Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN31S008.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S012.0 (1) ·
HDG-EN31S020.0 (1) ·
LOTR-EN00W005.0 (1) ·
LOTR-EN01S034.0 (1) ·
LOTR-EN01S045.0 (1) ·
LOTR-EN01S056.0 (1) ·
LOTR-EN01S057.0 (1) ·
LOTR-EN01S067.0 (1) ·
LOTR-EN03S010.0 (1) ·
LOTR-EN03S012.0 (1) ·
LOTR-EN03S017.0 (1) ·
LOTR-EN06S018.0 (1) ·
LOTR-ENV1S060.0 (1) ·
LOTR-ENV1S061.0 (1) ·
LOTR-ENV1S062.0 (1) ·
LOTR-ENV1S063.0 (1) ·
LOTR-ENV1S064.0 (1)
HDG-EN31S008.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S012.0 (1) ·
HDG-EN31S020.0 (1) ·
LOTR-EN00W005.0 (1) ·
LOTR-EN01S034.0 (1) ·
LOTR-EN01S045.0 (1) ·
LOTR-EN01S056.0 (1) ·
LOTR-EN01S057.0 (1) ·
LOTR-EN01S067.0 (1) ·
LOTR-EN03S010.0 (1) ·
LOTR-EN03S012.0 (1) ·
LOTR-EN03S017.0 (1) ·
LOTR-EN06S018.0 (1) ·
LOTR-ENV1S060.0 (1) ·
LOTR-ENV1S061.0 (1) ·
LOTR-ENV1S062.0 (1) ·
LOTR-ENV1S063.0 (1) ·
LOTR-ENV1S064.0 (1)
None (6) ·
Elf of Lorien (1) ·
Elven King (1) ·
Elven Protector (1) ·
Keeper of Nenya (1) ·
Lady of Light (1) ·
Lady of the Golden Wood (1) ·
Lord of Lorien (1) ·
Lorien Bowman (1) ·
Maid of Lorien (1) ·
Prince of Mirkwood (1) ·
Silent Scout (1) ·
Small Slimy Creature (1) ·
Staunch Defender (1) ·
Worker of Mischief (1)
Archer. Archery: Exert Orophin to wound an Uruk-hai. (1) ·
Archer. Archery: Exert Rumil to wound an Orc. (1) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Regroup: Exert Calaglin to wound a minion. (1) ·
Archer. Regroup: Exert Dinendal to remove (2). (1) ·
At the start of each of your turns, heal every ally whose home is site 6. Fellowship: Exert Galadriel to play an Elf for free. (1) ·
At the start of each of your turns, you may heal an Elf. Fellowship: Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) ·
At the start of each turn, heal Galadriel. Skirmish: Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength -3. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Fellowship: Exert Celeborn to heal an [ELVEN] ally. (1) ·
Forest. Each minion is damage +1 for each wound on that minion. (1) ·
Forest. Sanctuary. Each time a companion exerts here, you may exert an [elven] ally to heal that companion. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
River. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) ·
River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) ·
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) ·
Underground. While you can spot a unique [moria] minion, skirmishes involving [moria] minions may not be canceled. (1) ·
While you can spot your site 6, Uruviel has the game text of that site. (1)
'''Archer.'''
'''Archery:''' Exert Orophin to wound an Uruk-hai. (1) ·
'''Archer.'''
'''Archery:''' Exert Rúmil to wound an Orc. (1) ·
'''Archer.'''
'''Regroup:''' Exert Calaglin to wound a minion. (1) ·
'''Archer.'''
'''Regroup:''' Exert Dínendal to remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Fellowship:''' Exert Celeborn to heal an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally. (1) ·
'''Forest'''. '''Sanctuary'''. Each time a companion exerts here, you may exert an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally to heal that companion. (1) ·
'''Forest'''. Each minion is '''damage +1''' for each wound on that minion. (1) ·
'''River'''. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) ·
'''River'''. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) ·
'''Underground'''. While you can spot a unique [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion, skirmishes involving [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minions may not be canceled. (1) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of each of your turns, heal every ally whose home is site 6.
'''Fellowship:''' Exert Galadriel to play an Elf for free. (1) ·
At the start of each of your turns, you may heal an Elf.
'''Fellowship:''' Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) ·
At the start of each turn, heal Galadriel. '''Skirmish:''' Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength –3. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1) ·
While you can spot your site 6, Uruviel has the game text of that site. (1)
None (10) ·
An Elf-maid of the Galadhrim, Uruviel has dwelt for years beneath the mallorn trees of Lothlórien. (1) ·
Brother to Haldir, Rúmil guards the northern marches of the Golden Wood. (1) ·
The swift bow of Orophin, Haldir's kinsman, has slain many Orcs. (1) ·
“He was almost certain that he could hear stealthy movements.... Not Elves; for the woodland folk were altogether noiseless in their movements.” (1) ·
“They were clad wholly in white... and the hair of the Lord Celeborn was of silver long and bright; but no sign of age was upon them, unless it were in the depths of their eyes; for these were keen as lances in the starlight, and yet profound....” (1) ·
“Very tall they were, and the Lady no less tall than the Lord; and they were grave and beautiful... and the hair of the Lady was of deep gold....” (1) ·
“‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) ·
“‘In Dwimordene, in Lórien / More fair than thoughts of Mortal Men.'” (1) ·
“‘There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware!'” (1) ·
“‘We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north toward Moria....'” (1)
Showing below up to 20 results in range #1 to #20.