Drilldown: CardReleases

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CardReleases > Subtypes: Uruk-hai & Strength: 1-6 & Vitality: 2

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Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) · Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish. (1) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (1) · Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (1) · Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (1) · Damage +1. While you can spot an exhausted companion, this minion is strength +3. (1) · Fierce. During a fierce skirmish involving this minion, it gains hunter 4. (1) · Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) · Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot. (1) · Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) · Hunter 6 (While skirmishing a non-hunter character, this character is strength +6.) (1) · Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (1)
TaggedGameText:
Archer.
Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1)
· Damage +1. Hunter 4. (While skirmishing a non-hunter character, this character is strength +4.)
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1)
· Damage +1.
While an ally is in the dead pile, this minion is strength +3 and fierce. (1)
· Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each urukhai minion not assigned to a skirmish. (1) · Damage +1. While you can spot an exhausted companion, this minion is strength +3. (1) · Damage +1.
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (1)
· Damage +1.
When you play this minion, you may place an isengard token on a machine. (1)
· Fierce. Hunter 1.(While skirmishing a non-hunter character, this character is strength +1.)
Searching Uruk is strength +1 for each other urukhai hunter you can spot. (1)
· Fierce.
During a fierce skirmish involving this minion, he gains hunter 4. (1)
· Fierce.
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1)
· Hunter 6. (While skirmishing a non-hunter character, this character is strength +6.) (1) · Tracker. Fierce.
While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (1)
FormattedGameText:
'''Archer.''' '''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) · '''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)'' Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) · '''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (1) · '''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (1) · '''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce'''. (1) · '''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish. (1) · '''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (1) · '''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)'' Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot. (1) · '''Fierce.''' During a fierce skirmish involving this minion, he gains '''hunter 4'''. (1) · '''Fierce.''' Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) · '''Hunter 6.''' ''(While skirmishing a non-hunter character, this character is strength +6.)'' (1) · '''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.''' (1)
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