Drilldown: CardReleases

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CardReleases > Subtitle: None & Subtypes: Orc & SiteNum: 4

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Isengard Marauder (2) · Foul Horde (2) · Goblin Sneak (2) · Goblin Runner (2) · Black Land Chieftain (2) · Morgul Tormentor (2) · Orkish Invader (2) · Orc Crusher (2) · Isengard Mechanics (2) · Orkish Veteran (2) · Orc Artisan (2) · Chamber Patrol (2) · Champion Orc (2)
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Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (4) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Skirmish: Exert this minion to wound a companion it is skirmishing. (3) · Warg-rider. While this minion is not exhausted, he is fierce. (3) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · None (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2) · Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) · Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (2) · To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden. (2) · To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (2) · To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · Archer. (2) · While this minion is at an underground site, it is strength +2. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2)
TaggedGameText:
Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (4) · Skirmish: Exert this minion to wound a companion it is skirmishing. (3) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Warg-rider.
While Foul Horde is not exhausted, it is fierce.
While Foul Horde has at least 3 vitality, it is Ambush twilight1.
While Foul Horde has at least 4 vitality, it is damage +1. (2)
· Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Skirmish: Exert this minion to make a Nazgûl or wraith Orc strength +1. (2) · Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) · At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Warg-rider.
While this minion is not exhausted, he is fierce. (2)
· While this minion is at an underground site, it is strength +2. (2) · To play, spot an orc Orc.
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an orc minion, you may reveal this card from hand to add a burden. (2)
· To play, spot an orc minion.
While the fellowship is in region 1, orc Orcs cannot take wounds.
While the fellowship is in region 2, the current site gains underground.
While the fellowship is in region 3, each orc Orc is strength +2. (2)
· To play, spot an orc minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2)
· Each time you play an orc possession on an orc Orc, you may add twilight1 (or twilight2 if that Orc is at a battleground or underground site). (2) · To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an isengard card, spot an isengard Orc and discard this minion to add twilight3. (2) · None (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2)
FormattedGameText:
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (4) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (3) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (3) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (3) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · '''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (2) · '''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) · '''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · While this minion is at an underground site, it is strength +2. (2) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. This minion is twilight cost –1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden. (2) · Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site). (2) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains '''underground'''. While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2. (2) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · None (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2)
Lore:
None (18) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · “‘Hit me now, Sam. Hit me!'” (2) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2)
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