Drilldown: CardReleases

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CardReleases > TwilightCost: 2-3 & Vitality: 3-6 & SiteNum: 4-5

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Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2) · Cave Troll of Moria's twilight cost is -2. (1) · Damage +1. (1) · Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower. (1) · Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) The roaming penalty for each [URUK-HAI] minion you play is -1. (1) · Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Each time this minion is assigned to a skirmish, if it is not at an underground site, remove (2) or discard this minion. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. Shadow: Exert Bill Ferny twice and spot a site you control to add (2). (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Shadow: Exert Troll's Keyward and reveal your hand to add (1) for each [ORC] Troll revealed. (1) · Maneuver: Exert The Mouth of Sauron to play a [MEN] condition or [MEN] possession from your draw deck. (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2) · Regroup: Exert Grima to add (2). Regroup: Remove a [MEN] token to add (2). Regroup: Remove (4) to exert an unbound companion. (1) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (2) · Regroup: If stacked on an [ISENGARD] card, discard this card to add (2). (1) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Southron. Regroup: Exert this minion and remove (5) to take control of a site. (1) · The fellowship's current site gains plains. (1) · This minion is twilight cost -1 for each companion you can spot over 3.Maneuver: Spot 2 wounded companions (or spot Saruman) and discard this minion to place an [isengard] weather from your draw deck or discard pile on top of your draw deck. (1) · To play, spot 3 Free Peoples cultures or discard 2 [ORC] conditions from play. (1) · To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) · To play, spot a [MEN] Man. While you can spot a companion of strength 10 or more, this minion is strength +3. Maneuver: Remove 2 burdens or 2 threats to control a site. (1) · To play, spot an [ORC] minion. Regroup: Exert this minion to add a burden. (1) · Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. (1) · Warg-rider. While this minion is not exhausted, he is fierce. (1) · Warg-rider. While this minion is not exhausted, it is fierce. Each time an [ISENGARD] Orc wins a skirmish, you may exert this minion to control a site. (1) · When you play this minion, spot a companion to add (1) for each Free Peoples card borne by that companion (limit (3)).Maneuver: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [isengard] item from your draw deck or discard pile on top of your draw deck. (1) · While you can spot another [ISENGARD] Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
TaggedGameText:
Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2) · Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
The roaming penalty for each urukhai minion you play is -1. (1)
· Damage +1.
Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
· Damage +1. (When this minion wins a skirmish, add 1 extra wound to the defender.) (1) · Damage +1.
At the start of the maneuver phase, you may spot another urukhai minion and remove 3 urukhai tokens to take control of a site or discard a follower. (1)
· Damage +1.
While you can spot a companion of strength 10 or more, this minion is strength +2.
Regroup: Exert 4 urukhai minions (or discard 3 urukhai minions) to take control of a site. (1)
· Fierce.
During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.). (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Shadow: Exert Troll’s Keyward and reveal your hand to add twilight1 for each orc Troll revealed. (1)
· Maneuver: Exert The Mouth of Sauron to play a men condition or men possession from your draw deck. (2) · Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (2) · Regroup: Exert Gríma to add twilight2.
Regroup: Remove a men token to add twilight2.
Regroup: Remove twilight4 to exert an unbound companion. (1)
· Regroup: Exert this minion to make the Free Peoples player wound a companion. (2) · Regroup: If stacked on an isengard card, discard this card to add twilight2. (1) · Southron.
Regroup: Exert this minion and remove twilight5 to take control of a site. (1)
· Tracker. Fierce.
Unbound Hobbits may not be discarded.
Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. (1)
· Warg-rider.
While this minion is not exhausted, he is fierce. (1)
· Warg-rider.
While this minion is not exhausted, it is fierce.
Each time an isengard Orc wins a skirmish, you may exert this minion to control a site. (1)
· Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Cave Troll of Moria’s twilight cost is -2. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Each time this minion is assigned to a skirmish, if it is not at an underground site, remove twilight2 or discard this minion. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion.
Shadow: Exert Bill Ferny twice and spot a site you control to add twilight2. (1)
· Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gains hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1)
· Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1)
· The fellowship's current site gains plains. (1) · This minion is twilight cost -1 for each companion you can spot over 3.
Maneuver: Spot 2 wounded companions (or spot Saruman) and discard this minion to place an isengard weather from your draw deck or discard pile on top of your draw deck. (1)
· To play, spot 3 Free Peoples cultures or discard 2 orc conditions from play. (1) · To play, spot a gollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1) · To play, spot a men Man.
While you can spot a companion of strength 10 or more, this minion is strength +3.
Maneuver: Remove 2 burdens or 2 threats to control a site. (1)
· To play, spot an orc minion.
Regroup: Exert this minion to add a burden. (1)
· When you play this minion, spot a companion to add twilight1 for each Free Peoples card borne by that companion (limit twilight3).
Maneuver: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an isengard item from your draw deck or discard pile on top of your draw deck. (1)
· While you can spot another isengard Orc, no player may use archery special abilities.
Regroup: Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
FormattedGameText:
'''Assignment:''' Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2) · '''Damage +1'''. At the start of the maneuver phase, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and remove 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens to take control of a site or discard a follower. (1) · '''Damage +1'''. While you can spot a companion of strength 10 or more, this minion is strength +2. '''Regroup:''' Exert 4 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions (or discard 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions) to take control of a site. (1) · '''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.) (1) · '''Damage +1. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' The roaming penalty for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you play is -1. (1) · '''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) · '''Fierce'''. During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Shadow:''' Exert Troll’s Keyward and reveal your hand to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll revealed. (1) · '''Maneuver:''' Exert The Mouth of Sauron to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] condition or [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your draw deck. (2) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2) · '''Regroup:''' Exert Gríma to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion. (1) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (2) · '''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Southron.''' '''Regroup:''' Exert this minion and remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take control of a site. (1) · '''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. (1) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (1) · '''Warg-rider.''' While this minion is not exhausted, it is '''fierce.''' Each time an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc wins a skirmish, you may exert this minion to control a site. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Cave Troll of Moria’s twilight cost is -2. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Each time this minion is assigned to a skirmish, if it is not at an underground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. '''Shadow:''' Exert Bill Ferny twice and spot a site you control to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains '''hunter 2'''. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · Saruman cannot be assigned to skirmish an unwounded character. While you can spot 6 companions, all minions gain hunter 2. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · The fellowship's current site gains plains. (1) · This minion is twilight cost -1 for each companion you can spot over 3. '''Maneuver''': Spot 2 wounded companions (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] weather from your draw deck or discard pile on top of your draw deck. (1) · To play, spot 3 Free Peoples cultures or discard 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions from play. (1) · To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1) · To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. While you can spot a companion of strength 10 or more, this minion is strength +3. '''Maneuver:''' Remove 2 burdens or 2 threats to control a site. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Regroup:''' Exert this minion to add a burden. (1) · When you play this minion, spot a companion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples card borne by that companion (limit [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). '''Maneuver''': Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] item from your draw deck or discard pile on top of your draw deck. (1) · While you can spot another [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc, no player may use archery special abilities. '''Regroup:''' Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
Lore:
None (8) · "'...one harsh croak was heard.'" (1) · "'You are held wise, my friend Wormtongue, and are doubtless a great support to your master.'" (1) · "'You've got no guts outside your own sties.'" (1) · Drudgery and toil at Isengard left Saruman's minions hungry for sport. (1) · Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1)
· Neither Man nor beast can withstand the fury of the Orcs. (1) · Saruman dispatched his trusted Orcs to aid in the sack of Rohan. (1) · Scouts find oases for Southron armies as they cross the deserts of Harad. (1) · Tending the Cave Troll is a task neither envied or respected within the tribes of Moria. (1) · The Hillmen are always searching for lands to conquer. (1) · The servants of Isengard worked tirelessly to spread the influence of their master. (1) · Their savage war bands move swiftly across flat terrain. (1) · They are trained to parry the swords of their enemies. (2) · Though shorter than a Man, the Troll's Keyward is a deadly adversary. (1) · “...he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any orc.” (2) · “...their Captain cared not greatly what they did or how many might be slain....” (1) · “March to Helm's Deep! Leave none alive!” (1) · “Rohan, my Lord, is ready to fall.” (1) · “They kept no order... yet their speed was very great.” (1) · “‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) · “‘...he would sell anything to anybody; or make mischief for amusement.'” (1) · “‘...where the warg howls, there also the orc prowls.'” (1) · “‘He has taken Orcs into his service, and Wolf-riders, and evil Men....'” (1) · “‘Is there anyone in this rout with authority to treat with me?' he asked. ‘Or indeed with wit to understand me?'” (2) · “‘None of that! Hold your tongues.'” (1) · “‘Some of the trees they just cut down and leave to rot – orc-mischief that....'” (1) · “‘The friendship of Saruman is not lightly thrown aside. One ill turn deserves another.... We have work to do.'” (1) · “‘There is evil afoot in Isengard, and the West is no longer safe.'” (1) · “‘They were all singing with harsh voices, and laughing, making a hideous din.'” (1) · “‘They were Elves once. Taken by the dark powers – tortured and mutilated....'” (1)
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