Drilldown: CardReleases
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- CardReleases (24728)
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HDG-EN31S045.0 (1) ·
HDG-EN32S033.0 (1) ·
HDG-EN32S045.0 (1) ·
LOTR-EN00D007.0 (1) ·
LOTR-EN00S055.0 (1) ·
LOTR-EN00S085.0 (1) ·
LOTR-EN00W028.0 (1) ·
LOTR-EN04S164.0 (1) ·
LOTR-EN04S188.0 (1) ·
LOTR-EN04S191.0 (1) ·
LOTR-EN04S203.0 (1) ·
LOTR-EN05S046.0 (1) ·
LOTR-EN06S060.0 (1) ·
LOTR-EN07S274.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN07S311.0 (1) ·
LOTR-EN08S096.0 (1) ·
LOTR-EN10S087.0 (1) ·
LOTR-EN10S099.0 (1) ·
LOTR-EN11S108.0 (1) ·
LOTR-EN11S177.0 (1) ·
LOTR-EN11S184.0 (1) ·
LOTR-EN11S199.0 (1) ·
LOTR-EN11S204.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12S155.0 (1) ·
LOTR-EN13A018.0 (1) ·
LOTR-EN13S117.0 (1) ·
LOTR-EN13S172.0 (1) ·
LOTR-EN13S174.0 (1) ·
LOTR-EN15S155.0 (1) ·
LOTR-EN15S171.0 (1) ·
LOTR-EN17S119.0 (1) ·
LOTR-EN17S123.0 (1) ·
LOTR-EN17S129.0 (1) ·
LOTR-EN18A017.0 (1) ·
LOTR-EN18S122.0 (1)
HDG-EN31S045.0 (1) ·
HDG-EN32S033.0 (1) ·
HDG-EN32S045.0 (1) ·
LOTR-EN00D007.0 (1) ·
LOTR-EN00S055.0 (1) ·
LOTR-EN00S085.0 (1) ·
LOTR-EN00W028.0 (1) ·
LOTR-EN04S164.0 (1) ·
LOTR-EN04S188.0 (1) ·
LOTR-EN04S191.0 (1) ·
LOTR-EN04S203.0 (1) ·
LOTR-EN05S046.0 (1) ·
LOTR-EN06S060.0 (1) ·
LOTR-EN07S274.0 (1) ·
LOTR-EN07S279.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN07S311.0 (1) ·
LOTR-EN08S096.0 (1) ·
LOTR-EN10S087.0 (1) ·
LOTR-EN10S099.0 (1) ·
LOTR-EN11S108.0 (1) ·
LOTR-EN11S177.0 (1) ·
LOTR-EN11S184.0 (1) ·
LOTR-EN11S199.0 (1) ·
LOTR-EN11S204.0 (1) ·
LOTR-EN12A013.0 (1) ·
LOTR-EN12S155.0 (1) ·
LOTR-EN13A018.0 (1) ·
LOTR-EN13S117.0 (1) ·
LOTR-EN13S172.0 (1) ·
LOTR-EN13S174.0 (1) ·
LOTR-EN15S155.0 (1) ·
LOTR-EN15S171.0 (1) ·
LOTR-EN17S119.0 (1) ·
LOTR-EN17S123.0 (1) ·
LOTR-EN17S129.0 (1) ·
LOTR-EN18A017.0 (1) ·
LOTR-EN18S122.0 (1)
Advancing Horde (1) ·
Army of Uruk-hai (1) ·
Beastly Olog-hai (1) ·
Berserk Butcher (1) ·
Berserk Savage (1) ·
Force of Uruk-hai (1) ·
Gorgoroth Berserker (1) ·
Gorgoroth Officer (1) ·
Gorgoroth Swarm (3) ·
Gorgoroth Troop (1) ·
Olog-Haï Bestial (1) ·
Orc Archer Troop (1) ·
Ordnance Grunt (2) ·
Orthanc Champion (1) ·
Relentless Uruk (1) ·
Sauron (1) ·
Shagrat (3) ·
Siege Commander (1) ·
Tracking Uruk (1) ·
Tyrannical Uruk (1) ·
Ulaire Attea (1) ·
Ulaire Toldea (1) ·
Uruk Hunter (1) ·
Uruk Outrider (1) ·
Uruk Rear Guard (1) ·
Uruk Rogue (2) ·
Uruk Zealot (2) ·
Uruk-hai Horde (1) ·
White Hand Aggressor (1) ·
White Hand Captain (1) ·
White Hand Legion (1)
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
Besieger. Enduring. To play, spot a [SAURON] Orc. Maneuver: If you have initiative, exert this minion twice to take control of a site. Maneuver: Remove a threat and exert this minion twice to take control of a site. (1) ·
Besieger. Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) ·
Besieger. Skirmish: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) ·
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
Besieger. When you play this minion, if you can spot another besieger, you may spot 6 companions to play a besieger from your discard pile and control a site. (1) ·
Besieger. When you play this minion, you may spot 6 companions and another besieger to play a besieger from your discard pile and control a site. (1) ·
Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this. (1) ·
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) ·
Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength -2 until the regroup phase. (1) ·
Damage +1. Each time Shagrat loses a skirmish, you may exert a character. (1) ·
Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another [URUK-HAI] card to make the Free Peoples player draw a card instead. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (2) ·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (2) ·
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) ·
Damage +1. The twilight cost of this minion is -1 for each site you control. (1) ·
Damage +1. This minion is strength +1 for each site you control. (1) ·
Damage +1. To play, remove 2 threats. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Damage +1. Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1.) (1) ·
Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) ·
Degats +1. Acharne. Pour jouer, designez un seide [ORC]. Affectation : Affaiblissez ce seide pour l'affecter a un compagnon qui detient un artefact. Le joueur des Peuples Libres peut defausser un artefact en jeu pour prevenir ceci. (1) ·
Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this. (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) ·
Fierce. While this minion is assigned to a skirmish, each hunter character is strength +1. (1) ·
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
This minion is damage +1 for each character in the dead pile. (1) ·
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1)
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·
To play, spot a
While you can spot 7 possessions, Shagrat is
That companion may exert to prevent this. (1) ·
The twilight cost of this minion is -1 for each site you control. (1) ·
Each time Shagrat loses a skirmish, you may exert a character. (1) ·
Berserk Savage is strength +1 for each wound on a character in its skirmish.
To play, remove 2 threats. (1) ·
While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) ·
Skirmish:
This minion is strength +1 for each site you control. (1) ·
While this minion is assigned to a skirmish, each hunter character is strength +1. (1) ·
Unbound Hobbits may not be discarded.
'''Archer.'''
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
'''Besieger.'''
'''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) ·
'''Besieger.'''
'''Skirmish:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) ·
'''Besieger.'''
'''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
'''Besieger.'''
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·
'''Besieger.''' '''Enduring.'''
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc.
'''Maneuver:''' If you have initiative, exert Gorgoroth Berserker twice to take control a site. '''Maneuver:''' Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1) ·
'''Damage +1'''.
This minion is strength +1 for each site you control. (1) ·
'''Damage +1.
Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2) ·
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (2) ·
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (2) ·
'''Damage +1.'''
Berserk Savage is strength +1 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
'''Damage +1.'''
To play, remove 2 threats. (1) ·
'''Damage +1.'''
While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) ·
'''Damage +1.'''
'''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
'''Damage +1.'''
Each time Shagrat loses a skirmish, you may exert a character. (1) ·
'''Damage +1.'''
'''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion.
That companion may exert to prevent this. (1) ·
'''Damage +1.'''
The twilight cost of this minion is -1 for each site you control. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) ·
'''Damage +1.''' '''Toil 1.''' (For each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –1.) (1) ·
'''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
'''Damage +1.''' Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) ·
'''Damage +1.''' Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase. (1) ·
'''Damage +1.''' Each time this minion is about to take a wound at a battleground site, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] card to make the Free Peoples player draw a card instead. (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Fierce.'''
While this minion is assigned to a skirmish, each hunter character is strength +1. (1) ·
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' (1) ·
'''Tracker.''' '''Fierce.'''
Unbound Hobbits may not be discarded.
'''Response:''' If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1) ·
Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this. (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) ·
This minion is '''damage +1''' for each character in the dead pile. (1)
None (8) ·
"I don't take orders from stinking Morgul rats!" (2) ·
"It's Saruman's army! The war has started." (1) ·
"The Orcs yelled and jeered." (1) ·
A warrior trained in single combat, he tore a swath through the defenders. (1) ·
Despite their bloodthirsty nature, Saruman's creations form armies and fight united for him. (1) ·
Huge, terrifying Uruks become tribal leaders. (1) ·
Mount Doom™ Preview
King Draft Pack (1) · Mount Doom™ Release
July 2004 (1) · Only Trolls had the strength to man the siege catapults. (2) · Promised a fair share of plunder, they defended against possible reinforcements. (1) · Single-minded in purpose, the Uruk-hai are not easily swayed from their intended path. (1) · Skull-like helmets are distinctive to the Berserkers. (1) · Some minions prefer to fight alone. (2) · The lesser the enemy, the greater the rage. (1) · The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) · They wore black armor and mail that was marked with the white hand of Saruman. (1) · Volleys of arrows are no defense against the onslaught of Saruman's servants. (1) · “...and wielded heavy hammers in their knotted hands.” (1) · “File after file passed....” (1) · “Some held that they were not Trolls, but giant Orcs...” (2) · “The rumour of war grew behind them.” (1) · “To war!” (1) · “‘If you think I'm so damaged that it's safe to flout me, you're mistaken.'” (1) · “‘We are servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'” (1) · “‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'” (1)
King Draft Pack (1) · Mount Doom™ Release
July 2004 (1) · Only Trolls had the strength to man the siege catapults. (2) · Promised a fair share of plunder, they defended against possible reinforcements. (1) · Single-minded in purpose, the Uruk-hai are not easily swayed from their intended path. (1) · Skull-like helmets are distinctive to the Berserkers. (1) · Some minions prefer to fight alone. (2) · The lesser the enemy, the greater the rage. (1) · The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) · They wore black armor and mail that was marked with the white hand of Saruman. (1) · Volleys of arrows are no defense against the onslaught of Saruman's servants. (1) · “...and wielded heavy hammers in their knotted hands.” (1) · “File after file passed....” (1) · “Some held that they were not Trolls, but giant Orcs...” (2) · “The rumour of war grew behind them.” (1) · “To war!” (1) · “‘If you think I'm so damaged that it's safe to flout me, you're mistaken.'” (1) · “‘We are servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'” (1) · “‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'” (1)
Showing below up to 38 results in range #1 to #38.
D
- Data:Advancing Horde (15R155)/Data
- Data:Army of Uruk-hai (11R177)/Data
- Data:Beastly Olog-hai (11R108)/Data
- Data:Berserk Butcher (6R60)/Data
- Data:Berserk Savage (5R46)/Data
- Data:Force of Uruk-hai (11R184)/Data
- Data:Gorgoroth Berserker (8R96)/Data
- Data:Gorgoroth Officer (7R274)/Data
- Data:Gorgoroth Swarm (0P55)/Data
- Data:Gorgoroth Swarm (0W28)/Data
- Data:Gorgoroth Swarm (10C87)/Data
- Data:Gorgoroth Troop (7R279)/Data
- Data:Olog-Hai Bestial (0P85)/Data
- Data:Orc Archer Troop (7U294)/Data
- Data:Ordnance Grunt (0D7)/Data
- Data:Ordnance Grunt (13R117)/Data
- Data:Orthanc Champion (4R164)/Data
- Data:Relentless Uruk (11C199)/Data
- Data:Sauron, The Necromancer (32B245)/Data
- Data:Shagrat, Captain of Cirith Ungol (10R99)/Data
- Data:Shagrat, Tower Captain (18R122)/Data
- Data:Shagrat, Tower Captain (18RF17)/Data
- Data:Siege Commander (7R311)/Data
- Data:Tracking Uruk (15S171)/Data
- Data:Tyrannical Uruk (11C204)/Data
- Data:Ulaire Attea, Revived (31B245)/Data
- Data:Ulaire Toldea, Revived (32B233)/Data
- Data:Uruk Hunter (4U188)/Data
- Data:Uruk Outrider (13C172)/Data
- Data:Uruk Rear Guard (4C191)/Data
- Data:Uruk Rogue (13R174)/Data
- Data:Uruk Rogue (13RF18)/Data
- Data:Uruk Zealot (12R155)/Data
- Data:Uruk Zealot (12RF13)/Data
- Data:Uruk-hai Horde (4R203)/Data
- Data:White Hand Aggressor (17C119)/Data
- Data:White Hand Captain (17R123)/Data
- Data:White Hand Legion (17R129)/Data