Drilldown: CardReleases

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CardReleases > TwilightCost: 2 & Strength: 1-6 & Vitality: 1

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Archer. (1) · Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) · Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) · Damage +1. When you play this minion, you may heal an [URUK-HAI] minion. (1) · Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) · Damage +1. While you can spot a weather condition, this minion is strength +3. (1) · Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) · Nazgul are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · Southron. Ambush (2). (1) · Tentacle. When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh. (1) · This minion is strength +1 for each card in the Free Peoples player's hand. (1) · This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand. (1) · When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition. (1) · When you play this minion, you may take an [ORC] condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1. (1) · While bearing a Goblin Spear, this minion is damage +2. (1) · While this minion is at an underground site, it cannot take wounds. (1)
TaggedGameText:
Archer. (1) · Damage +1.
When you play this minion, you may heal an urukhai minion. (1)
· Damage +1.
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1)
· Damage +1.
While you can spot a weather condition, this minion is strength +3. (1)
· Damage +1.
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another men minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) · Southron. Ambush twilight2. (1) · Tentacle.
When you play this minion, you may play a tentacle from your draw deck.
This minion may not bear possessions and is discarded if not at a marsh. (1)
· Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) · Each mounted orc Orc is strength +1.
Shadow: Discard an orc card from your hand to play an orc mount from your discard pile. (1)
· Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · Nazgûl are not roaming.
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1)
· This minion is strength +1 for each men minion stacked on each men possession.
At the start of your maneuver phase, you may play a minion stacked on a men possession as if from hand. (1)
· This minion is strength +1 for each card in the Free Peoples player's hand. (1) · When you play this minion, you may discard a dwarven ally or dwarven condition. (1) · When you play this minion, you may take an orc condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2.
While you can spot another moria Orc, the fellowship archery total is -1. (1)
· While bearing a Goblin Spear, this minion is damage +2. (1) · While this minion is at an underground site, it cannot take wounds. (1)
FormattedGameText:
'''Archer.''' (1) · '''Damage +1'''. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) · '''Damage +1'''. While you can spot a weather condition, this minion is strength +3. (1) · '''Damage +1.''' When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) · '''Damage +1.''' While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Tentacle.''' When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh. (1) · Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) · Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · Nazgûl are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · This minion is strength +1 for each card in the Free Peoples player's hand. (1) · This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand. (1) · When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition. (1) · When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2. While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1. (1) · While bearing a Goblin Spear, this minion is '''damage +2.''' (1) · While this minion is at an underground site, it cannot take wounds. (1)
Lore:
"March to Helms Deep! Leave none alive!" (1) · Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them. (1) · Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies. (1) · Saruman uses the enemy's strength to his own advantage. (1) · Skittering along the walls of Moria, Goblins attack without warning. (1) · The ancient enmity between Goblins and Dwarves burns brightly still. (1) · The crude arrows of the Goblins served notice of the dangers of Moria. (1) · The fury of the Eastern warriors grows in battle. (1) · The kingdoms of Harad fight countless wars and train thousands of warriors. (1) · They did not halt until they were out of bowshot from the walls. (1) · They formed the cavalry of the Orc legions. (1) · Vile servants of Sauron marched to their master. (1) · “...orc-speech sounded at all times full of hate and anger....” (1) · “...with the speed of a striking snake, he charged into the Company and thrust with his spear....” (1) · “Its fingered end had hold of Frodo's foot, and was dragging him into the water.” (1) · “One or two gave Frodo a blank look and departed muttering among themselves.” (1) · “There was a crash on the door, followed by crash after crash... How many there were the Company could not count.” (1) · “They come to destroy its people.” (1) · “‘...as for Ferny, he would sell anything to anybody; or make mischief for amusement.'” (1) · “‘There is always a smoke rising from Isengard these days.'” (1)
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