Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > Subtypes: Orc & Vitality: 2 & SiteNum: 3-4

Use the filters below to narrow your results.

ID:
BaseCardID:
Subset:
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique:
Title:
Orkish Marauder (2) · Sharku (2) · Isengard Marauder (2) · Orkish Aggressor (2) · Orkish Invader (2) · Champion Orc (2) · Morgul Tormentor (2)
Subtypes: (Click arrow to add another value)
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
Block:
ShadowNum:
ArrowDir:
GameText:
Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · Warg-rider. While this minion is not exhausted, he is fierce. (2) · Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2)
TaggedGameText:
To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2)
FormattedGameText:
At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · '''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2)
Lore:
None (10) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2)
PromoText:

Showing below up to 99 results in range #1 to #99.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)

D


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)