Drilldown: CardReleases

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CardReleases > Subtypes : Orc or Standard & SiteNum: 5

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Battleground. Shadow: Play Saruman from your draw deck. (1) · Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) · Battleground. The fellowship archery total is +1. The minion archery total is ?-1. (1) · Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · Besieger.
Archery: Exert this minion or stack it on a site you control to make the fellowship archery total –2. (1)
· Besieger.
Archery: Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities. (1)
· Besieger.
Assignment: Spot a sauron engine or site you control to assign this minion to an unbound companion. (1)
· Besieger.
Regroup: Discard 2 cards from hand to stack a sauron Orc on a site you control (or discard 1 card from hand if that Orc is a besieger). (1)
· Besieger.
Regroup: Exert this minion twice to take control of a site. (1)
· Besieger.
Regroup: If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1. (1)
· Besieger.
Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it. (1)
· Besieger.
Shadow: Discard 2 cards from hand to play a sauron Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger). (1)
· Besieger.
Shadow: If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card. (1)
· Besieger.
Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1)
· Besieger.
Skirmish: Discard 2 cards from hand to play a sauron Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1)
· Besieger.
Skirmish: Discard this minion to make a sauron minion strength +1 for each site you control (or +2 if you have initiative). (1)
· Besieger.
Skirmish: If this minion is stacked on a site you control, discard him to make a sauron Orc strength +5 (or +10 if you have initiative). (1)
· Besieger.
Skirmish: Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1)
· Besieger.
To play, spot a sauron Orc.
When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4.
Shadow: Remove a threat to play a sauron engine from your discard pile. (1)
· Besieger.
When you play this minion from a site you control, add 2 threats. (1)
· Besieger.
When you play this minion from a site you control, add a burden for each site you control. (1)
· Besieger.
When you play this minion, you may remove a burden to play a besieger stacked on a site. (1)
· Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3)
· Besieger.
While this minion is stacked on a site you control, besiegers are fierce. (1)
· Besieger. Enduring.
To play, spot a sauron Orc.
Maneuver: If you have initiative, exert Gorgoroth Berserker twice to take control a site. Maneuver: Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1)
· Besieger. Fierce.
Shadow: Exert this minion and spot another sauron minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this. (1)
· Besieger. While you control a site, this minion's twilight cost is –2.
Regroup: Stack this minion on a site you control. (1)
· Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) · Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site. (1) · Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) · Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
FormattedGameText:
'''Battleground.''' '''Shadow:''' Play Saruman from your draw deck. (1) · '''Battleground.''' Each companion and minion bearing a hand weapon is strength +2. (1) · '''Battleground.''' The fellowship archery total is +1. The minion archery total is ?-1. (1) · '''Battleground.''' While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · '''Besieger.''' '''Archery:''' Exert this minion or stack it on a site you control to make the fellowship archery total –2. (1) · '''Besieger.''' '''Archery:''' Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities. (1) · '''Besieger.''' '''Assignment:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine or site you control to assign this minion to an unbound companion. (1) · '''Besieger.''' '''Regroup:''' Discard 2 cards from hand to stack a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc on a site you control (or discard 1 card from hand if that Orc is a besieger). (1) · '''Besieger.''' '''Regroup:''' Exert this minion twice to take control of a site. (1) · '''Besieger.''' '''Regroup:''' If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1. (1) · '''Besieger.''' '''Response:''' If a besieger is about to take a wound, discard 2 cards from hand to prevent it. (1) · '''Besieger.''' '''Shadow:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger). (1) · '''Besieger.''' '''Shadow:''' If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card. (1) · '''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) · '''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) · '''Besieger.''' '''Skirmish:''' Discard this minion to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +1 for each site you control (or +2 if you have initiative). (1) · '''Besieger.''' '''Skirmish:''' If this minion is stacked on a site you control, discard him to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +5 (or +10 if you have initiative). (1) · '''Besieger.''' '''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) · '''Besieger.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. '''Shadow:''' Remove a threat to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine from your discard pile. (1) · '''Besieger.''' When you play this minion from a site you control, add 2 threats. (1) · '''Besieger.''' When you play this minion from a site you control, add a burden for each site you control. (1) · '''Besieger.''' When you play this minion, you may remove a burden to play a besieger stacked on a site. (1) · '''Besieger.''' When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) · '''Besieger.''' While this minion is stacked on a site you control, besiegers are fierce. (1) · '''Besieger.''' '''Enduring.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Maneuver:''' If you have initiative, exert Gorgoroth Berserker twice to take control a site. '''Maneuver:''' Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1) · '''Besieger.''' '''Fierce.''' '''Shadow:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this. (1) · '''Besieger.''' While you control a site, this minion's twilight cost is –2. '''Regroup:''' Stack this minion on a site you control. (1) · '''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) · '''Plains.''' At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens. (1) · '''Underground.''' '''Shadow:''' Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6. (1) · At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site. (1) · Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase. (1) · Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
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