Drilldown: CardReleases

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CardReleases > Subtypes: Orc & TwilightCost: 4-20 & SiteNum: 5-8

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Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) · Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) · Besieger. Archery: Return this minion to your hand to make the fellowship archery total -2 and prevent the Free Peoples player from using archery special abilities. (1) · Besieger. Enduring. To play, spot a [SAURON] Orc. Maneuver: If you have initiative, exert this minion twice to take control of a site. Maneuver: Remove a threat and exert this minion twice to take control of a site. (1) · Besieger. Regroup: Exert this minion twice to take control of a site. (1) · Besieger. Regroup: If this minion is stacked on a site you control, discard this minion to make the move limit for this turn -1. (1) · Besieger. Shadow: If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card. (1) · Besieger. Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) · Besieger. Skirmish: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) · Besieger. Skirmish: If this minion is stacked on a site you control, discard him to make a [SAURON] Orc strength +5 (or +10 if you have initiative). (1) · Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) · Besieger. When you play this minion, if you can spot another besieger, you may spot 6 companions to play a besieger from your discard pile and control a site. (1) · Besieger. When you play this minion, you may spot 6 companions and another besieger to play a besieger from your discard pile and control a site. (1) · Besieger. While this minion is stacked on a site you control, besiegers are fierce. (1) · Besieger. While you control a site, this minion's twilight cost is -2. Regroup: Stack this minion on a site you control. (1) · Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) · Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) · Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand. (1) · Enduring. For each wound on this minion, it is strength +2. (1) · For each card in your hand, this minion is strength +1. (1) · For each companion you can spot, this minion is strength +1. (1) · For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1. (1) · Maneuver: Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture. (1) · Maneuver: Exert Tower Assassin to wound an ally. (1) · Response: If this minion wins a skirmish, remove (2) to make the Free Peoples player discard a card at random from hand. (1) · Shadow: Discard a [SAURON] Orc to add a threat. Skirmish: Remove a threat to make Army of Udun strength +1. Regroup: Discard Army of Udun and X other [SAURON] Orcs to add X threats. (1) · Shadow: Exert this minion to draw X cards and add (X), where X is the number of Free Peoples cultures you spot over 2. (1) · Skirmish: Discard your [SAURON] condition to make a character skirmishing this minion strength -1. (1) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (1) · Skirmish: Exert this minion to wound a character it is skirmishing. (1) · Skirmish: Spot 6 companions and exert this minion to make another [SAURON] Orc strength +6. (1) · To play, spot a [SAURON] minion. Shadow: Remove 2 threats to discard a condition. (1) · To play, spot a [SAURON] Orc. Menace - When you play this minion, make it strength +10. (1) · Tracker. The site number of each [SAURON] Orc is -1. If you have initiative when you play this minion, you may spot another [SAURON] Orc to draw 2 cards. (1) · Tracker. The site number of each [SAURON] Orc is -3. Maneuver: Exert Orc Patrol twice and spot another [SAURON] Orc to discard a condition. (1) · Tracker. The site number of each [SAURON] Orc is -3. Shadow: Exert Grishnakh twice and spot another [SAURON] Orc to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this. (1) · When you play Host of Udun, you may remove X threats to make its twilight cost -X. (1) · While you can spot 3 other [SAURON] Orcs, this minion is strength +5. (1)
TaggedGameText:
Archer.
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1)
· Besieger.
Archery: Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities. (1)
· Besieger.
Regroup: Exert this minion twice to take control of a site. (1)
· Besieger.
Regroup: If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1. (1)
· Besieger.
Shadow: If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card. (1)
· Besieger.
Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1)
· Besieger.
Skirmish: Discard 2 cards from hand to play a sauron Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1)
· Besieger.
Skirmish: If this minion is stacked on a site you control, discard him to make a sauron Orc strength +5 (or +10 if you have initiative). (1)
· Besieger.
Skirmish: Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1)
· Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3)
· Besieger.
While this minion is stacked on a site you control, besiegers are fierce. (1)
· Besieger. Enduring.
To play, spot a sauron Orc.
Maneuver: If you have initiative, exert Gorgoroth Berserker twice to take control a site. Maneuver: Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1)
· Besieger. While you control a site, this minion's twilight cost is –2.
Regroup: Stack this minion on a site you control. (1)
· Enduring.
For each wound on this minion, it is strength +2. (1)
· Maneuver: Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture. (1) · Maneuver: Exert Tower Assassin to wound an ally. (1) · Response: If this minion wins a skirmish, remove twilight2 to make the Free Peoples player discard a card at random from hand. (1) · Shadow: Discard a sauron Orc to add a threat.
Skirmish: Remove a threat to make Army of Udûn strength +1.
Regroup: Discard Army of Udûn and X other sauron Orcs to add X threats. (1)
· Shadow: Exert this minion to draw X cards and add twilightX, where X is the number of Free Peoples cultures you spot over 2. (1) · Skirmish: Discard your sauron condition to make a character skirmishing this minion strength -1. (1) · Skirmish: Exert this minion and spot another sauron minion and to add a threat. (1) · Skirmish: Exert this minion to wound a character it is skirmishing. (1) · Skirmish: Spot 6 companions and exert this minion to make another sauron Orc strength +6. (1) · Tracker.
The site number of each sauron Orc is –1.
If you have initiative when you play this minion, you may spot another sauron Orc to draw 2 cards. (1)
· Tracker.
The site number of each sauron Orc is -3.
Shadow: Exert Grishnákh twice and spot another sauron Orc to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this. (1)
· Tracker.
The site number of each sauron Orc is -3.
Maneuver: Exert Orc Patrol twice and spot another sauron Orc to discard a condition. (1)
· Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) · Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) · Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand. (1) · For each card in your hand, this minion is strength +1. (1) · For each companion you can spot, this minion is strength +1. (1) · For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1. (1) · To play, spot a sauron minion.
Shadow: Remove 2 threats to discard a condition. (1)
· To play, spot a sauron Orc.
Menace - When you play this minion make it strength +10. (1)
· When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1) · While you can spot 3 other sauron Orcs, this minion is strength +5. (1)
FormattedGameText:
'''Archer.''' If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) · '''Besieger.''' '''Archery:''' Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities. (1) · '''Besieger.''' '''Regroup:''' Exert this minion twice to take control of a site. (1) · '''Besieger.''' '''Regroup:''' If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1. (1) · '''Besieger.''' '''Shadow:''' If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card. (1) · '''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) · '''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) · '''Besieger.''' '''Skirmish:''' If this minion is stacked on a site you control, discard him to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +5 (or +10 if you have initiative). (1) · '''Besieger.''' '''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) · '''Besieger.''' When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) · '''Besieger.''' While this minion is stacked on a site you control, besiegers are fierce. (1) · '''Besieger.''' '''Enduring.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Maneuver:''' If you have initiative, exert Gorgoroth Berserker twice to take control a site. '''Maneuver:''' Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1) · '''Besieger.''' While you control a site, this minion's twilight cost is –2. '''Regroup:''' Stack this minion on a site you control. (1) · '''Enduring.''' For each wound on this minion, it is strength +2. (1) · '''Maneuver:''' Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture. (1) · '''Maneuver:''' Exert Tower Assassin to wound an ally. (1) · '''Response:''' If this minion wins a skirmish, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the Free Peoples player discard a card at random from hand. (1) · '''Shadow:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to add a threat. '''Skirmish:''' Remove a threat to make Army of Udûn strength +1. '''Regroup:''' Discard Army of Udûn and X other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add X threats. (1) · '''Shadow:''' Exert this minion to draw X cards and add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the number of Free Peoples cultures you spot over 2. (1) · '''Skirmish:''' Discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to make a character skirmishing this minion strength -1. (1) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (1) · '''Skirmish:''' Exert this minion to wound a character it is skirmishing. (1) · '''Skirmish:''' Spot 6 companions and exert this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +6. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3. '''Maneuver:''' Exert Orc Patrol twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to discard a condition. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3. '''Shadow:''' Exert Grishnákh twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. If you have initiative when you play this minion, you may spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to draw 2 cards. (1) · Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) · Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) · Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand. (1) · For each card in your hand, this minion is strength +1. (1) · For each companion you can spot, this minion is strength +1. (1) · For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1. (1) · To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion. '''Shadow:''' Remove 2 threats to discard a condition. (1) · To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Menace -''' When you play this minion make it strength +10. (1) · When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1) · While you can spot 3 other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs, this minion is strength +5. (1)
Lore:
None (13) · "... long-armed crook-legged Orcs. They had a red eye painted on their shields." (1) · A Ring of Power would not stop the blade of an assassin lying in wait. (1) · Far more Orcs has Sauron bred in the pits under Barad-dûr than Saruman could ever imagine. (1) · Mount Doom™ Preview
King Draft Pack (1)
· Mount Doom™ Release
July 2004 (1)
· Sauron has countless armies of Orcs at his disposal. (1) · Sauron shows favour to those in his dungeons with the ambition to squeeze the information he needs from those caught spying out his borders. (1) · Sauron's hatred lives in the hearts of his minions. (1) · Sauron's Orcs ranged far and wide, searching for Baggins and the Ring. (1) · The Dark Lord's power grows in unseen ways. (1) · Weapons of the West are often powerless against the threat of Sauron. (1) · “...and wielded heavy hammers in their knotted hands.” (1) · “...filled with malice, hating even their own kind....” (1) · “...he watched the enemy come charging to the assault.” (1) · “...hurrying orcs were digging... just out of bowshot from the walls....” (1) · “...new foes came swirling behind....” (1) · “...their bodies were cast aside... and others took their place.” (1) · “All about the hills the hosts of Mordor raged.” (1) · “File after file passed....” (1) · “Now the watch-towers, which had fallen into decay, were repaired, and filled with arms, and garrisoned with ceaseless vigilance.” (1) · “The Captains of the West were foundering in a gathering sea.” (1) · “The plain was dark with their marching companies....” (1) · “‘There was war, and the land was laid waste....'” (1) · “‘They might agree with me, with Grishnákh....'” (1) · “‘You've spoken more than enough, Uglúk,' sneered the evil voice. ‘I wonder how they would like it in Lugbúrz.'” (1)
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