Drilldown: CardReleases

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CardReleases > TwilightCost: 7-20 & Vitality: 4-9 & SiteNum: 4

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Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) · Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) · Damage +1. Fierce. To play, spot a [MORIA] Orc. At an underground site, Cave Troll of Moria's twilight cost is -3. (1) · Damage +1. Fierce. To play, spot a [MORIA] Orc. Discard The Balrog if not underground. Shadow: Exert The Balrog and remove (2) to play a [MORIA] Orc from your discard pile. (1) · Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2) · Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) · Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3) · Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) · Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) · Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (2) · For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) · Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Southron. Archer. Ambush (1). To play, spot a Southron. Assignment: Spot 7 companions to assign this minion to the Ringbearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) · Southron. Archer. Archery: Remove (3) to add 1 to the minion archery total for each companion over 4 (limit +4). (1) · Southron. Archer. To play, spot a [RAIDER] Man. Menace - When you play this minion, add ten tokens to the twilight pool. (1) · Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) · Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site. (1) · Southron. To play, spot a [RAIDER] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) · To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot an [ORC] Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) · When you play this minion from your draw deck or from your [MEN] possesion it is fierce until the regroup phase. (1) · While you can spot a Nazgul, this minion is fierce and damage +1. (1)
TaggedGameText:
Corsair. Enduring. Fierce.
Shadow: Exert Castamir of Umbar and play a corsair to add 2 raider tokens to a card that already has a raider token on it. (1)
· Damage +1. Fierce. Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.)
Each time an orc lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2)
· Damage +1. Fierce.
If you play Stampeding Chief from your hand, remove twilight3 and spot another men minion or discard Stampeding Chief. (2)
· Damage +1.
While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3)
· Damage +1. Fierce. To play, spot a moria Orc.
At an underground site, Cave Troll of Moria’s twilight cost is -3. (1)
· Damage +1. Fierce.
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2)
· Damage +1. Fierce. To play, spot a moria Orc.
Discard The Balrog if not underground.
Shadow: Exert The Balrog and remove twilight2 to play a moria Orc from your discard pile. (1)
· Damage +2. Fierce.
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1)
· Damage +2. The twilight cost of The Balrog is –3 if you can spot a moria minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) · Fierce. Toil 1. (For each men character you exert when playing this, its twilight cost is –1.)
Each wounded men minion is strength +2. (2)
· Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
To play, spot an orc Orc.
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1)
· Southron.
To play, spot a raider Man.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1)
· Southron. Archer.
To play, spot a raider Man.
Menace - When you play this minion you may make it ambush twilight9. (1)
· Southron. Archer. Ambush twilight1. To play, spot a Southron.
Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1)
· Southron. Archer. Archery: Remove twilight3 to add 1 to the minion archery total for each companion over 4 (limit +4). (1) · Southron.
Skirmish: Remove twilight3 to play a raider mount from your discard pile. (2)
· Southron.To play, spot a raider Man.
Regroup: Exert Regiment of Haradrim twice to take control of a site. (1)
· For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
Skirmish: Exert this minion to make a Nazgûl or wraith Orc strength +1. (1)
· To play, spot an orc condition.
Black Land Shrieker is twilight cost -1 for each threat you spot. (1)
· To play, spot anorcOrc.
While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1)
· When you play this minion from your draw deck or from your men possession, it is fierce until the regroup phase. (1) · While you can spot a Nazgûl, this minion is fierce and damage +1. (1)
FormattedGameText:
'''Corsair.''' '''Enduring.''' '''Fierce.''' '''Shadow:''' Exert Castamir of Umbar and play a corsair to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) · '''Damage +1. Fierce. Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]'' character you exert when playing this, its twilight cost is –2.)'' Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2) · '''Damage +1. Fierce.''' If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) · '''Damage +1.''' While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3) · '''Damage +1.''' '''Fierce.''' While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) · '''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. At an underground site, Cave Troll of Moria’s twilight cost is -3. (1) · '''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. Discard The Balrog if not underground. '''Shadow:''' Exert The Balrog and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile. (1) · '''Damage +2. Fierce.''' While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) · '''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) · '''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)'' Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (2) · '''Hunter 2'''. ''(While skirmishing a non-hunter character, this character is strength +2.)'' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · '''Southron.''' '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) · '''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) · '''Southron.''' '''Archer.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may make it ambush [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Southron.''' '''Archer.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' To play, spot a Southron. '''Assignment:''' Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) · '''Southron.''' '''Archer.''' '''Archery:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add 1 to the minion archery total for each companion over 4 (limit +4). (1) · '''Southron.'''To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Regroup:''' Exert Regiment of Haradrim twice to take control of a site. (1) · For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. '''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc. While at an underground site, this minion is '''fierce''' and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) · When you play this minion from your draw deck or from your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession, it is '''fierce''' until the regroup phase. (1) · While you can spot a Nazgûl, this minion is fierce and '''damage +1'''. (1)
Lore:
None (2) · "Ai! ai! ... A balrog! A balrog is come!" (1) · "Murderers!" (1) · "The men of the South marched to war." (1) · Black blood. Flat feet. Scaly skin (1) · But no more would Rohan stand against his kind. (2) · Dwellers of foul pits and tunnels. (1) · Frodo's quest nearly ended before his companions halted the Cave Troll's ferocious attack. (1) · Lacking shields and armor, Southron forces rely on speed and numbers. (1) · No sound from an Orc was more frightening. (1) · The desert lords of Harad support their huge forces with mammoth war beasts. (1) · “...a host had issued from Minas Morgul....” (1) · “...suddenly it drew itself up to a great height, and its wings were spread from wall to wall....” (1) · “The fire in it seemed to die, but the darkness grew.” (3) · “The flames roared up to greet it, and wreathed about it...” (1) · “‘...he burst into new flame.'” (1) · “‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) · “‘But I've heard tales of the big folk down away in the Sunlands.'” (1) · “‘His own folk quail at him, and they would slay themselves at his bidding.'” (1) · “‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2) · “‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) · “‘There is no hope of escape that way.'” (2) · “‘They have long ceased to fear the might of Gondor.'” (1)
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