Drilldown: CardReleases
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- CardReleases (24728)
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None (2) ·
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1)
None (2) ·
Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
To play, spot a gollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1)
While you can spot 6 companions, all minions gain hunter 2.
None (2) ·
Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
'''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1)
Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) · “‘...Gollum is cunning, and the spies of the Enemy are many.'” (1)
Submitted by "lyonscc" (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) · “‘...Gollum is cunning, and the spies of the Enemy are many.'” (1)
Showing below up to 4 results in range #1 to #4.