ·
Uruk Village Stormer (1) ·
Uruk-hai Guard (1) ·
White Hand Berserker (1) ·
White Hand Uruk (1)
Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. (1) ·
Damage +1. At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2. (1) ·
Damage +1. Each time a companion is killed in a skirmish involving an [URUK-HAI] minion, you may discard any number of cards from hand to draw the same number of cards. (1) ·
Damage +1. Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove (2) or discard this minion. (1) ·
Damage +1. Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1) ·
Damage +1. Each unbound companion is resistance -2 for each wound he or she has. (1) ·
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you play this minion, you may discard a card from hand to draw a card. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. (1) ·
Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance -2 until the end of the turn. (1) ·
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4. (1) ·
Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds. (1) ·
Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is damage +1. (1) ·
Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. (1) ·
Damage +1. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [URUK-HAI] minion, you may take control of a site. (1) ·
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this minion wins a skirmish, you may spot 4 hunters (or Ugluk) to control a site. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a companion loses a skirmish involving an [URUK-HAI] minion, exert this minion to discard a possession borne by that companion. (1) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) ·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) ·
While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is damage +1. (1)
Assignment:
When you play this minion, you may discard a card from hand to draw a card. (1) ·
Each time a companion is killed in a skirmish involving an
Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove
Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1) ·
Each unbound companion is resistance –2 for each wound he or she has. (1) ·
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2. (1) ·
To play, spot an
While you can spot a companion of strength 12 or more, this minion is strength +4.
Each time a companion or ally is killed during a skirmish involving an
Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site. (1) ·
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) · To play, spot an
While you can spot a fierce minion, this minion is
While you can spot a hunter, this minion gains
While you can spot a character that is damage +1, this minion is
While this minion is bearing a possession, it is
'''Damage +1'''.
While you can spot a companion of strength 12 or more, this minion is strength +4.
Each time a companion or ally is killed during a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may take control of a site. (1) ·
'''Damage +1.
Assignment:''' Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. (1) ·
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)''
When you play this minion, you may discard a card from hand to draw a card. (1) ·
'''Damage +1.'''
At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2. (1) ·
'''Damage +1.'''
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) ·
'''Damage +1.'''
Each time a companion is killed in a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may discard any number of cards from hand to draw the same number of cards. (1) ·
'''Damage +1.'''
Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion. (1) ·
'''Damage +1.'''
Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1) ·
'''Damage +1.'''
Each unbound companion is resistance –2 for each wound he or she has. (1) ·
'''Damage +1.'''
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
'''Damage +1.''' When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn. (1) ·
'''Damage +1.''' While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion cannot take wounds. (1) ·
'''Damage +1.''' While this minion is skirmishing a character who has resistance 4 or less, this minion is '''Damage +1.''' (1) ·
'''Damage +1.''' While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. (1) ·
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Response:''' If a companion loses a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, exert this minion to discard a possession borne by that companion. (1) ·
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character. (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While you can spot a fierce minion, this minion is '''fierce'''.
While you can spot a hunter, this minion gains '''hunter 1'''.
While you can spot a character that is damage +1, this minion is '''damage +1'''. (2) ·
While this minion is at a battleground site, he gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' (1) ·
While this minion is at a battleground site, it is strength +2.
While this minion is bearing a possession, it is '''damage +1.''' (1)
None (5) ·
"...there was a crash and a flash of flame and smoke." (1) ·
A select few of Saruman's Uruk-hai were charged with harvesting his war-machine. (1) ·
Captives of the Uruk-hai are treated with brutality and malice, but only if they survive their capture. (1) ·
Casualties of war were neither honored nor remembered by the White Hand. (1) ·
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai. (1) ·
Fighting in packs, the Uruk-hai feast on the weak. (1) ·
In battle, the Uruk-hai inspire terror in even the bravest of their enemies. (1) ·
Like a force of nature, the Uruks are unstoppable. (1) ·
Madness is seldom considered a liability, but a requisite in the ranks of the Uruk-hai. (1) ·
Their toughness comes from both armor and hide. (1) ·
Uruks strike with crippling force. (1) ·
Weapons mean little against the strength of Uruks. (1) ·
“Saruman's hordes will pillage and burn...” (1) ·
“The barricade was scattered as if by a thunderbolt.” (1) ·
“They reached the summit of the rock; they drove towards the gates.” (1) ·
“They're taking the Hobbits to Isengard!” (1) ·
“‘But why not kill them quick, kill them now?'” (1) ·
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (1)
Showing below up to 23 results in range #1 to #23.