Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
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Archer. Archery: Exert Orophin to wound an Uruk-hai. (1) ·
Archer. Archery: Exert Rumil to wound an Orc. (1) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Regroup: Exert Calaglin to wound a minion. (1) ·
Archer. Regroup: Exert Dinendal to remove (2). (1) ·
At the start of each of your turns, heal every ally whose home is site 6. Fellowship: Exert Galadriel to play an Elf for free. (1) ·
At the start of each of your turns, you may heal an Elf. Fellowship: Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) ·
At the start of each turn, heal Galadriel. Skirmish: Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength -3. (1) ·
Fellowship: Exert Celeborn to heal an [ELVEN] ally. (1) ·
While you can spot your site 6, Uruviel has the game text of that site. (1)
'''Archer.'''
'''Archery:''' Exert Orophin to wound an Uruk-hai. (1) ·
'''Archer.'''
'''Archery:''' Exert Rúmil to wound an Orc. (1) ·
'''Archer.'''
'''Regroup:''' Exert Calaglin to wound a minion. (1) ·
'''Archer.'''
'''Regroup:''' Exert Dínendal to remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Fellowship:''' Exert Celeborn to heal an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally. (1) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of each of your turns, heal every ally whose home is site 6.
'''Fellowship:''' Exert Galadriel to play an Elf for free. (1) ·
At the start of each of your turns, you may heal an Elf.
'''Fellowship:''' Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) ·
At the start of each turn, heal Galadriel. '''Skirmish:''' Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength –3. (1) ·
While you can spot your site 6, Uruviel has the game text of that site. (1)
None (3) ·
An Elf-maid of the Galadhrim, Uruviel has dwelt for years beneath the mallorn trees of Lothlórien. (1) ·
Brother to Haldir, Rúmil guards the northern marches of the Golden Wood. (1) ·
The swift bow of Orophin, Haldir's kinsman, has slain many Orcs. (1) ·
“He was almost certain that he could hear stealthy movements.... Not Elves; for the woodland folk were altogether noiseless in their movements.” (1) ·
“They were clad wholly in white... and the hair of the Lord Celeborn was of silver long and bright; but no sign of age was upon them, unless it were in the depths of their eyes; for these were keen as lances in the starlight, and yet profound....” (1) ·
“Very tall they were, and the Lady no less tall than the Lord; and they were grave and beautiful... and the hair of the Lady was of deep gold....” (1) ·
“‘In Dwimordene, in Lórien / More fair than thoughts of Mortal Men.'” (1) ·
“‘There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware!'” (1) ·
“‘We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north toward Moria....'” (1)
Showing below up to 12 results in range #1 to #12.