Drilldown: CardReleases

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CardReleases > Subset : A or S & Subtitle: None & Subtypes: Orc & Vitality: 1-2 & SiteNum: 4-5

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Isengard Marauder (2) · Champion Orc (2) · Orkish Invader (2) · Morgul Tormentor (2) · Goblin Sneak (2) · Goblin Runner (2)
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Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Archer. (2) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · Warg-rider. While this minion is not exhausted, he is fierce. (2) · While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2)
TaggedGameText:
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) · To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2)
FormattedGameText:
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · '''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2)
Lore:
None (21) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · “...new foes came swirling behind....” (2) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2)
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