Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN32S060.0 (1) ·
LOTR-EN01S155.0 (1) ·
LOTR-EN01S258.0 (1) ·
LOTR-EN01S262.0 (1) ·
LOTR-EN01S266.0 (1) ·
LOTR-EN01S271.0 (1) ·
LOTR-EN02S047.0 (1) ·
LOTR-EN02S089.0 (1) ·
LOTR-EN03S074.0 (1) ·
LOTR-EN03S093.0 (1) ·
LOTR-EN03S094.0 (1) ·
LOTR-EN04S165.0 (1) ·
LOTR-EN04S180.0 (1) ·
LOTR-EN04S183.0 (1) ·
LOTR-EN04S195.0 (1) ·
LOTR-EN05S062.0 (1) ·
LOTR-EN05S097.0 (1) ·
LOTR-EN05S099.0 (1) ·
LOTR-EN05S108.0 (1) ·
LOTR-EN05S109.0 (1) ·
LOTR-EN07S285.0 (1) ·
LOTR-EN07S286.0 (1) ·
LOTR-EN07S291.0 (1) ·
LOTR-EN07S296.0 (1) ·
LOTR-EN07S297.0 (1) ·
LOTR-EN07S298.0 (1) ·
LOTR-EN07S300.0 (1) ·
LOTR-EN08S095.0 (1) ·
LOTR-EN10S078.0 (1) ·
LOTR-EN10S083.0 (1) ·
LOTR-EN11S181.0 (1) ·
LOTR-EN11S197.0 (1) ·
LOTR-EN11S205.0 (1) ·
LOTR-EN15S167.0 (1) ·
LOTR-EN15S169.0 (1) ·
LOTR-EN17S131.0 (1) ·
LOTR-EN17S135.0 (1) ·
LOTR-EN17S136.0 (1)
HDG-EN32S060.0 (1) ·
LOTR-EN01S155.0 (1) ·
LOTR-EN01S258.0 (1) ·
LOTR-EN01S262.0 (1) ·
LOTR-EN01S266.0 (1) ·
LOTR-EN01S271.0 (1) ·
LOTR-EN02S047.0 (1) ·
LOTR-EN02S089.0 (1) ·
LOTR-EN03S074.0 (1) ·
LOTR-EN03S093.0 (1) ·
LOTR-EN03S094.0 (1) ·
LOTR-EN04S165.0 (1) ·
LOTR-EN04S180.0 (1) ·
LOTR-EN04S183.0 (1) ·
LOTR-EN04S195.0 (1) ·
LOTR-EN05S062.0 (1) ·
LOTR-EN05S097.0 (1) ·
LOTR-EN05S099.0 (1) ·
LOTR-EN05S108.0 (1) ·
LOTR-EN05S109.0 (1) ·
LOTR-EN07S285.0 (1) ·
LOTR-EN07S286.0 (1) ·
LOTR-EN07S291.0 (1) ·
LOTR-EN07S296.0 (1) ·
LOTR-EN07S297.0 (1) ·
LOTR-EN07S298.0 (1) ·
LOTR-EN07S300.0 (1) ·
LOTR-EN08S095.0 (1) ·
LOTR-EN10S078.0 (1) ·
LOTR-EN10S083.0 (1) ·
LOTR-EN11S181.0 (1) ·
LOTR-EN11S197.0 (1) ·
LOTR-EN11S205.0 (1) ·
LOTR-EN15S167.0 (1) ·
LOTR-EN15S169.0 (1) ·
LOTR-EN17S131.0 (1) ·
LOTR-EN17S135.0 (1) ·
LOTR-EN17S136.0 (1)
Advance Scout (1) ·
Cirith Ungol Sentinel (1) ·
Determined Uruk (1) ·
Gate Soldier (1) ·
Gate Veteran (1) ·
Gorgoroth Assassin (1) ·
Mordor Defender (1) ·
Mordor Fighter (1) ·
Mordor Trooper (1) ·
Morgul Skulker (1) ·
Morgul Slayer (1) ·
Orc Assassin (1) ·
Orc Brood (1) ·
Orc Butcher (2) ·
Orc Chaser (1) ·
Orc Chieftain (1) ·
Orc Fanatic (1) ·
Orc Pursuer (1) ·
Orc Runner (1) ·
Orc Scout (1) ·
Orc Soldier (1) ·
Orthanc Warrior (1) ·
Overpowering Uruk (1) ·
Pursuing Uruk (1) ·
Seeking Uruk (1) ·
Uruk Besieger (1) ·
Uruk Crossbowman (1) ·
Uruk Raider (1) ·
Uruk Sapper (1) ·
Uruk Scout (1) ·
Uruk Seeker (1) ·
Uruk Spy (1) ·
Vigilant Uruk (1) ·
White Hand Slayer (1) ·
White Hand Veteran (1) ·
White Hand Warrior (1) ·
Wicked Spider (1)
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Besieger. Assignment: Spot a [SAURON] engine or a site you control to assign this minion to an unbound companion. (1) ·
Damage +1. (1) ·
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish. (1) ·
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) ·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (1) ·
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile. (1) ·
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (1) ·
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (1) ·
Fierce. During a fierce skirmish involving this minion, it gains hunter 4. (1) ·
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
For each [SAURON] condition you can spot, this minion is strength +1. (2) ·
Regroup: Exert this minion to wound a companion (except the Ring-bearer). (1) ·
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way. (1) ·
Shadow: Exert or discard this minion to make each [SAURON] minion you spot roaming until the regroup phase. (1) ·
Skirmish: Discard 3 cards from hand to make this minion strength +3. (1) ·
Skirmish: Discard this minion to make another [SAURON] Orc strength +3. (1) ·
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (1) ·
Skirmish: Exert this minion to wound a character he is skirmishing. (1) ·
Skirmish: Remove 2 threats to make a [SAURON] Orc strength +6. (1) ·
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card. (1) ·
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) ·
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (1) ·
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Assignment: Spot 2 Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1) ·
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event. (1) ·
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion you may exert him and discard 2 cards from hand to draw a card. (1) ·
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion, you may exert him and remove (2) to draw a card. (1) ·
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +6. (1) ·
When you play a weapon on this minion, add (2) (limit once per turn). (1) ·
When you play a [SAURON] condition, you may exert this minion and remove (2) to draw a card. (1) ·
When you play this minion, you may exert him and spot 6 companions to draw a card. (1) ·
When you play this minion, you may shuffle up to 2 [WRAITH] cards from your discard pile into your draw deck. (1) ·
While you can spot a threat and another [SAURON] Orc, the Shadow has initiative, regardless of the Free Peoples player's hand. (1)
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
While an ally is in the dead pile, this minion is strength +3 and
When you play this minion, if you control a site, you may take an
When you play this minion, you may place an
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
During a fierce skirmish involving this minion, he gains
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
The roaming penalty for each
The site number of each
While you have initiative, this minion is strength +6. (1) ·
The roaming penalty for each
While skirmishing a character bearing a search card, this minion is strength +2 and
The site number of each
When you play this minion, you may exert him and discard 2 cards from hand to draw a card. (1) ·
The site number of each
When you play this minion, you may exert him and remove
Each time a companion exerts, you may draw a card. (1) · When you play a
'''Archer.'''
'''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Besieger.'''
'''Assignment:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine or site you control to assign this minion to an unbound companion. (1) ·
'''Damage +1. ''' (1) ·
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)''
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
'''Damage +1.'''
'''Regroup:''' Stack this minion on a site you control.
'''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (1) ·
'''Damage +1.'''
When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile. (1) ·
'''Damage +1.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (1) ·
'''Damage +1.'''
While an ally is in the dead pile, this minion is strength +3 and '''fierce'''. (1) ·
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish. (1) ·
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) ·
'''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot. (1) ·
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
'''Fierce.'''
During a fierce skirmish involving this minion, he gains '''hunter 4'''. (1) ·
'''Fierce.'''
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
'''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (1) ·
'''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way. (1) ·
'''Shadow:''' Exert or discard this minion to make each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you spot roaming until the regroup phase. (1) ·
'''Skirmish:''' Discard 3 cards from hand to make this minion strength +3. (1) ·
'''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +3. (1) ·
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (1) ·
'''Skirmish:''' Exert this minion to wound a character he is skirmishing. (1) ·
'''Skirmish:''' Remove 2 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]Orc strength +6. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1.
When you play this minion, you may exert him and discard 2 cards from hand to draw a card. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1.
When you play this minion, you may exert him and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card. (1) ·
'''Tracker.'''
The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1.
'''Assignment:''' Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1.
While you have initiative, this minion is strength +6. (1) ·
'''Tracker.''' '''Damage +1.'''
The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1.
'''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) ·
'''Tracker.''' '''Fierce.'''
While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.''' (1) ·
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1.
'''Response:''' If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) ·
To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
Each time a companion exerts, you may draw a card. (1) ·
When you play a weapon on this minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) ·
When you play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition, you may exert this minion and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card. (1) ·
When you play this minion, you may exert him and spot 6 companions to draw a card. (1) ·
When you play this minion, you may shuffle up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] cards from your discard pile into your draw deck. (1) ·
While you can spot a threat and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand. (1)
None (3) ·
"'...and there has been war between us for many months.'" (1) ·
"Leave none alive!" (1) ·
"To War!" (1) ·
A wary eye on the mission could undo the quest. (1) ·
As their prey grows tired, the Uruks gain the advantage. (1) ·
Bearing cruel weapons, Orcs go forth from Mordor to serve the Eye. (1) ·
Both the weapon and its wielder were foul creations of Saruman. (1) ·
Forward Uruk troops caught the fellowship unaware. (1) ·
Fresh troops awaited to attack any weakness. (1) ·
Orc chieftains are the most cruel of a heartless race. Both strength and malice are needed to lead such followers. (1) ·
Sly servants of the Ringwraiths of Morgul Vale, Morgul Orcs are alert to the desires of their masters. (1) ·
Some of the Uruks watch for stragglers and make certain they don't escape alive. (1) ·
The destruction of the Hornburg fortifications was the task of Saruman's engineer troops. (1) ·
The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor. (1) ·
There is no safety where Saruman's emblem is shown. (1) ·
They make short work of the weak. (1) ·
“...a host of orcs lurked, ready at a signal to issue forth like black ants going to war.” (1) ·
“...and then all hope was quenched.” (1) ·
“...far away he saw fires spring up....” (1) ·
“...the day-guards, evil-eyed and fell, were marching to their posts.” (1) ·
“...the vomit of the maggot-folk of Mordor.” (1) ·
“...they could endure the Sun, so long as the will of Sauron held sway over them.” (1) ·
“...towards Mordor where the first bitter assault would come....” (1) ·
“The lines of fire became flowing torrents, file upon file of Orcs bearing flames....” (1) ·
“The men of the West were trapped....” (1) ·
“‘...why not kill them now? They're a cursed nuisance, and we're in a hurry.'” (1) ·
“‘And yet we see that Sauron can torture and destroy the very hills.'” (2) ·
“‘Any trespasser found by the guard is to be held at the tower.'” (1) ·
“‘I wish to kill, and then go back north.'” (1) ·
“‘No crying out, no trying to escape.'” (1) ·
“‘Orc!...Not very near, and yet too near, it seems.'” (1) ·
“‘Rest while you can! We'll find a use for your legs before long.'” (1) ·
“‘Sauron was diminished, but not destroyed. His Ring was lost but not unmade.'” (1) ·
“‘There's no time to kill them properly.... No time for play on this trip.'” (1)
Showing below up to 38 results in range #1 to #38.
D
- Data:Advance Scout (10U78)/Data
- Data:Cirith Ungol Sentinel (10U83)/Data
- Data:Determined Uruk (11R181)/Data
- Data:Gate Soldier (5C97)/Data
- Data:Gate Veteran (5C99)/Data
- Data:Gorgoroth Assassin (8R95)/Data
- Data:Mordor Defender (7C285)/Data
- Data:Mordor Fighter (7R286)/Data
- Data:Mordor Trooper (7C291)/Data
- Data:Morgul Skulker (1U258)/Data
- Data:Morgul Slayer (3R93)/Data
- Data:Orc Assassin (1U262)/Data
- Data:Orc Brood (7C296)/Data
- Data:Orc Butcher (3C94)/Data
- Data:Orc Butcher (7C297)/Data
- Data:Orc Chaser (7C298)/Data
- Data:Orc Chieftain (1C266)/Data
- Data:Orc Fanatic (7C300)/Data
- Data:Orc Pursuer (5C108)/Data
- Data:Orc Runner (5C109)/Data
- Data:Orc Scout (2C89)/Data
- Data:Orc Soldier (1C271)/Data
- Data:Orthanc Warrior (4C165)/Data
- Data:Overpowering Uruk (11U197)/Data
- Data:Pursuing Uruk (15C167)/Data
- Data:Seeking Uruk (15C169)/Data
- Data:Uruk Besieger (4C180)/Data
- Data:Uruk Crossbowman (4C183)/Data
- Data:Uruk Raider (3C74)/Data
- Data:Uruk Sapper (5C62)/Data
- Data:Uruk Scout (2C47)/Data
- Data:Uruk Seeker (4C195)/Data
- Data:Uruk Spy (1R155)/Data
- Data:Vigilant Uruk (11R205)/Data
- Data:White Hand Slayer (17C131)/Data
- Data:White Hand Veteran (17R135)/Data
- Data:White Hand Warrior (17C136)/Data
- Data:Wicked Spider (32S160)/Data