Drilldown: CardReleases

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CardReleases > TwilightCost: 2-3 & Strength: 9-10 & Vitality: 3-4 & SiteNum: 5-9

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None (1) · Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Each roaming [SAURON] minion is damage +1. (1) · Each roaming [SAURON] minion is fierce. (1) · Each time a [SAURON] Orc overwhelms a companion, add 3 burdens. (1) · Each [SAURON] Orc bearing a possession cannot take wounds (except during skirmish phases). (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · For each other [SAURON] Orc you can spot, Morgul Warden is strength +1. (1) · Maneuver: Exert The Mouth of Sauron to play a [MEN] condition or [MEN] possession from your draw deck. (2) · Maneuver: Exert this minion and discard your [SAURON] condition to make the Free Peoples player discard the top 2 cards from his or her draw deck. (1) · Maneuver: Exert this minion twice and spot another [SAURON] minion to discard a condition. (1) · Maneuver: Remove (3) to exert a Hobbit (except the Ring-bearer). (1) · Regroup: Spot a [SAURON] condition and exert this minion to take control of a site. (1) · Response: If a companion is overwhelmed during a skirmish involving a [SAURON] Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned). (1) · Shadow: If you cannot spot another minion and there are 3 or fewer twilight tokens, add (3) (or (5) if this minion is roaming). (1) · Shadow: Remove (3) and spot 3 [SAURON] Orcs to draw a card. (1) · Shadow: Spot 4 Free Peoples cultures and exert another [SAURON] minion twice to add (3) and draw a card. (1) · Skirmish: Discard a card from hand to make a companion skirmishing this minion strength -1 for each other [SAURON] Orc you spot (limit -3). (1) · Skirmish: Discard this minion to make another [SAURON] Orc strength +4. (1) · Skirmish: Exert 3 [SAURON] Orcs to add 3 threats. When this minion is discarded, remove 3 threats. (1) · Skirmish: Exert this minion to make a roaming [SAURON] minion strength +3. (1) · Skirmish: Remove 3 threats to make a [SAURON] minion strength +8. (1) · Tracker. The site number of each [SAURON] Orc is -3. Skirmish: Discard another [SAURON] Orc and exert Orc Cutthroat to wound a companion he is skirmishing. (1) · When you play this minion, you may make the Free Peoples player discard a card at random from hand. (1) · When you play this minion, you may spot a [SAURON] condition to draw a card for each site you control (limit 3). (1) · While this minion bears a weapon, he is strength +2. (1) · While you can spot 6 companions and another [SAURON] Orc, this minion is strength +9 and fierce. (1)
TaggedGameText:
None (1) · Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2) · Maneuver: Exert The Mouth of Sauron to play a men condition or men possession from your draw deck. (2) · Maneuver: Exert this minion and discard your sauron condition to make the Free Peoples player discard the top 2 cards from his or her draw deck. (1) · Maneuver: Exert this minion twice and spot another sauron minion to discard a condition. (1) · Maneuver: Remove twilight3 to exert a Hobbit (except the Ring-bearer). (1) · Regroup: Spot a sauron condition and exert this minion to take control of a site. (1) · Response: If a companion is overwhelmed during a skirmish involving a sauron Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned). (1) · Shadow: If you cannot spot another minion and there are 3 or fewer twilight tokens, add twilight3 (or twilight5if this minion is roaming). (1) · Shadow: Remove twilight3 and spot 3 sauron Orcs to draw a card. (1) · Shadow: Spot 4 Free Peoples cultures and exert another sauron minion twice to add twilight3 and draw a card. (1) · Skirmish: Discard a card from your hand to make a companion skirmishing this minion strength –1 for each other sauron Orc you spot (limit –3). (1) · Skirmish: Discard this minion to make another sauron Orc strength +4. (1) · Skirmish: Exert 3 sauron Orcs to add 3 threats.
When this minion is discarded, remove 3 threats. (1)
· Skirmish: exert this minion to make a roaming sauron minion strength +3. (1) · Skirmish: Remove 3 threats to make a sauronminion strength +8. (1) · Tracker.
The site number of each sauron Orc is -3.
Skirmish: Discard another sauron Orc and exert Orc Cutthroat to wound a companion he is skirmishing. (1)
· Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Each sauron Orc bearing a possession cannot take wounds (except during skirmish phases). (1) · Each roaming sauron minion is damage +1. (1) · Each roaming sauron minion is fierce. (1) · Each time a sauron Orc overwhelms a companion, add 3 burdens. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · For each other sauron Orc you can spot, Morgul Warden is strength +1. (1) · When you play this minion, you may make the Free Peoples player discard a card at random from hand. (1) · When you play this minion, you may spot a sauron condition to draw a card for each site you control (limit 3). (1) · While this minion bears a weapon, he is strength +2. (1) · While you can spot 6 companions and another sauron Orc, this minion is strength +9 and fierce. (1)
FormattedGameText:
None (1) · '''Assignment:''' Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2) · '''Maneuver:''' Exert The Mouth of Sauron to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] condition or [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your draw deck. (2) · '''Maneuver:''' Exert this minion and discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to make the Free Peoples player discard the top 2 cards from his or her draw deck. (1) · '''Maneuver:''' Exert this minion twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to discard a condition. (1) · '''Maneuver:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert a Hobbit (except the Ring-bearer). (1) · '''Regroup:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition and exert this minion to take control of a site. (1) · '''Response:''' If a companion is overwhelmed during a skirmish involving a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned). (1) · '''Shadow:''' If you cannot spot another minion and there are 3 or fewer twilight tokens, add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]if this minion is roaming). (1) · '''Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot 3 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to draw a card. (1) · '''Shadow:''' Spot 4 Free Peoples cultures and exert another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion twice to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and draw a card. (1) · '''Skirmish:''' Discard a card from your hand to make a companion skirmishing this minion strength –1 for each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you spot (limit –3). (1) · '''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +4. (1) · '''Skirmish:''' Exert 3 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add 3 threats. When this minion is discarded, remove 3 threats. (1) · '''Skirmish:''' exert this minion to make a roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3. (1) · '''Skirmish:''' Remove 3 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]minion strength +8. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3. '''Skirmish:''' Discard another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc and exert Orc Cutthroat to wound a companion he is skirmishing. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Each roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion is '''damage +1.''' (1) · Each roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion is '''fierce.''' (1) · Each time a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc overwhelms a companion, add 3 burdens. (1) · Each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc bearing a possession cannot take wounds (except during skirmish phases). (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you can spot, Morgul Warden is strength +1. (1) · When you play this minion, you may make the Free Peoples player discard a card at random from hand. (1) · When you play this minion, you may spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to draw a card for each site you control (limit 3). (1) · While this minion bears a weapon, he is strength +2. (1) · While you can spot 6 companions and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, this minion is strength +9 and fierce. (1)
Lore:
None (3) · A few Orc casualties were of no concern to him. (1) · Cruel questioners of Mordor tore the secret from poor Gollum, that Sauron's most prized possession once again was found. (1) · The foe who gave him his scar soon after gave him the adornment for his helm. (1) · The Orcs of Mordor extended the will of Sauron to control the weak Men of the East. (1) · The Orcs of Mordor, heartened by the promise of blood and plunder, are dangerous foes in battle. (1) · With blind devotion, the Orcs of Mordor follow orders issued from the Dark Tower. (1) · “...a braying of horns... shook the very stones and stunned men's ears.” (1) · “...all the hills and rocks about the Morannon were filled with hidden foes....” (1) · “...and the shadowy defile beyond was bored and tunnelled by teeming broods of evil things.” (1) · “...far away from hidden holds and outposts in the hills came answering calls....” (1) · “...he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any orc.” (2) · “...the first assault crashed into them.” (1) · “Drums rolled and fires leaped up.” (1) · “In it there was a single gate of iron, and upon its battlement sentinels paced unceasingly.” (1) · “In vain men shook their fists at the pitiless foes that swarmed before the Gate.” (1) · “North amid the noisome pits lay the first of the great heaps and hills of slag....” (1) · “Orcs were multiplying again in the mountains.” (1) · “Sauron had taken the proffered bait in jaws of steel.” (1) · “The drums rolled and rattled.” (1) · “The onslaught of Mordor broke like a wave on the beleaguered hills....” (1) · “The sun gleamed red....” (1) · “There came a long rolling of great drums like thunder in the mountains....” (1) · “‘Is there anyone in this rout with authority to treat with me?' he asked. ‘Or indeed with wit to understand me?'” (2) · “‘Many evil things there are that your strong walls and bright swords do not stay.'” (1) · “‘The nameless enemy has arisen again....'” (1)
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