Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S052.0 (1) ·
LOTR-EN01S149.0 (1) ·
LOTR-EN01S184.0 (1) ·
LOTR-EN01S185.0 (1) ·
LOTR-EN02S058.0 (1) ·
LOTR-EN02S060.0 (1) ·
LOTR-EN02S062.0 (1) ·
LOTR-EN02S065.0 (1) ·
LOTR-EN02S075.0 (1) ·
LOTR-EN04S254.0 (1) ·
LOTR-EN11S090.0 (1) ·
LOTR-EN11S098.0 (1) ·
LOTR-EN11S132.0 (1) ·
LOTR-EN12S098.0 (1) ·
LOTR-EN13S119.0 (1) ·
LOTR-EN13S160.0 (1) ·
LOTR-EN15S177.0 (1) ·
LOTR-EN17S057.0 (1) ·
LOTR-EN17S082.0 (1) ·
LOTR-EN18S125.0 (1)
HDG-EN30S052.0 (1) ·
LOTR-EN01S149.0 (1) ·
LOTR-EN01S184.0 (1) ·
LOTR-EN01S185.0 (1) ·
LOTR-EN02S058.0 (1) ·
LOTR-EN02S060.0 (1) ·
LOTR-EN02S062.0 (1) ·
LOTR-EN02S065.0 (1) ·
LOTR-EN02S075.0 (1) ·
LOTR-EN04S254.0 (1) ·
LOTR-EN11S090.0 (1) ·
LOTR-EN11S098.0 (1) ·
LOTR-EN11S132.0 (1) ·
LOTR-EN12S098.0 (1) ·
LOTR-EN13S119.0 (1) ·
LOTR-EN13S160.0 (1) ·
LOTR-EN15S177.0 (1) ·
LOTR-EN17S057.0 (1) ·
LOTR-EN17S082.0 (1) ·
LOTR-EN18S125.0 (1)
Bill Ferny (1) ·
Cavern Denizen (1) ·
Foul Tentacle (1) ·
Goblin Bowman (1) ·
Goblin Pursuer (1) ·
Goblin Spearman (1) ·
Goblin Town Archer (1) ·
Goblin Wallcrawler (1) ·
Goblin Warrior (1) ·
Man of Bree (1) ·
Orc Tormentor (1) ·
Orkish Rider (1) ·
Orkish Smith (1) ·
Rampaging Easterling (1) ·
Southron Soldier (1) ·
Sunland Skirmisher (1) ·
Underdeeps Denizen (1) ·
Uruk Messenger (1) ·
Uruk Village Rager (1) ·
White Hand Exorciser (1)
Archer. (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion. (1) ·
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
Damage +1. While you can spot a weather condition, this minion is strength +3. (1) ·
Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
If the fellowship has moved more than once this turn, this minion is strength +3. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) ·
Nazgul are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) ·
Southron. Ambush (2). (1) ·
Tentacle. When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh. (1) ·
This minion is strength +1 for each card in the Free Peoples player's hand. (1) ·
This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand. (1) ·
When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition. (1) ·
When you play this minion, you may take an [ORC] condition from your discard pile into hand. (1) ·
While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1. (1) ·
While bearing a Goblin Spear, this minion is damage +2. (1) ·
While this minion is at an underground site, it cannot take wounds. (1)
When you play this minion, you may heal an
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
While you can spot a weather condition, this minion is strength +3. (1) ·
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
When you play this minion, you may play a tentacle from your draw deck.
This minion may not bear possessions and is discarded if not at a marsh. (1) · Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) · Each mounted
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) · This minion is strength +1 for each
At the start of your maneuver phase, you may play a minion stacked on a
While you can spot another
'''Archer.''' (1) ·
'''Damage +1'''.
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
'''Damage +1'''.
While you can spot a weather condition, this minion is strength +3. (1) ·
'''Damage +1.'''
When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) ·
'''Damage +1.'''
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Tentacle.'''
When you play this minion, you may play a tentacle from your draw deck.
This minion may not bear possessions and is discarded if not at a marsh. (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
If the fellowship has moved more than once this turn, this minion is strength +3. (1) ·
Nazgûl are not roaming.
The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground. (1) ·
This minion is strength +1 for each card in the Free Peoples player's hand. (1) ·
This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession.
At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand. (1) ·
When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition. (1) ·
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand. (1) ·
While at an underground site, this minion is strength +2.
While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1. (1) ·
While bearing a Goblin Spear, this minion is '''damage +2.''' (1) ·
While this minion is at an underground site, it cannot take wounds. (1)
"March to Helms Deep! Leave none alive!" (1) ·
Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them. (1) ·
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies. (1) ·
Saruman uses the enemy's strength to his own advantage. (1) ·
Skittering along the walls of Moria, Goblins attack without warning. (1) ·
The ancient enmity between Goblins and Dwarves burns brightly still. (1) ·
The crude arrows of the Goblins served notice of the dangers of Moria. (1) ·
The fury of the Eastern warriors grows in battle. (1) ·
The kingdoms of Harad fight countless wars and train thousands of warriors. (1) ·
They did not halt until they were out of bowshot from the walls. (1) ·
They formed the cavalry of the Orc legions. (1) ·
Vile servants of Sauron marched to their master. (1) ·
“...orc-speech sounded at all times full of hate and anger....” (1) ·
“...with the speed of a striking snake, he charged into the Company and thrust with his spear....” (1) ·
“Its fingered end had hold of Frodo's foot, and was dragging him into the water.” (1) ·
“One or two gave Frodo a blank look and departed muttering among themselves.” (1) ·
“There was a crash on the door, followed by crash after crash... How many there were the Company could not count.” (1) ·
“They come to destroy its people.” (1) ·
“‘...as for Ferny, he would sell anything to anybody; or make mischief for amusement.'” (1) ·
“‘There is always a smoke rising from Isengard these days.'” (1)
Showing below up to 20 results in range #1 to #20.