Drilldown: CardReleases
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- CardReleases (24728)
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HDG-EN31S045.0 (1) ·
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Advancing Horde (1) ·
Beastly Olog-hai (1) ·
Berserk Butcher (1) ·
Berserk Savage (1) ·
Berserk Slayer (1) ·
Gorgoroth Troop (1) ·
Lieutenant of Orthanc (1) ·
Lurtz (9) ·
Olog-Haï Bestial (1) ·
Orc Archer Troop (1) ·
Ordnance Grunt (2) ·
Porter Troll (2) ·
Troll of Cirith Gorgor (1) ·
Tyrannical Uruk (1) ·
Ulaire Attea (1) ·
Ulaire Toldea (1) ·
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Uruk Hunter (1) ·
Uruk Rear Guard (1) ·
Uruk Zealot (2) ·
Uruk-hai Horde (1) ·
White Hand Legion (1)
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (2) ·
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2) ·
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (2) ·
Damage +1. Fierce. To play, spot a [SAURON] minion. This minion is strength +1 for each possession you can spot. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (2) ·
Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) ·
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. (1) ·
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
Damage +1. The twilight cost of this minion is -1 for each site you control. (1) ·
Damage +1. This minion is strength +1 for each site you control. (1) ·
Damage +1. To play, remove 2 threats. (1) ·
Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Damage +1. Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1.) (1) ·
Degats +1. Acharne. Pour jouer, designez un seide [ORC]. Affectation : Affaiblissez ce seide pour l'affecter a un compagnon qui detient un artefact. Le joueur des Peuples Libres peut defausser un artefact en jeu pour prevenir ceci. (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) ·
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1)
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
Spot 6 companions to make Lurtz fierce until the regroup phase.
The twilight cost of this minion is -1 for each site you control. (1) ·
This minion is strength +1 for each possession you can spot. (1) ·
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1) ·
Berserk Savage is strength +1 for each wound on a character in its skirmish.
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
To play, remove 2 threats. (1) ·
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
This minion is strength +1 for each site you control. (1) ·
Unbound Hobbits may not be discarded.
'''Archer. Damage +1.'''
'''Maneuver:''' Spot 6 companions to make Lurtz '''fierce''' until the regroup phase.
'''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
'''Archer. Damage +1.'''
'''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
'''Archer.'''
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
'''Archer.''' '''Damage +1'''.
'''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase. (2) ·
'''Archer.''' '''Damage +1.''' '''Maneuver:'''
Spot 6 companions to make Lurtz fierce until the regroup phase.
'''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
'''Besieger.'''
'''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
'''Damage +1'''.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
'''Damage +1'''.
This minion is strength +1 for each site you control. (1) ·
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (2) ·
'''Damage +1.'''
'''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase. (1) ·
'''Damage +1.'''
Berserk Savage is strength +1 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
'''Damage +1.'''
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
'''Damage +1.'''
To play, remove 2 threats. (1) ·
'''Damage +1.'''
'''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
'''Damage +1.'''
The twilight cost of this minion is -1 for each site you control. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion.
This minion is strength +1 for each possession you can spot. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) ·
'''Damage +1.''' '''Toil 1.''' (For each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –1.) (1) ·
'''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
'''Damage +1.''' To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.'''
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Tracker.''' '''Fierce.'''
Unbound Hobbits may not be discarded.
'''Response:''' If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1)
None (7) ·
"The Orcs yelled and jeered." (1) ·
Berserkers are the first wave of Uruks sent to battle. (1) ·
Huge, terrifying Uruks become tribal leaders. (1) ·
Hunters Design-a-Card contest entry
Submitted by "Eomer_14" (1) · Only Trolls had the strength to man the siege catapults. (2) · Promised a fair share of plunder, they defended against possible reinforcements. (1) · Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) · Skull-like helmets are distinctive to the Berserkers. (1) · The mammoth battering ram Grond required equally mammoth strength to wield it. (2) · The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · “...these fell creatures would bite the throats of those that they threw down.” (1) · “Some held that they were not Trolls, but giant Orcs...” (2) · “The rumour of war grew behind them.” (1) · “To war!” (1) · “You will taste man-flesh!” (2) · “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) · “‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1) · “‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'” (1)
Submitted by "Eomer_14" (1) · Only Trolls had the strength to man the siege catapults. (2) · Promised a fair share of plunder, they defended against possible reinforcements. (1) · Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) · Skull-like helmets are distinctive to the Berserkers. (1) · The mammoth battering ram Grond required equally mammoth strength to wield it. (2) · The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · “...these fell creatures would bite the throats of those that they threw down.” (1) · “Some held that they were not Trolls, but giant Orcs...” (2) · “The rumour of war grew behind them.” (1) · “To war!” (1) · “You will taste man-flesh!” (2) · “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) · “‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1) · “‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'” (1)
Showing below up to 33 results in range #1 to #33.
D
- Data:Advancing Horde (15R155)/Data
- Data:Beastly Olog-hai (11R108)/Data
- Data:Berserk Butcher (6R60)/Data
- Data:Berserk Savage (5R46)/Data
- Data:Berserk Slayer (5R47)/Data
- Data:Gorgoroth Troop (7R279)/Data
- Data:Lieutenant of Orthanc (4R158)/Data
- Data:Lurtz, Halfling Hunter (0W35)/Data
- Data:Lurtz, Halfling Hunter (18R118)/Data
- Data:Lurtz, Minion of the White Wizard (11R194)/Data
- Data:Lurtz, Minion of the White Wizard (11RF16)/Data
- Data:Lurtz, Now Perfected (0P126)/Data
- Data:Lurtz, Now Perfected (15R162)/Data
- Data:Lurtz, Resilient Captain (19P33)/Data
- Data:Lurtz, Servant of Isengard (1M3)/Data
- Data:Lurtz, Servant of Isengard (1R127)/Data
- Data:Olog-Hai Bestial (0P85)/Data
- Data:Orc Archer Troop (7U294)/Data
- Data:Ordnance Grunt (0D7)/Data
- Data:Ordnance Grunt (13R117)/Data
- Data:Porter Troll (11R135)/Data
- Data:Porter Troll (11RF10)/Data
- Data:Troll of Cirith Gorgor (10R101)/Data
- Data:Tyrannical Uruk (11C204)/Data
- Data:Ulaire Attea, Revived (31B245)/Data
- Data:Ulaire Toldea, Revived (32B233)/Data
- Data:Uruk Assault Band (4R179)/Data
- Data:Uruk Hunter (4U188)/Data
- Data:Uruk Rear Guard (4C191)/Data
- Data:Uruk Zealot (12R155)/Data
- Data:Uruk Zealot (12RF13)/Data
- Data:Uruk-hai Horde (4R203)/Data
- Data:White Hand Legion (17R129)/Data