Drilldown: CardReleases

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CardReleases > Subtitle: None & Strength: 8-10 & SiteNum: 3-4

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Fletcher of Harad (2) · Morgul Tormentor (2) · Watchful Orc (2) · Foul Horde (2) · Desert Soldier (2) · Black Rider (2) · Desert Spearman (2) · Orkish Invader (2)
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Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (4) · None (4) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · While this minion is at an underground site, it is strength +2. (2) · While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (2) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) · Southron. At the start of each skirmish involving this minion, you may remove (1) to add a threat. (2) · Skirmish: Remove (2) to make a lurker strength +1. Skirmish: Remove (2) to make a lurker fierce until the regroup phase. Skirmish: Remove (2) to make a lurker damage +1. (2) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · Fierce. This minion is strength +1 for each companion you can spot. (2) · Easterling. While you can spot 3 burdens, this minion is fierce and damage +1. (2) · Easterling. Skirmish: Exert this minion to make him damage +1. (2) · Easterling. Each time this minion is assigned to an unbound companion, you may exert him to add a burden. (2) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2)
TaggedGameText:
None (4) · Skirmish: Exert this minion to wound a companion it is skirmishing. (2) · Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· Skirmish: Remove twilight2 to make a lurker strength +1.
Skirmish: Remove twilight2 to make a lurker fierce until the regroup phase.
Skirmish: Remove twilight2 to make a lurker Damage +1. (2)
· Easterling.
Skirmish: Exert this minion to make him damage +1. (2)
· While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each men minion is an Archer. (2) · Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (2) · While this minion is at an underground site, it is strength +2. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · At the start of each skirmish involving this minion, you may reveal an orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Warg-rider.
While Foul Horde is not exhausted, it is fierce.
While Foul Horde has at least 3 vitality, it is Ambush twilight1.
While Foul Horde has at least 4 vitality, it is damage +1. (2)
· Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (2)
· Southron.
At the start of each skirmish involving this minion, you may remove twilight1 to add a threat. (2)
FormattedGameText:
None (4) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (2) · '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker strength +1. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker fierce until the regroup phase. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker '''Damage +1.''' (2) · While this minion is at an underground site, it is strength +2. (2) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) · '''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''. (2) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · '''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2) · '''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) · At the start of each skirmish involving this minion, you may reveal an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (2)
Lore:
None (31) · Makers of bows and arrows have a strong trade for the raiders of Harad. (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · The Men of the East were well-equipped. (2) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2)
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