Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > Strength: 5 & VitalityMod: None & SiteNum: 4-5

Use the filters below to narrow your results.

Subset:
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique:
TwilightCost:
Strength:
StrengthMod:
Vitality:
VitalityMod: (Click arrow to add another value)
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
Block:
ShadowNum:
ArrowDir:
GameText:
Corsair. When you play this minion, if you have initiative, you may discard an ally to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) · Damage +1. (1) · Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) The roaming penalty for each [URUK-HAI] minion you play is -1. (1) · Damage +1. While you can spot an exhausted companion, this minion is strength +3. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Easterling. When you play this minion, you may spot another Easterling to add (1) for each burden (limit (4)). (1) · Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot. (1) · Hunter 6 (While skirmishing a non-hunter character, this character is strength +6.) (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each skirmish event you play is twilight cost -1. (1) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) · Regroup: If stacked on an [ISENGARD] card, discard this card and remove (2) to exhaust a companion. (1) · Response: If an [ISENGARD] Orc is about to take a wound, remove (2) to prevent that wound. (1) · Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (1) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) · Southron. Regroup: Exert this minion and remove (5) to take control of a site. (1) · Tentacle. This minion may not bear possessions and is discarded if not at a marsh.Shadow: Spot 3 [moria] creatures to play this minion from your discard pile. (1) · This minion is damage +2 while in the same skirmish as another [MORIA] Orc. (1) · To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) · Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (1) · Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. (1) · Twilight. Damage +1. To play this minion, remove a burden or spot a twilight minion. (1) · Warg-rider. While this minion is not exhausted, he is fierce. (1) · Warg-rider. While this minion is not exhausted, it is fierce. Each time an [ISENGARD] Orc wins a skirmish, you may exert this minion to control a site. (1) · When you play this minion at an underground site, you may spot another [ORC] minion to add (2). (1) · When you play this minion, spot a [Moria] card to add [2]. (1) · When you play this minion, you may add (2). (1) · When you play this minion, you may place a [MORIA] Orc from your discard pile beneath your draw deck. (1) · When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) · While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce. (1)
TaggedGameText:
Corsair.
When you play this minion, if you have initiative, you may discard an ally to add 2 raider tokens to a card that already has a raider token on it. (1)
· Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
The roaming penalty for each urukhai minion you play is -1. (1)
· Damage +1. While you can spot an exhausted companion, this minion is strength +3. (1) · Damage +1. (When this minion wins a skirmish, add 1 extra wound to the defender.) (1) · Easterling.
When you play this minion, you may spot another Easterling to add twilight1 for each burden (limit twilight4). (1)
· Fierce. Hunter 1.(While skirmishing a non-hunter character, this character is strength +1.)
Searching Uruk is strength +1 for each other urukhai hunter you can spot. (1)
· Hunter 6. (While skirmishing a non-hunter character, this character is strength +6.) (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each skirmish event you play is twilight cost –1. (1)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (2) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) · Regroup: If stacked on an isengard card, discard this card and remove twilight2 to exhaust a companion. (1) · Response: If an isengard Orc is about to take a wound, remove twilight2 to prevent that wound. (1) · Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (1) · Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1)
· Southron.
Regroup: Exert this minion and remove twilight5 to take control of a site. (1)
· Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 and damage +1. (1)
· Tracker. Fierce.
Unbound Hobbits may not be discarded.
Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. (1)
· Twilight. Damage +1.
To play this minion, remove a burden or spot a twilight minion. (1)
· Warg-rider.
While this minion is not exhausted, he is fierce.
(1)
· Warg-rider.
While this minion is not exhausted, it is fierce.
Each time an isengard Orc wins a skirmish, you may exert this minion to control a site. (1)
· Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Tentacle. This minion may not bear possessions and is discarded if not at a marsh.
Shadow: Spot 3 moria creatures to play this minion from your discard pile. (1)
· This minion is damage +2 while in the same skirmish as another moria Orc. (1) · To play, spot a gollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1) · When you play this minion at an underground site, you may spot another orc minion to add twilight2. (1) · When you play this minion, spot a [Moria] card to add [2]. (1) · When you play this minion, you may add twilight2. (1) · When you play this minion, you may place a moria Orc from your discard pile beneath your draw deck. (1) · When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) · While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce. (1)
FormattedGameText:
'''Corsair.''' When you play this minion, if you have initiative, you may discard an ally to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) · '''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.) (1) · '''Damage +1. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' The roaming penalty for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you play is -1. (1) · '''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (1) · '''Easterling.''' When you play this minion, you may spot another Easterling to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden (limit [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). (1) · '''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)'' Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot. (1) · '''Hunter 6.''' ''(While skirmishing a non-hunter character, this character is strength +6.)'' (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each skirmish event you play is twilight cost –1. (1) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) · '''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exhaust a companion. (1) · '''Response:''' If an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) · '''Skirmish:''' If this minion is at an underground site, exert it to exert a companion it is skirmishing. (1) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (1) · '''Southron.''' '''Regroup:''' Exert this minion and remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to take control of a site. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) · '''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (1) · '''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion. (1) · '''Twilight.''' '''Damage +1. ''' To play this minion, remove a burden or spot a twilight minion. (1) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (1) · '''Warg-rider.''' While this minion is not exhausted, it is '''fierce.''' Each time an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc wins a skirmish, you may exert this minion to control a site. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Tentacle. This minion may not bear possessions and is discarded if not at a marsh. '''Shadow''': Spot 3 [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] creatures to play this minion from your discard pile. (1) · This minion is '''damage +2''' while in the same skirmish as another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. (1) · To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1) · When you play this minion at an underground site, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When you play this minion, spot a [Moria] card to add [2]. (1) · When you play this minion, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When you play this minion, you may place a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile beneath your draw deck. (1) · When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) · While you can spot 2 wounds on the Ring–bearer, this minion is strength +4 and fierce. (1)
Lore:
None (4) · "'Bring out your skulking king!'" (1) · "'You've got no guts outside your own sties.'" (1) · "The others swung round and saw the waters of the lake seething..." (1) · An attack from behind provides a cowardly Goblin with a boldness much like courage. (1) · An enemy on the move is an enemy unprepared. (1) · Drudgery and toil at Isengard left Saruman's minions hungry for sport. (1) · Easterlings came to Mordor to aid Sauron in his final assualt. (1) · Enemy formations are threatened by the spears of Easterling light troops. (1) · In the rush of battle, some Orcs can carry on heedless of their own wounds until their enemy is vanquished. (1) · Scouts find oases for Southron armies as they cross the deserts of Harad. (1) · Their limber forms allow the Goblins of Moria to slither past barred doors and collapsed passageways. (1) · Unfortunate Orcs assisted in Saruman's foul wizardry. (1) · “...a great horn was blown in the hall, and answering horns and harsh cries were heard further off. There was a hurrying sound of many feet.” (1) · “...watchmen on the walls saw afar a new sight of fear, and their last hope left them.” (1) · “All that host was clad in sable, dark as the night.” (1) · “But it was not an echo, for when they halted it pattered on for a little all by itself, and then grew still.” (1) · “Swiftly a scout rode back and reported that wolf-riders were abroad in the valley....” (1) · “‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) · “‘...we must stick together...'” (1) · “‘...where the warg howls, there also the orc prowls.'” (1) · “‘Evening's coming on, and we ought to get a move on.'” (1) · “‘I have never heard before of Orcs upon Amon Hen. Yet who knows what may happen in these evil days....'” (1) · “‘I wonder if his fame was... due to his cleverness in settling at Isengard.'” (1) · “‘None of that! Hold your tongues.'” (1) · “‘Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.'” (1) · “‘The Dead can't really be there! Is it some devilry hatched in the Dark Land?'” (1) · “‘The friendship of Saruman is not lightly thrown aside. One ill turn deserves another.... We have work to do.'” (1) · “‘They were Elves once. Taken by the dark powers – tortured and mutilated....'” (1)
PromoText:

Showing below up to 32 results in range #1 to #32.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)