Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > Subtitle:
None
& Subtypes :
Hobbit or
Nazgul or
None
& VitalityMod:
None
& SiteNum:
3-9
Use the filters below to narrow your results.
Fierce. This minion is strength +1 for each companion you can spot. (2) ·
Fierce. To play, spot a Nazgul. Menace - When you play this minion add 2 burdens. (1) ·
Forest. Each minion is damage +1 for each wound on that minion. (1) ·
Forest. Sanctuary. Each time a companion exerts here, you may exert an [elven] ally to heal that companion. (1) ·
Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
River. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) ·
River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) ·
Twilight.This minion is strength +1 for each wound on the Ring-bearer.At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
Underground. While you can spot a unique [moria] minion, skirmishes involving [moria] minions may not be canceled. (1)
This minion is strength +1 for each companion you can spot. (1) ·
To play, spot a Nazgûl.
This minion is strength +1 for each companion you can spot. (1) ·
This minion is strength +1 for each wound on the Ring-bearer.
At the start of the maneuver phase, you may exert this minion to make it
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Fierce.'''
To play, spot a Nazgûl.
'''Menace -''' When you play this minion, you may add 2 burdens. (1) ·
'''Forest'''. '''Sanctuary'''. '''Fellowship''': Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
'''Forest'''. '''Sanctuary'''. Each time a companion exerts here, you may exert an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally to heal that companion. (1) ·
'''Forest'''. Each minion is '''damage +1''' for each wound on that minion. (1) ·
'''River'''. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) ·
'''River'''. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) ·
'''Twilight'''.
This minion is strength +1 for each wound on the Ring-bearer.
At the start of the maneuver phase, you may exert this minion to make it '''fierce''' until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
'''Underground'''. While you can spot a unique [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion, skirmishes involving [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minions may not be canceled. (1)
None (7) ·
"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'" (1) ·
"So black were they that they seemed like black holes in the deep shade behind them.'" (1) ·
“‘The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'” (1)
Showing below up to 10 results in range #1 to #10.