Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN31S008.0 (1) ·
HDG-EN31S017.0 (1) ·
HDG-EN31S053.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN11A015.0 (1) ·
LOTR-EN11S179.0 (1) ·
LOTR-EN11S201.0 (1) ·
LOTR-EN12S152.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15S156.0 (1) ·
LOTR-EN15S175.0 (1) ·
LOTR-EN15S176.0 (1) ·
LOTR-EN17S134.0 (1) ·
LOTR-EN18S128.0 (1)
HDG-EN31S008.0 (1) ·
HDG-EN31S017.0 (1) ·
HDG-EN31S053.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN11A015.0 (1) ·
LOTR-EN11S179.0 (1) ·
LOTR-EN11S201.0 (1) ·
LOTR-EN12S152.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15S156.0 (1) ·
LOTR-EN15S175.0 (1) ·
LOTR-EN15S176.0 (1) ·
LOTR-EN17S134.0 (1) ·
LOTR-EN18S128.0 (1)
Archer. Damage +1. While you control a site, the minion archery total is +1. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2. (1) ·
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
Damage +1. This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site. (1) ·
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1)
While you control a site, the minion archery total is +1. (1) ·
Skirmish:
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Skirmish:
At the start of the maneuver phase, you may spot another
While you can spot a companion of strength 10 or more, this minion is strength +2.
This minion is damage +1 for each
During a fierce skirmish involving this minion, it is strength +3 and gains
'''Archer.''' '''Damage +1.'''
While you control a site, the minion archery total is +1. (1) ·
'''Damage +1'''.
At the start of the maneuver phase, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and remove 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens to take control of a site or discard a follower. (1) ·
'''Damage +1'''.
While you can spot a companion of strength 10 or more, this minion is strength +2.
'''Regroup:''' Exert 4 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions (or discard 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions) to take control of a site. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
'''Damage +1.'''
'''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
'''Damage +1.'''
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
'''Damage +1.'''
'''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
'''Fierce'''.
During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''. (1) ·
'''Fierce.'''
This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1)
None (3) ·
"'They have a blasting fire, and with it they took the wall.'" (1) ·
Goatskins full of blood poured upon berserkers before battle instill their bloodlust. (1) ·
Select warriors had been tasked with advancing the assault beyond the Deeping Wall. (1) ·
Taking the high ground provides a better field of fire. (1) ·
The Great Orc race revels in its ability to overwhelm an enemy. (1) ·
The Uruk-hai... resilient... imposing... (1) ·
They are trained to parry the swords of their enemies. (2) ·
Uruks are trained to safeguard their commanders. (1) ·
“March to Helm's Deep! Leave none alive!” (1) ·
“Rohan, my Lord, is ready to fall.” (1) ·
“They kept no order... yet their speed was very great.” (1)
Showing below up to 15 results in range #1 to #15.