Drilldown: CardReleases

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CardReleases > Strength: 6-7 & Vitality: 2 & SiteNum: 5-9

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Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) · Besieger. Assignment: Spot a [SAURON] engine or a site you control to assign this minion to an unbound companion. (1) · Damage +1. (1) · Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot. (1) · Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish. (1) · Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (1) · Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile. (1) · Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (1) · Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (1) · Fierce. During a fierce skirmish involving this minion, it gains hunter 4. (1) · Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) · Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) · Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) · Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · For each [SAURON] condition you can spot, this minion is strength +1. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (1) · Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way. (1) · Shadow: Exert or discard this minion to make each [SAURON] minion you spot roaming until the regroup phase. (1) · Skirmish: Discard 3 cards from hand to make this minion strength +3. (1) · Skirmish: Discard this minion to make another [SAURON] Orc strength +3. (1) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (1) · Skirmish: Exert this minion to wound a character he is skirmishing. (1) · Skirmish: Remove 2 threats to make a [SAURON] Orc strength +6. (1) · To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card. (1) · Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) · Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (1) · Tracker. The roaming penalty for each [SAURON] minion you play is -1. Assignment: Spot 2 Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1) · Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event. (1) · Tracker. The site number of each [SAURON] Orc is -1. When you play this minion you may exert him and discard 2 cards from hand to draw a card. (1) · Tracker. The site number of each [SAURON] Orc is -1. When you play this minion, you may exert him and remove (2) to draw a card. (1) · Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +6. (1) · When you play a weapon on this minion, add (2) (limit once per turn). (1) · When you play a [SAURON] condition, you may exert this minion and remove (2) to draw a card. (1) · When you play this minion, you may exert him and spot 6 companions to draw a card. (1) · When you play this minion, you may shuffle up to 2 [WRAITH] cards from your discard pile into your draw deck. (1) · While you can spot a threat and another [SAURON] Orc, the Shadow has initiative, regardless of the Free Peoples player's hand. (1)
TaggedGameText:
Archer.
Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1)
· Besieger.
Assignment: Spot a sauron engine or site you control to assign this minion to an unbound companion. (1)
· Damage +1. (1) · Damage +1. Hunter 4. (While skirmishing a non-hunter character, this character is strength +4.)
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1)
· Damage +1.
While an ally is in the dead pile, this minion is strength +3 and fierce. (1)
· Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each urukhai minion not assigned to a skirmish. (1) · Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) · Damage +1. If you can spot another sauron Uruk-hai, this minion is twilight cost –1 for each possession you can spot. (1) · Damage +1.
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (1)
· Damage +1.
When you play this minion, if you control a site, you may take an urukhai event into hand from your discard pile. (1)
· Damage +1.
When you play this minion, you may place an isengard token on a machine. (1)
· Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1)
· Fierce.
During a fierce skirmish involving this minion, he gains hunter 4. (1)
· Fierce.
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1)
· Regroup: Exert this minion to wound a companion (except the Ring-bearer). (1) · Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each isengard minion you spot. Add a burden for each Shadow card discarded in this way. (1) · Shadow: Exert or discard this minion to make each sauron minion you spot roaming until the regroup phase. (1) · Skirmish: Discard 3 cards from hand to make this minion strength +3. (1) · Skirmish: Discard this minion to make another sauron Orc strength +3. (1) · Skirmish: Exert this minion and spot another sauron minion and to add a threat. (1) · Skirmish: Exert this minion to wound a character he is skirmishing. (1) · Skirmish: Remove 2 threats to make a sauronOrc strength +6. (1) · Tracker.
The roaming penalty for each sauron minion you play is -1.
Assignment: Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1)
· Tracker.
The site number of each sauron Orc is –1.
While you have initiative, this minion is strength +6. (1)
· Tracker. Damage +1.
The roaming penalty for each isengard minion you play is -1.
Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1)
· Tracker. Fierce.
While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (1)
· Tracker. The roaming penalty for each sauron minion you play is -1.
Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event. (1)
· Tracker.
The site number of each sauron Orc is -1.
When you play this minion, you may exert him and discard 2 cards from hand to draw a card. (1)
· Tracker.
The site number of each sauron Orc is -1.
When you play this minion, you may exert him and remove twilight2 to draw a card. (1)
· Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · For each sauron condition you can spot, this minion is strength +1. (2) · To play, spot a urukhai minion.
Each time a companion exerts, you may draw a card. (1)
· When you play a sauron condition, you may exert this minion and remove twilight2 to draw a card. (1) · When you play a weapon on this minion, add twilight2 (limit once per turn). (1) · When you play this minion, you may exert him and spot 6 companions to draw a card. (1) · When you play this minion, you may shuffle up to 2 wraith cards from your discard pile into your draw deck. (1) · While you can spot a threat and another sauron Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand. (1)
FormattedGameText:
'''Archer.''' '''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) · '''Besieger.''' '''Assignment:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine or site you control to assign this minion to an unbound companion. (1) · '''Damage +1. ''' (1) · '''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)'' Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) · '''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (1) · '''Damage +1.''' When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile. (1) · '''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (1) · '''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce'''. (1) · '''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion not assigned to a skirmish. (1) · '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) · '''Damage +1.''' If you can spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Uruk-hai, this minion is twilight cost –1 for each possession you can spot. (1) · '''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) · '''Fierce.''' During a fierce skirmish involving this minion, he gains '''hunter 4'''. (1) · '''Fierce.''' Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (1) · '''Response:''' If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you spot. Add a burden for each Shadow card discarded in this way. (1) · '''Shadow:''' Exert or discard this minion to make each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you spot roaming until the regroup phase. (1) · '''Skirmish:''' Discard 3 cards from hand to make this minion strength +3. (1) · '''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +3. (1) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (1) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (1) · '''Skirmish:''' Remove 2 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]Orc strength +6. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and discard 2 cards from hand to draw a card. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -1. When you play this minion, you may exert him and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card. (1) · '''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Assignment:''' Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +6. (1) · '''Tracker.''' '''Damage +1.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) · '''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1.''' (1) · '''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event. (1) · Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · To play, spot a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each time a companion exerts, you may draw a card. (1) · When you play a weapon on this minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) · When you play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition, you may exert this minion and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card. (1) · When you play this minion, you may exert him and spot 6 companions to draw a card. (1) · When you play this minion, you may shuffle up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] cards from your discard pile into your draw deck. (1) · While you can spot a threat and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, the Shadow has initiative, regardless of the Free Peoples player’s hand. (1)
Lore:
None (3) · "'...and there has been war between us for many months.'" (1) · "Leave none alive!" (1) · "To War!" (1) · A wary eye on the mission could undo the quest. (1) · As their prey grows tired, the Uruks gain the advantage. (1) · Bearing cruel weapons, Orcs go forth from Mordor to serve the Eye. (1) · Both the weapon and its wielder were foul creations of Saruman. (1) · Forward Uruk troops caught the fellowship unaware. (1) · Fresh troops awaited to attack any weakness. (1) · Orc chieftains are the most cruel of a heartless race. Both strength and malice are needed to lead such followers. (1) · Sly servants of the Ringwraiths of Morgul Vale, Morgul Orcs are alert to the desires of their masters. (1) · Some of the Uruks watch for stragglers and make certain they don't escape alive. (1) · The destruction of the Hornburg fortifications was the task of Saruman's engineer troops. (1) · The Uruk-hai bred by Saruman are stronger and more fell than Orcs of Mordor. (1) · There is no safety where Saruman's emblem is shown. (1) · They make short work of the weak. (1) · “...a host of orcs lurked, ready at a signal to issue forth like black ants going to war.” (1) · “...and then all hope was quenched.” (1) · “...far away he saw fires spring up....” (1) · “...the day-guards, evil-eyed and fell, were marching to their posts.” (1) · “...the vomit of the maggot-folk of Mordor.” (1) · “...they could endure the Sun, so long as the will of Sauron held sway over them.” (1) · “...towards Mordor where the first bitter assault would come....” (1) · “The lines of fire became flowing torrents, file upon file of Orcs bearing flames....” (1) · “The men of the West were trapped....” (1) · “‘...why not kill them now? They're a cursed nuisance, and we're in a hurry.'” (1) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2) · “‘Any trespasser found by the guard is to be held at the tower.'” (1) · “‘I wish to kill, and then go back north.'” (1) · “‘No crying out, no trying to escape.'” (1) · “‘Orc!...Not very near, and yet too near, it seems.'” (1) · “‘Rest while you can! We'll find a use for your legs before long.'” (1) · “‘Sauron was diminished, but not destroyed. His Ring was lost but not unmade.'” (1) · “‘There's no time to kill them properly.... No time for play on this trip.'” (1)
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