Drilldown: CardReleases

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CardReleases > Subtypes: Uruk-hai & TwilightCost: 4-20 & Strength: 10-11

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Archer. Damage +1. (1) · Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. (1) · Damage +1. At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2. (1) · Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) · Damage +1. Each time a companion is killed in a skirmish involving an [URUK-HAI] minion, you may discard any number of cards from hand to draw the same number of cards. (1) · Damage +1. Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove (2) or discard this minion. (1) · Damage +1. Each time this minion wins a skirmish, you may control a site. (1) · Damage +1. Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1) · Damage +1. Each unbound companion is resistance -2 for each wound he or she has. (1) · Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) · Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you play this minion, you may discard a card from hand to draw a card. (1) · Damage +1. Skirmish: Spot a Free Peoples player?s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1) · Damage +1. The twilight cost of this minion is -1 for each site you control. (1) · Damage +1. This minion is strength +2 for each site you control. (1) · Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance -2 until the end of the turn. (1) · Damage +1. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4. (1) · Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4. (1) · Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds. (1) · Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is damage +1. (1) · Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. (1) · Damage +1. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [URUK-HAI] minion, you may take control of a site. (1) · Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this minion wins a skirmish, you may spot 4 hunters (or Ugluk) to control a site. (1) · Fierce. This minion gains hunter 3 for each site you control. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a companion loses a skirmish involving an [URUK-HAI] minion, exert this minion to discard a possession borne by that companion. (1) · To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) · Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden. (1)
TaggedGameText:
Archer. Damage +1. (1) · Damage +1.
The twilight cost of this minion is -1 for each site you control. (1)
· Damage +1.
Assignment:
Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. (1)
· Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
When you play this minion, you may discard a card from hand to draw a card. (1)
· Damage +1.
Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1)
· Damage +1.
This minion is strength +2 for each site you control. (1)
· Damage +1.
While at a battleground, this minion is fierce.
While you control a battleground, this minion is strength +4. (1)
· Damage +1.
Each time a companion is killed in a skirmish involving an urukhai minion, you may discard any number of cards from hand to draw the same number of cards. (1)
· Damage +1.
Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove twilight2 or discard this minion. (1)
· Damage +1.
Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1)
· Damage +1.
Each unbound companion is resistance –2 for each wound he or she has. (1)
· Damage +1.
While there is a companion in the dead pile, each unbound companion is resistance –4. (1)
· Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn. (1) · Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each urukhai minion cannot take wounds. (1) · Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is Damage +1. (1) · Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. (1) · Damage +1.
At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2. (1)
· Damage +1.
Berserk Rager is strength +1 for each wound on a character in its skirmish.
Skirmish: Remove 3 isengard tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1)
· Damage +1.
Each time this minion wins a skirmish, you may control a site. (1)
· Damage +1.
Skirmish: Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1)
· Damage +1.
While you can spot a companion of strength 12 or more, this minion is strength +4.
Each time a companion or ally is killed during a skirmish involving an urukhai minion, you may take control of a site. (1)
· Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site. (1)
· Fierce.
This minion gains hunter 3 for each site you control. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Response: If a companion loses a skirmish involving an urukhai minion, exert this minion to discard a possession borne by that companion. (1)
· Tracker. Fierce.
Unbound Hobbits may not be discarded.
Response: If an unbound Hobbit is killed, exert this minion to add a burden. (1)
· To play, spot an urukhai minion.
While you can spot a fierce minion, this minion is fierce.
While you can spot a hunter, this minion gains hunter 1.
While you can spot a character that is damage +1, this minion is damage +1. (2)
FormattedGameText:
'''Archer.''' '''Damage +1'''. (1) · '''Damage +1'''. '''Skirmish:''' Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1) · '''Damage +1'''. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may take control of a site. (1) · '''Damage +1. Assignment:''' Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. (1) · '''Damage +1. ''' The twilight cost of this minion is -1 for each site you control. (1) · '''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you play this minion, you may discard a card from hand to draw a card. (1) · '''Damage +1.''' At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2. (1) · '''Damage +1.''' Berserk Rager is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) · '''Damage +1.''' Each time this minion wins a skirmish, you may control a site. (1) · '''Damage +1.''' Each time a companion is killed in a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may discard any number of cards from hand to draw the same number of cards. (1) · '''Damage +1.''' Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion. (1) · '''Damage +1.''' Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. (1) · '''Damage +1.''' Each unbound companion is resistance –2 for each wound he or she has. (1) · '''Damage +1.''' While there is a companion in the dead pile, each unbound companion is resistance –4. (1) · '''Damage +1.''' '''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) · '''Damage +1.''' This minion is strength +2 for each site you control. (1) · '''Damage +1.''' While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +4. (1) · '''Damage +1.''' When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn. (1) · '''Damage +1.''' While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion cannot take wounds. (1) · '''Damage +1.''' While this minion is skirmishing a character who has resistance 4 or less, this minion is '''Damage +1.''' (1) · '''Damage +1.''' While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. (1) · '''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site. (1) · '''Fierce.''' This minion gains '''hunter 3''' for each site you control. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Response:''' If a companion loses a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, exert this minion to discard a possession borne by that companion. (1) · '''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to add a burden. (1) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While you can spot a fierce minion, this minion is '''fierce'''. While you can spot a hunter, this minion gains '''hunter 1'''. While you can spot a character that is damage +1, this minion is '''damage +1'''. (2)
Lore:
None (2) · "'This is no parley. You have nothing to say.'" (1) · "...there was a crash and a flash of flame and smoke." (1) · A select few of Saruman's Uruk-hai were charged with harvesting his war-machine. (1) · Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies. (1) · Captives of the Uruk-hai are treated with brutality and malice, but only if they survive their capture. (1) · Casualties of war were neither honored nor remembered by the White Hand. (1) · Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai. (1) · Fighting in packs, the Uruk-hai feast on the weak. (1) · In battle, the Uruk-hai inspire terror in even the bravest of their enemies. (1) · Like a force of nature, the Uruks are unstoppable. (1) · Madness is seldom considered a liability, but a requisite in the ranks of the Uruk-hai. (1) · The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army. (1) · The voice of Saruman compels his minions to stop at nothing to earn his favor. (1) · Their mission at Helm's Deep was to clear the walls. (1) · Their toughness comes from both armor and hide. (1) · Uruks strike with crippling force. (1) · “But at the moment Uglúk was not engaged in sport. He needed speed and had to humour unwilling followers.” (1) · “Get them into the caves.” (1) · “Saruman's hordes will pillage and burn...” (1) · “There were four... of greater stature, swart, slant-eyed, with thick legs and broad hands.” (1) · “They reached the summit of the rock; they drove towards the gates.” (1) · “‘But why not kill them quick, kill them now?'” (1) · “‘Let the fighting Uruk-hai do the work, as usual.'” (1) · “‘This is no rabble of mindless Orcs.'” (1) · “‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (1)
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