Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
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- Rarities (34)
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LOTR-EN00W012.0 (1) ·
LOTR-EN01S240.0 (1) ·
LOTR-EN01S272.0 (1) ·
LOTR-EN01S280.0 (1) ·
LOTR-EN02S093.0 (1) ·
LOTR-EN03S096.0 (1) ·
LOTR-EN03S100.0 (1) ·
LOTR-EN05S107.0 (1) ·
LOTR-EN06S101.0 (1) ·
LOTR-EN06S103.0 (1) ·
LOTR-EN06S104.0 (1) ·
LOTR-EN06S106.0 (1) ·
LOTR-EN06S128.0 (1) ·
LOTR-EN07S264.0 (1) ·
LOTR-EN07S282.0 (1) ·
LOTR-EN07S289.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN07S295.0 (1) ·
LOTR-EN07S301.0 (1) ·
LOTR-EN07S306.0 (1) ·
LOTR-EN10S075.0 (1) ·
LOTR-EN10S094.0 (1) ·
LOTR-EN10S095.0 (1) ·
LOTR-EN10S101.0 (1)
LOTR-EN00W012.0 (1) ·
LOTR-EN01S240.0 (1) ·
LOTR-EN01S272.0 (1) ·
LOTR-EN01S280.0 (1) ·
LOTR-EN02S093.0 (1) ·
LOTR-EN03S096.0 (1) ·
LOTR-EN03S100.0 (1) ·
LOTR-EN05S107.0 (1) ·
LOTR-EN06S101.0 (1) ·
LOTR-EN06S103.0 (1) ·
LOTR-EN06S104.0 (1) ·
LOTR-EN06S106.0 (1) ·
LOTR-EN06S128.0 (1) ·
LOTR-EN07S264.0 (1) ·
LOTR-EN07S282.0 (1) ·
LOTR-EN07S289.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN07S295.0 (1) ·
LOTR-EN07S301.0 (1) ·
LOTR-EN07S306.0 (1) ·
LOTR-EN10S075.0 (1) ·
LOTR-EN10S094.0 (1) ·
LOTR-EN10S095.0 (1) ·
LOTR-EN10S101.0 (1)
Advance Captain (1) ·
Army of Sauron (1) ·
Army of Udûn (1) ·
Band of the Eye (1) ·
Gate Picket (1) ·
Gate Troll (2) ·
Host of Udûn (1) ·
Mordor Savage (1) ·
Orc Archer Troop (1) ·
Orc Assault Band (1) ·
Orc Insurgent (1) ·
Orc Marauder (1) ·
Orc Patrol (1) ·
Orc Pillager (1) ·
Orc Ravager (1) ·
Orc Seeker (1) ·
Orc Slaughterer (1) ·
Orc Veteran (1) ·
Orc War Band (1) ·
Tower Assassin (1) ·
Tower Lieutenant (1) ·
Troll of Cirith Gorgor (1) ·
Troll of Udûn (1)
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
Damage +1. Fierce. To play, spot a [SAURON] minion. This minion is strength +1 for each possession you can spot. (1) ·
Each roaming [SAURON] minion is damage +1. (1) ·
Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand. (1) ·
Enduring. For each wound on this minion, it is strength +2. (1) ·
Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1. (2) ·
Fierce. While you can spot a Troll, this minion's twilight cost is -4. Skirmish: Discard a [SAURON] card from hand to make this minion strength +1. (1) ·
For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1. (1) ·
Maneuver: Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture. (1) ·
Maneuver: Exert Tower Assassin to wound an ally. (1) ·
Response: If this minion wins a skirmish, remove (2) to make the Free Peoples player discard a card at random from hand. (1) ·
Shadow: Discard a [SAURON] Orc to add a threat. Skirmish: Remove a threat to make Army of Udun strength +1. Regroup: Discard Army of Udun and X other [SAURON] Orcs to add X threats. (1) ·
Shadow: Exert this minion to draw X cards and add (X), where X is the number of Free Peoples cultures you spot over 2. (1) ·
Skirmish: Discard your [SAURON] condition to make a character skirmishing this minion strength -1. (1) ·
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (1) ·
Skirmish: Exert this minion to wound a character it is skirmishing. (1) ·
Skirmish: Spot 6 companions and exert this minion to make another [SAURON] Orc strength +6. (1) ·
To play, spot a [SAURON] minion. Shadow: Remove 2 threats to discard a condition. (1) ·
To play, spot a [SAURON] Orc. Menace - When you play this minion, make it strength +10. (1) ·
Tracker. The site number of each [SAURON] Orc is -1. If you have initiative when you play this minion, you may spot another [SAURON] Orc to draw 2 cards. (1) ·
Tracker. The site number of each [SAURON] Orc is -3. Maneuver: Exert Orc Patrol twice and spot another [SAURON] Orc to discard a condition. (1) ·
When you play Host of Udun, you may remove X threats to make its twilight cost -X. (1) ·
While you can spot 3 other [SAURON] Orcs, this minion is strength +5. (1)
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
This minion is strength +1 for each possession you can spot. (1) ·
For each wound on this minion, it is strength +2. (1) ·
The site number of each
If you have initiative when you play this minion, you may spot another
The site number of each
'''Archer.'''
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion.
This minion is strength +1 for each possession you can spot. (1) ·
'''Enduring.'''
For each wound on this minion, it is strength +2. (1) ·
'''Fierce.''' While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you can spot, this minion is strength +1. (2) ·
'''Fierce.''' While you can spot a Troll, this minion’s twilight cost is –4. '''Skirmish:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] card from hand to make this minion strength +1. (1) ·
'''Maneuver:''' Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture. (1) ·
'''Maneuver:''' Exert Tower Assassin to wound an ally. (1) ·
'''Response:''' If this minion wins a skirmish, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the Free Peoples player discard a card at random from hand. (1) ·
'''Shadow:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to add a threat.
'''Skirmish:''' Remove a threat to make Army of Udûn strength +1.
'''Regroup:''' Discard Army of Udûn and X other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add X threats. (1) ·
'''Shadow:''' Exert this minion to draw X cards and add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the number of Free Peoples cultures you spot over 2. (1) ·
'''Skirmish:''' Discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to make a character skirmishing this minion strength -1. (1) ·
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (1) ·
'''Skirmish:''' Exert this minion to wound a character it is skirmishing. (1) ·
'''Skirmish:''' Spot 6 companions and exert this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +6. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3.
'''Maneuver:''' Exert Orc Patrol twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to discard a condition. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1.
If you have initiative when you play this minion, you may spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to draw 2 cards. (1) ·
Each roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion is '''damage +1.''' (1) ·
Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand. (1) ·
For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1. (1) ·
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion.
'''Shadow:''' Remove 2 threats to discard a condition. (1) ·
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc.
'''Menace -''' When you play this minion make it strength +10. (1) ·
When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1) ·
While you can spot 3 other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs, this minion is strength +5. (1)
None (4) ·
"... long-armed crook-legged Orcs. They had a red eye painted on their shields." (1) ·
A Ring of Power would not stop the blade of an assassin lying in wait. (1) ·
Far more Orcs has Sauron bred in the pits under Barad-dûr than Saruman could ever imagine. (1) ·
Sauron has countless armies of Orcs at his disposal. (1) ·
Sauron shows favour to those in his dungeons with the ambition to squeeze the information he needs from those caught spying out his borders. (1) ·
Sauron's Orcs ranged far and wide, searching for Baggins and the Ring. (1) ·
The foe who gave him his scar soon after gave him the adornment for his helm. (1) ·
Weapons of the West are often powerless against the threat of Sauron. (1) ·
“...he watched the enemy come charging to the assault.” (1) ·
“...their bodies were cast aside... and others took their place.” (1) ·
“...these fell creatures would bite the throats of those that they threw down.” (1) ·
“All about the hills the hosts of Mordor raged.” (1) ·
“Now the watch-towers, which had fallen into decay, were repaired, and filled with arms, and garrisoned with ceaseless vigilance.” (1) ·
“The Captains of the West were foundering in a gathering sea.” (1) ·
“The plain was dark with their marching companies....” (1) ·
“This was Cirith Gorgor, the Haunted Pass, the entrance to the land of the Enemy.” (1) ·
“‘...Trolls are only counterfeits, made by the Enemy in the Great Darkness, in mockery of Ents....'” (1) ·
“‘...what the plague did you bring us here for?'” (1) ·
“‘There was war, and the land was laid waste....'” (1) ·
“‘You've spoken more than enough, Uglúk,' sneered the evil voice. ‘I wonder how they would like it in Lugbúrz.'” (1)
Showing below up to 24 results in range #1 to #24.