Drilldown: CardReleases

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CardReleases > Subset: S & TwilightCost: 5-14 & SiteNum: 3-4

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The Witch-king (12) · Úlairë Attëa (10) · Úlairë Enquëa (9) · Úlairë Toldëa (9) · Úlairë Cantëa (7) · The Balrog (7) · Gorbag (3) · Gothmog (3) · Mûmak Commander (2) · Isengard Mechanics (2) · Champion Orc (2) · Castamir of Umbar (2) · Black Rider (2) · Army of Haradrim (2) · Cave Troll of Moria (2)
Subtitle:
None (98) · Thrall of the One (4) · Second of the Nine Riders (3) · Durin's Bane (2) · Terror of Flame and Shadow (2) · Sixth of the Nine Riders (2) · Lord of the Nazgul (2) · Lieutenant of Morgul (2) · Fourth of the Nine Riders (2) · Faster Than Winds (2) · Eighth of the Nine Riders (2) · Wraith on Wings (2) · Black Captain (2) · Captain of the Nine Riders (2) · Black Shadow (2)
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GameText:
Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) · Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) · While Ulaire Cantea is at a forest or dwelling site, he is strength +2 and fierce. (2) · Fierce. This minion is strength +1 for each companion you can spot. (2) · Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) · Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) · Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2) · Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) · Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) · Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2)
TaggedGameText:
Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · Fierce.
When you play Úlairë Toldëa, you may exert him to take a wraith event from your discard pile into hand. (2)
· Damage +1. Fierce.
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2)
· Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) · Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) · Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2)
· Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2)
· Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (2) · Fierce.
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2)
· Damage +2. The twilight cost of The Balrog is –3 if you can spot a moria minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) · Southron.
Skirmish: Remove twilight3 to play a raider mount from your discard pile. (2)
· While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and Fierce. (2) · Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an isengard card, spot an isengard Orc and discard this minion to add twilight3. (2)
FormattedGameText:
'''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · '''Southron.''' '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) · '''Damage +1.''' '''Fierce.''' While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) · '''Fierce.''' When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand. (2) · '''Twilight.''' Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) · '''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) · '''Enduring.''' Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · '''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) · '''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (2) · '''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) · '''Fierce.''' When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (2) · While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and '''Fierce.''' (2) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2)
Lore:
None (29) · Nine Riders Collection (5) · “So black were they that they seemed like black holes in the deep shade behind them.” (2) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (2) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (2) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (2) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) · “‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (2) · DGMA Premier Series Qualifier (2)
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