Drilldown: CardReleases

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CardReleases > Subtypes : Elf or None & SiteNum: 4-9

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Archer. Archery: Exert Orophin to wound an Uruk-hai. (1) · Archer. Archery: Exert Rumil to wound an Orc. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Archer. Regroup: Exert Calaglin to wound a minion. (1) · Archer. Regroup: Exert Dinendal to remove (2). (1) · At the start of each of your turns, heal every ally whose home is site 6. Fellowship: Exert Galadriel to play an Elf for free. (1) · At the start of each of your turns, you may heal an Elf. Fellowship: Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) · At the start of each turn, heal Galadriel. Skirmish: Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength -3. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Fellowship: Exert Celeborn to heal an [ELVEN] ally. (1) · Forest. Each minion is damage +1 for each wound on that minion. (1) · Forest. Sanctuary. Each time a companion exerts here, you may exert an [elven] ally to heal that companion. (1) · Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) · River. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) · River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) · To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) · Underground. While you can spot a unique [moria] minion, skirmishes involving [moria] minions may not be canceled. (1) · While you can spot your site 6, Uruviel has the game text of that site. (1)
TaggedGameText:
Archer.
Regroup: Exert Dínendal to remove twilight2. (1)
· Archer.
Archery: Exert Orophin to wound an Uruk-hai. (1)
· Archer.
Archery: Exert Rúmil to wound an Orc. (1)
· Archer.
Regroup: Exert Calaglin to wound a minion. (1)
· Fellowship: Exert Celeborn to heal an elven ally. (1) · Forest. Sanctuary. Each time a companion exerts here, you may exert an elven ally to heal that companion. (1) · Forest. Each minion is damage +1 for each wound on that minion. (1) · River. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) · River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) · Underground. While you can spot a unique moria minion, skirmishes involving moria minions may not be canceled. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, heal every ally whose home is site 6.
Fellowship: Exert Galadriel to play an Elf for free. (1)
· At the start of each of your turns, you may heal an Elf.
Fellowship: Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1)
· At the start of each turn, heal Galadriel. Skirmish: Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength –3. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) · To play, spot a gollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1) · While you can spot your site 6, Uruviel has the game text of that site. (1)
FormattedGameText:
'''Archer.''' '''Archery:''' Exert Orophin to wound an Uruk-hai. (1) · '''Archer.''' '''Archery:''' Exert Rúmil to wound an Orc. (1) · '''Archer.''' '''Regroup:''' Exert Calaglin to wound a minion. (1) · '''Archer.''' '''Regroup:''' Exert Dínendal to remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Fellowship:''' Exert Celeborn to heal an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally. (1) · '''Forest'''. '''Sanctuary'''. Each time a companion exerts here, you may exert an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally to heal that companion. (1) · '''Forest'''. Each minion is '''damage +1''' for each wound on that minion. (1) · '''River'''. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) · '''River'''. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) · '''Underground'''. While you can spot a unique [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion, skirmishes involving [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minions may not be canceled. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, heal every ally whose home is site 6. '''Fellowship:''' Exert Galadriel to play an Elf for free. (1) · At the start of each of your turns, you may heal an Elf. '''Fellowship:''' Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) · At the start of each turn, heal Galadriel. '''Skirmish:''' Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength –3. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) · To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1) · While you can spot your site 6, Uruviel has the game text of that site. (1)
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