Drilldown: CardReleases

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CardReleases > Subtitle: None & Strength: 10-30 & SiteNum: 6

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Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) · Damage +1. Fierce. To play, spot a [SAURON] minion. This minion is strength +1 for each possession you can spot. (1) · Each roaming [SAURON] minion is damage +1. (1) · Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand. (1) · Enduring. For each wound on this minion, it is strength +2. (1) · Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1. (2) · Fierce. While you can spot a Troll, this minion's twilight cost is -4. Skirmish: Discard a [SAURON] card from hand to make this minion strength +1. (1) · For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1. (1) · Maneuver: Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture. (1) · Maneuver: Exert Tower Assassin to wound an ally. (1) · Response: If this minion wins a skirmish, remove (2) to make the Free Peoples player discard a card at random from hand. (1) · Shadow: Discard a [SAURON] Orc to add a threat. Skirmish: Remove a threat to make Army of Udun strength +1. Regroup: Discard Army of Udun and X other [SAURON] Orcs to add X threats. (1) · Shadow: Exert this minion to draw X cards and add (X), where X is the number of Free Peoples cultures you spot over 2. (1) · Skirmish: Discard your [SAURON] condition to make a character skirmishing this minion strength -1. (1) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (1) · Skirmish: Exert this minion to wound a character it is skirmishing. (1) · Skirmish: Spot 6 companions and exert this minion to make another [SAURON] Orc strength +6. (1) · To play, spot a [SAURON] minion. Shadow: Remove 2 threats to discard a condition. (1) · To play, spot a [SAURON] Orc. Menace - When you play this minion, make it strength +10. (1) · Tracker. The site number of each [SAURON] Orc is -1. If you have initiative when you play this minion, you may spot another [SAURON] Orc to draw 2 cards. (1) · Tracker. The site number of each [SAURON] Orc is -3. Maneuver: Exert Orc Patrol twice and spot another [SAURON] Orc to discard a condition. (1) · When you play Host of Udun, you may remove X threats to make its twilight cost -X. (1) · While you can spot 3 other [SAURON] Orcs, this minion is strength +5. (1)
TaggedGameText:
Archer.
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1)
· Damage +1. Fierce. To play, spot a sauron minion.
This minion is strength +1 for each possession you can spot. (1)
· Enduring.
For each wound on this minion, it is strength +2. (1)
· Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other sauron minion you can spot, this minion is strength +1. (2) · Fierce. While you can spot a Troll, this minion’s twilight cost is –4. Skirmish: Discard a sauron card from hand to make this minion strength +1. (1) · Maneuver: Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture. (1) · Maneuver: Exert Tower Assassin to wound an ally. (1) · Response: If this minion wins a skirmish, remove twilight2 to make the Free Peoples player discard a card at random from hand. (1) · Shadow: Discard a sauron Orc to add a threat.
Skirmish: Remove a threat to make Army of Udûn strength +1.
Regroup: Discard Army of Udûn and X other sauron Orcs to add X threats. (1)
· Shadow: Exert this minion to draw X cards and add twilightX, where X is the number of Free Peoples cultures you spot over 2. (1) · Skirmish: Discard your sauron condition to make a character skirmishing this minion strength -1. (1) · Skirmish: Exert this minion and spot another sauron minion and to add a threat. (1) · Skirmish: Exert this minion to wound a character it is skirmishing. (1) · Skirmish: Spot 6 companions and exert this minion to make another sauron Orc strength +6. (1) · Tracker.
The site number of each sauron Orc is –1.
If you have initiative when you play this minion, you may spot another sauron Orc to draw 2 cards. (1)
· Tracker.
The site number of each sauron Orc is -3.
Maneuver: Exert Orc Patrol twice and spot another sauron Orc to discard a condition. (1)
· Each roaming sauron minion is damage +1. (1) · Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand. (1) · For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1. (1) · To play, spot a sauron minion.
Shadow: Remove 2 threats to discard a condition. (1)
· To play, spot a sauron Orc.
Menace - When you play this minion make it strength +10. (1)
· When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1) · While you can spot 3 other sauron Orcs, this minion is strength +5. (1)
FormattedGameText:
'''Archer.''' If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) · '''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion. This minion is strength +1 for each possession you can spot. (1) · '''Enduring.''' For each wound on this minion, it is strength +2. (1) · '''Fierce.''' While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you can spot, this minion is strength +1. (2) · '''Fierce.''' While you can spot a Troll, this minion’s twilight cost is –4. '''Skirmish:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] card from hand to make this minion strength +1. (1) · '''Maneuver:''' Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture. (1) · '''Maneuver:''' Exert Tower Assassin to wound an ally. (1) · '''Response:''' If this minion wins a skirmish, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the Free Peoples player discard a card at random from hand. (1) · '''Shadow:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to add a threat. '''Skirmish:''' Remove a threat to make Army of Udûn strength +1. '''Regroup:''' Discard Army of Udûn and X other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add X threats. (1) · '''Shadow:''' Exert this minion to draw X cards and add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the number of Free Peoples cultures you spot over 2. (1) · '''Skirmish:''' Discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to make a character skirmishing this minion strength -1. (1) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (1) · '''Skirmish:''' Exert this minion to wound a character it is skirmishing. (1) · '''Skirmish:''' Spot 6 companions and exert this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +6. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3. '''Maneuver:''' Exert Orc Patrol twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to discard a condition. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. If you have initiative when you play this minion, you may spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to draw 2 cards. (1) · Each roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion is '''damage +1.''' (1) · Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand. (1) · For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1. (1) · To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion. '''Shadow:''' Remove 2 threats to discard a condition. (1) · To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Menace -''' When you play this minion make it strength +10. (1) · When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1) · While you can spot 3 other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs, this minion is strength +5. (1)
Lore:
None (4) · "... long-armed crook-legged Orcs. They had a red eye painted on their shields." (1) · A Ring of Power would not stop the blade of an assassin lying in wait. (1) · Far more Orcs has Sauron bred in the pits under Barad-dûr than Saruman could ever imagine. (1) · Sauron has countless armies of Orcs at his disposal. (1) · Sauron shows favour to those in his dungeons with the ambition to squeeze the information he needs from those caught spying out his borders. (1) · Sauron's Orcs ranged far and wide, searching for Baggins and the Ring. (1) · The foe who gave him his scar soon after gave him the adornment for his helm. (1) · Weapons of the West are often powerless against the threat of Sauron. (1) · “...he watched the enemy come charging to the assault.” (1) · “...their bodies were cast aside... and others took their place.” (1) · “...these fell creatures would bite the throats of those that they threw down.” (1) · “All about the hills the hosts of Mordor raged.” (1) · “Now the watch-towers, which had fallen into decay, were repaired, and filled with arms, and garrisoned with ceaseless vigilance.” (1) · “The Captains of the West were foundering in a gathering sea.” (1) · “The plain was dark with their marching companies....” (1) · “This was Cirith Gorgor, the Haunted Pass, the entrance to the land of the Enemy.” (1) · “‘...Trolls are only counterfeits, made by the Enemy in the Great Darkness, in mockery of Ents....'” (1) · “‘...what the plague did you bring us here for?'” (1) · “‘There was war, and the land was laid waste....'” (1) · “‘You've spoken more than enough, Uglúk,' sneered the evil voice. ‘I wonder how they would like it in Lugbúrz.'” (1)
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