Drilldown: CardReleases
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- CardReleases (24728)
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HDG-EN31S020.0 (1) ·
LOTR-EN00S010.0 (1) ·
LOTR-EN00S030.0 (1) ·
LOTR-EN00W005.0 (1) ·
LOTR-EN00W018.0 (1) ·
LOTR-EN02S051.0 (1) ·
LOTR-EN02S052.0 (1) ·
LOTR-EN05M001.0 (1) ·
LOTR-EN05S024.0 (1) ·
LOTR-EN05S025.0 (1) ·
LOTR-EN06S040.0 (1) ·
LOTR-EN06S076.0 (1) ·
LOTR-EN07S058.0 (1) ·
LOTR-EN07S059.0 (1) ·
LOTR-EN09S028.0 (1) ·
LOTR-EN10S021.0 (1) ·
LOTR-EN11A005.0 (1) ·
LOTR-EN11S042.0 (1) ·
LOTR-EN12A008.0 (1) ·
LOTR-EN12O004.0 (1) ·
LOTR-EN12S079.0 (1) ·
LOTR-EN13S050.0 (1) ·
LOTR-EN15S043.0 (1) ·
LOTR-EN19S010.0 (1) ·
LOTR-EN19S018.0 (1) ·
LOTR-ENV1S059.0 (1) ·
LOTR-ENV1S060.0 (1)
HDG-EN31S020.0 (1) ·
LOTR-EN00S010.0 (1) ·
LOTR-EN00S030.0 (1) ·
LOTR-EN00W005.0 (1) ·
LOTR-EN00W018.0 (1) ·
LOTR-EN02S051.0 (1) ·
LOTR-EN02S052.0 (1) ·
LOTR-EN05M001.0 (1) ·
LOTR-EN05S024.0 (1) ·
LOTR-EN05S025.0 (1) ·
LOTR-EN06S040.0 (1) ·
LOTR-EN06S076.0 (1) ·
LOTR-EN07S058.0 (1) ·
LOTR-EN07S059.0 (1) ·
LOTR-EN09S028.0 (1) ·
LOTR-EN10S021.0 (1) ·
LOTR-EN11A005.0 (1) ·
LOTR-EN11S042.0 (1) ·
LOTR-EN12A008.0 (1) ·
LOTR-EN12O004.0 (1) ·
LOTR-EN12S079.0 (1) ·
LOTR-EN13S050.0 (1) ·
LOTR-EN15S043.0 (1) ·
LOTR-EN19S010.0 (1) ·
LOTR-EN19S018.0 (1) ·
LOTR-ENV1S059.0 (1) ·
LOTR-ENV1S060.0 (1)
None (2) ·
Dark as Darkness (1) ·
Demon of Might (1) ·
Durin's Bane (2) ·
Flame of Udun (1) ·
Her Sneak (1) ·
Hopeless (1) ·
Mad Thing (1) ·
Nasty Treacherous Creature (1) ·
Old Villain (1) ·
Plotting Deceiver (1) ·
Skulker (2) ·
Small Slimy Creature (1) ·
Stinker (2) ·
Terror of Flame and Shadow (2) ·
The Terror of Khazad-dum (3) ·
Threatening Guide (1) ·
Vile Creature (1) ·
Worker of Mischief (1) ·
Wretched Creature (1)
None (1) ·
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer?s strength. (1) ·
Damage +1. Fierce. To play, spot a [MORIA] Orc. Discard The Balrog if not underground. Shadow: Exert The Balrog and remove (2) to play a [MORIA] Orc from your discard pile. (1) ·
Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3) ·
Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) ·
If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (2) ·
Regroup: Discard Gollum to exert a companion or ally. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-Bound companion). (1) ·
Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) ·
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) ·
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) ·
Underground. While you can spot a unique [moria] minion, skirmishes involving [moria] minions may not be canceled. (1) ·
While a card titled Deagol is removed from the game, Gollum is strength +2 and fierce. Shadow: Remove a card titled Deagol in your discard pile from the game to play this minion from your discard pile. (1)
None (1) ·
Damage +1.
While The Balrog is at an underground site, it isfierce and cannot take wounds or be exerted. (3) ·
Damage +1. Fierce.
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·Damage +1. Fierce. To play, spot a moria Orc.
Discard The Balrog if not underground.
Shadow: Exert The Balrog and remove twilight2 to play a moria Orc from your discard pile. (1) ·
Damage +2. Fierce.
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·Damage +2. The twilight cost of The Balrog is –3 if you can spot a moria minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
Forest . Sanctuary . Fellowship : Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (2) ·
Regroup: Discard Gollum to exert a companion or ally. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1 . Skirmish: Remove a burden to add twilight2 . Regroup: Remove a burden to add twilight3 .
Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) ·
Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) ·
Underground . While you can spot a unique moria minion, skirmishes involving moria minions may not be canceled. (1) ·
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot agollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1) ·
While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce .
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
While The Balrog is at an underground site, it is
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
Discard The Balrog if not underground.
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
Each time Gollum wins a skirmish, you may add a threat. (1) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · To play, spot a
None (1) ·
'''Damage +1.'''
While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3) ·
'''Damage +1.''' '''Fierce.'''
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) ·
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
Discard The Balrog if not underground.
'''Shadow:''' Exert The Balrog and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile. (1) ·
'''Damage +2. Fierce.'''
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
'''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) ·
'''Forest'''. '''Sanctuary'''. '''Fellowship''': Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6). (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Exert Gollum twice to make another minion strength +2. (2) ·
'''Regroup:''' Discard Gollum to exert a companion or ally. (1) ·
'''Shadow:''' Exert Gollum twice to exert the Ring-bearer.
'''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) ·
'''Skirmish:''' Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) ·
'''Skirmish:''' Exert Gollum twice or remove a threat to make him strength +2. (1) ·
'''Underground'''. While you can spot a unique [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion, skirmishes involving [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minions may not be canceled. (1) ·
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) ·
If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) ·
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) ·
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1) ·
While a card titled Déagol is removed from the game, Gollum is strength +2 and '''fierce'''.
'''Shadow:''' Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
None (4) ·
"Ai! ai! ... A balrog! A balrog is come!" (1) ·
“...suddenly it drew itself up to a great height, and its wings were spread from wall to wall....” (1) ·
“...swiftly but warily, creeping on behind, a slinking shadow among the stones.” (1) ·
“Give it to us raw and wriggling!” (1) ·
“Of that deadly gleam and of the dark eyeholes Frodo and Sam were always conscious.” (1) ·
“The fire in it seemed to die, but the darkness grew.” (3) ·
“The flames roared up to greet it, and wreathed about it...” (1) ·
“‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) ·
“‘...he burst into new flame.'” (1) ·
“‘...we won't let you go, either. You're full of wickedness and mischief, Gollum.'” (1) ·
“‘But if we was master, then we could help ourselfs, yes...'” (1) ·
“‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2) ·
“‘Let Her deal with them... she must eat. All She gets is filthy Orcses.'” (1) ·
“‘Must take it. The Wraiths are searching. Must take it.'” (1) ·
“‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (2) ·
“‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (2) ·
“‘The thieves, the thieves, the filthy little thieves.'” (1) ·
“‘When they come to the bridge they will see us. Come away! Climb, climb!'” (1)
Showing below up to 27 results in range #1 to #27.
D
- Data:Gollum, Dark as Darkness (9R+28)/Data
- Data:Gollum, Her Sneak (13U50)/Data
- Data:Gollum, Hopeless (15R43)/Data
- Data:Gollum, Mad Thing (10R21)/Data
- Data:Gollum, Nasty Treacherous Creature (5C24)/Data
- Data:Gollum, Old Villain (6C40)/Data
- Data:Gollum, Plotting Deceiver (7R58)/Data
- Data:Gollum, Skulker (11R42)/Data
- Data:Gollum, Skulker (11RF5)/Data
- Data:Gollum, Small Slimy Creature (31B120)/Data
- Data:Gollum, Stinker (5M1)/Data
- Data:Gollum, Stinker (5R25)/Data
- Data:Gollum, Threatening Guide (19P10)/Data
- Data:Gollum, Vile Creature (7C59)/Data
- Data:Gollum, Worker of Mischief (0W5)/Data
- Data:Gollum, Wretched Creature (0W18)/Data
- Data:Moria Crossroads (V1 60)/Data
- Data:Rivendell Gateway (V1 59)/Data
- Data:The Balrog, Demon of Might (19P18)/Data
- Data:The Balrog, Durin's Bane (0P10)/Data
- Data:The Balrog, Durin's Bane (2C51)/Data
- Data:The Balrog, Flame of Udun (2R52)/Data
- Data:The Balrog, Terror of Flame and Shadow (0P30)/Data
- Data:The Balrog, Terror of Flame and Shadow (6R76)/Data
- Data:The Balrog, The Terror of Khazad-dum (12O4)/Data
- Data:The Balrog, The Terror of Khazad-dum (12R79)/Data
- Data:The Balrog, The Terror of Khazad-dum (12RF8)/Data