Drilldown: CardReleases

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CardReleases > TwilightCost: 7-10 & Vitality: 4-9 & SiteNum: 4-5

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Besieger. Fierce. The twilight cost of this minion is -1 for each [SAURON] engine you spot. When you play this minion at sites 5K to 9K, you may discard a Free Peoples condition. (1) · Besieger. Fierce. The twilight cost of this minion is -2 for each [SAURON] minion stacked on a site. Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase. (1) · Besieger. Fierce. To play, spot a [SAURON] Orc. The twilight cost of Troll of Gorgoroth is -2 for each [SAURON] engine you spot. Regroup: Exert Troll of Gorgoroth to stack your besieger on a site you control. (1) · Besieger. Regroup: Exert this minion twice to take control of a site. (1) · Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) · Damage +1 (or damage +2 if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is fierce. (1) · Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) · Damage +1. Fierce. To play, spot a [MORIA] Orc. At an underground site, Cave Troll of Moria's twilight cost is -3. (1) · Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce. (1) · Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) · Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (2) · For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) · Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Southron. Archer. Ambush (1). To play, spot a Southron. Assignment: Spot 7 companions to assign this minion to the Ringbearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) · Southron. Archer. Archery: Remove (3) to add 1 to the minion archery total for each companion over 4 (limit +4). (1) · Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) · Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site. (1) · Southron. To play, spot a [RAIDER] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) · To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot an [ORC] Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) · When you play this minion from your draw deck or from your [MEN] possesion it is fierce until the regroup phase. (1) · When you play this minion, you may discard 5 [ORC] minions from play to make it twilight cost -10 and fierce. Shadow: Remove (3) to play an [ORC] Orc from your discard pile. Its twilight cost is -2. (1) · While you can spot a Nazgul, this minion is fierce and damage +1. (1)
TaggedGameText:
Besieger.
Regroup: Exert this minion twice to take control of a site. (1)
· Besieger. Fierce.
The twilight cost of this minion is –1 for each sauron engine you spot.
When you play this minion at sites 5king to 9king, you may discard a Free Peoples condition. (1)
· Besieger. Fierce.
The twilight cost of this minion is –2 for each sauron minion stacked on a site.
Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase. (1)
· Besieger. Fierce.
To play, spot a sauron Orc.
The twilight cost of this minion is –2 for each sauron engine you spot.
Regroup: Exert Troll of Gorgoroth to stack a besieger on a site you control. (1)
· Corsair. Enduring. Fierce.
Shadow: Exert Castamir of Umbar and play a corsair to add 2 raider tokens to a card that already has a raider token on it. (1)
· Damage +1. Fierce.
If you play Stampeding Chief from your hand, remove twilight3 and spot another men minion or discard Stampeding Chief. (2)
· Damage +1. (or damage +2 if at a battleground). To play, spot an Uruk-hai.
While at a battleground, this minion is fierce. (1)
· Damage +1. Fierce. To play, spot a moria Orc.
At an underground site, Cave Troll of Moria’s twilight cost is -3. (1)
· Damage +1
To play, spot an Uruk–Hai.
Menace - When you play this minion, it becomes fierce. (1)
· Fierce. Toil 1. (For each men character you exert when playing this, its twilight cost is –1.)
Each wounded men minion is strength +2. (2)
· Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
To play, spot an orc Orc.
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1)
· Southron.
To play, spot a raider Man.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1)
· Southron. Archer. Ambush twilight1. To play, spot a Southron.
Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1)
· Southron. Archer. Archery: Remove twilight3 to add 1 to the minion archery total for each companion over 4 (limit +4). (1) · Southron.
Skirmish: Remove twilight3 to play a raider mount from your discard pile. (2)
· Southron.To play, spot a raider Man.
Regroup: Exert Regiment of Haradrim twice to take control of a site. (1)
· Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) · For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
Skirmish: Exert this minion to make a Nazgûl or wraith Orc strength +1. (1)
· To play, spot an orc condition.
Black Land Shrieker is twilight cost -1 for each threat you spot. (1)
· To play, spot anorcOrc.
While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1)
· When you play this minion from your draw deck or from your men possession, it is fierce until the regroup phase. (1) · When you play this minion, you may discard 5 orc minions from play to make it twilight cost –10 and fierce.
Shadow:
Remove twilight3 to play an orc Orc from your discard pile. Its twilight cost is –2. (1)
· While you can spot a Nazgûl, this minion is fierce and damage +1. (1)
FormattedGameText:
'''Besieger.''' '''Regroup:''' Exert this minion twice to take control of a site. (1) · '''Besieger.''' '''Fierce.''' The twilight cost of this minion is –1 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine you spot. When you play this minion at sites 5[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]] to 9[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]], you may discard a Free Peoples condition. (1) · '''Besieger.''' '''Fierce.''' The twilight cost of this minion is –2 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion stacked on a site. Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and '''damage +1''' until the regroup phase. (1) · '''Besieger.''' '''Fierce.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. The twilight cost of this minion is –2 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine you spot. '''Regroup:''' Exert Troll of Gorgoroth to stack a besieger on a site you control. (1) · '''Corsair.''' '''Enduring.''' '''Fierce.''' '''Shadow:''' Exert Castamir of Umbar and play a corsair to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) · '''Damage +1''' To play, spot an Uruk–Hai. '''Menace -''' When you play this minion, it becomes fierce. (1) · '''Damage +1. Fierce.''' If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) · '''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. At an underground site, Cave Troll of Moria’s twilight cost is -3. (1) · '''Damage +1.''' (or '''damage +2''' if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.''' (1) · '''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (2) · '''Hunter 2'''. ''(While skirmishing a non-hunter character, this character is strength +2.)'' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · '''Southron.''' '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) · '''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) · '''Southron.''' '''Archer.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' To play, spot a Southron. '''Assignment:''' Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) · '''Southron.''' '''Archer.''' '''Archery:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add 1 to the minion archery total for each companion over 4 (limit +4). (1) · '''Southron.'''To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Regroup:''' Exert Regiment of Haradrim twice to take control of a site. (1) · Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1 (1) · For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. '''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc. While at an underground site, this minion is '''fierce''' and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) · When you play this minion from your draw deck or from your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession, it is '''fierce''' until the regroup phase. (1) · When you play this minion, you may discard 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make it twilight cost –10 and '''fierce. Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile. Its twilight cost is –2. (1) · While you can spot a Nazgûl, this minion is fierce and '''damage +1'''. (1)
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