Drilldown: CardReleases

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CardReleases > Subset: S & Subtypes : Dwarf or Response or None & Strength: 4-5 & SiteNumMod: None

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None (2) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) · For each [DWARVEN] tale you can spot, Gloin is strength +1 (limit +4). (1) · Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (1) · Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (1) · Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · Regroup: Discard Gollum to exert a companion or ally. (1) · Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) · Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-Bound companion). (1) · Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) · Skirmish: If Uri is damage +X, exert him to make him strength +X. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot a Dwarf. (1) · To play, spot a Dwarf. While skirmishing an Orc, Farin is strength +2. (1) · To play, spot a Dwarf. While skirmishing an Uruk-hai, Fror is strength +3. (1) · While a card titled Deagol is removed from the game, Gollum is strength +2 and fierce. Shadow: Remove a card titled Deagol in your discard pile from the game to play this minion from your discard pile. (1) · While Farin is at a battleground or underground site, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
TaggedGameText:
None (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (1)
· Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · Regroup: Discard Gollum to exert a companion or ally. (1) · Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1. Skirmish: Remove a burden to add twilight2. Regroup: Remove a burden to add twilight3.
Regroup: Exert Gollum twice to wound the Ring-bearer. (1)
· Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) · Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) · Skirmish: If Úri is damage +X, exert him to make him strength +X. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2)
· For each dwarven tale you can spot, Glóin is strength +1 (limit +4). (1) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (1) · Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1)
· If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot a Dwarf. (1) · To play, spot a Dwarf.
While skirmishing an Orc, Farin is strength +2. (1)
· To play, spot a Dwarf.
While skirmishing an Uruk-hai, Frór is strength +3. (1)
· While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
· While Farin is at a battleground or underground site, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
FormattedGameText:
None (2) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Gollum twice to make another minion strength +2. (1) · '''Maneuver:''' Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase. (1) · '''Regroup:''' Discard Gollum to exert a companion or ally. (1) · '''Shadow:''' Exert Gollum twice to exert the Ring-bearer. '''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) · '''Skirmish:''' Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) · '''Skirmish:''' Exert Gollum twice or remove a threat to make him strength +2. (1) · '''Skirmish:''' If Úri is damage +X, exert him to make him strength +X. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. '''Skirmish:''' If the fellowship is at a river, exert Goldberry to make a companion strength +1. (2) · For each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] tale you can spot, Glóin is strength +1 (limit +4). (1) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (1) · Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot a Dwarf. While skirmishing an Uruk-hai, Frór is strength +3. (1) · To play, spot a Dwarf. While skirmishing an Orc, Farin is strength +2. (1) · To play, spot a Dwarf. (1) · While a card titled Déagol is removed from the game, Gollum is strength +2 and '''fierce'''. '''Shadow:''' Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1) · While Farin is at a battleground or underground site, he gains '''muster'''. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
Lore:
None (4) · "'...my pretty lady is, River-woman's daughter, Slender as the willow-wand, clearer than the water.'" (1) · A blacksmith by trade, Thrarin puts down his hammer and takes up his axe to fight when the need arises. (1) · Among the envoys sent to represent the Dwarves of Erebor at the Council of Elrond was Farin, a young but wise Dwarf, and a fierce foe in battle. (1) · Dwarves from Dáin's people are stout companions, trustworthy and loyal. (1) · “...swiftly but warily, creeping on behind, a slinking shadow among the stones.” (1) · “...the Dwarves had the victory through their strength, and their matchless weapons, and the fire of their anger, as they hunted for Azog in every den under mountain.” (1) · “If we make no answer, the Enemy may move Men of his rule to assail King Brand, and Dáin also.'” (1) · “It appeared that amid the splendour of their works of hand the hearts of the Dwarves of the Lonely Mountain were troubled.” (1) · “Of that deadly gleam and of the dark eyeholes Frodo and Sam were always conscious.” (1) · “‘...we won't let you go, either. You're full of wickedness and mischief, Gollum.'” (1) · “‘But if we was master, then we could help ourselfs, yes...'” (1) · “‘But what then would happen, if the Ruling Ring were destroyed, as you counsel?'” (1) · “‘Let Her deal with them... she must eat. All She gets is filthy Orcses.'” (1) · “‘Must take it. The Wraiths are searching. Must take it.'” (1) · “‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (1) · “‘Slender as the willow-wand, clearer than the water.'” (1) · “‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (1) · “‘When they come to the bridge they will see us. Come away! Climb, climb!'” (1)
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