Drilldown: CardReleases

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CardReleases > Strength: 6-8 & Vitality: 1 & SiteNum: 3-4

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None (2) · Ambush (1). While this minion is at a plains site, it gains an additional ambush (1). (1) · Archer. (1) · Archer. While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1) · Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) · Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) · Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · Each time this minion is about to be killed or discarded from play, you may spot another [ORC] card to place this minion on top of your draw deck instead. (1) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site. (1) · Fierce. While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) · Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) · Regroup: Spot a [MEN] minion in your discard pile and discard this minion to place that minion on your [MEN] support area possession. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (1) · Southron. Ambush (2). Response: If a Southron is about to take a wound, remove (3) to prevent that wound. (1) · Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2. (1) · This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand. (1) · When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition. (1) · When you play this minion, you may heal a [MORIA] minion. (1) · When you play this minion, you may play a weapon from your discard pile on your [MORIA] Orc. (1) · When you play this minion, you may play an [ORC] weapon from your discard pile on your [ORC] Orc. (1) · When you play this minion, you may take an [ORC] condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1. (1) · While bearing a Goblin Spear, this minion is damage +2. (1) · While this minion is at an underground site, it cannot take wounds. (1) · While this minion is at an underground site, it is strength +3. (1) · While you can spot a Nazgul, this minion may only take wounds during skirmish phases. (1) · While you control 2 sites, this minion is strength +5, fierce and damage +1. (1) · While you control a site, this minion is an archer. (1)
TaggedGameText:
None (2) · Ambush twilight1. While this minion is at a plains site, it gains an additional ambush twilight1. (1) · Archer. (Add 1 to the minion archery total.) (1) · Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) · Archer.
While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1)
· Assignment: Spot another orc Orc to assign this minion to skirmish a non-shire Ring-bearer.
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1)
· Fierce.
While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another men minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) · Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) · Regroup: Spot a men minion in your discard pile and discard this minion to place that minion on your men support area possession. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (1) · Southron. Ambush twilight2.
Response: If a Southron is about to take a wound, remove twilight3 to prevent that wound. (1)
· Southron.Ambush twilight2. While you can spot a Southron, this minion’s twilight cost is -2. (1) · Each mounted orc Orc is strength +1.
Shadow: Discard an orc card from your hand to play an orc mount from your discard pile. (1)
· Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · Each time this minion is about to be killed or discarded from play, you may spot another orc card to place this minion on top of your draw deck instead. (1) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another dunland Man to take control of a site. (1) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · This minion is strength +1 for each men minion stacked on each men possession.
At the start of your maneuver phase, you may play a minion stacked on a men possession as if from hand. (1)
· When you play this minion, you may discard a dwarven ally or dwarven condition. (1) · When you play this minion, you may heal a moria minion. (1) · When you play this minion, you may play a weapon from your discard pile on your moria Orc. (1) · When you play this minion, you may play an orc weapon from your discard pile on your orc Orc. (1) · When you play this minion, you may take an orc condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2.
While you can spot another moria Orc, the fellowship archery total is -1. (1)
· While bearing a Goblin Spear, this minion is damage +2. (1) · While this minion is at an underground site, it cannot take wounds. (1) · While this minion is at an underground site, it is strength +3. (1) · While you can spot a Nazgûl, this minion may only take wounds during skirmish phases. (1) · While you control 2 sites, this minion is strength +5, fierce and damage +1. (1) · While you control a site, this minion is an archer. (1)
FormattedGameText:
None (2) · '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While this minion is at a plains site, it gains an additional ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Archer.''' While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes. (1) · '''Archer.''' (Add 1 to the minion archery total.) (1) · '''Archer.''' While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) · '''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) · '''Fierce.''' While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less). (1) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) · '''Maneuver:''' If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) · '''Regroup:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion in your discard pile and discard this minion to place that minion on your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] support area possession. (1) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' '''Response:''' If a Southron is about to take a wound, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) · '''Southron.''''''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2. (1) · Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · Each time this minion is about to be killed or discarded from play, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card to place this minion on top of your draw deck instead. (1) · Each time this minion wins a skirmish, you may make him '''strength +2''' and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand. (1) · When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition. (1) · When you play this minion, you may heal a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. (1) · When you play this minion, you may play a weapon from your discard pile on your [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. (1) · When you play this minion, you may play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] weapon from your discard pile on your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. (1) · When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2. While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1. (1) · While bearing a Goblin Spear, this minion is '''damage +2.''' (1) · While this minion is at an underground site, it cannot take wounds. (1) · While this minion is at an underground site, it is strength +3. (1) · While you can spot a Nazgûl, this minion may only take wounds during skirmish phases. (1) · While you control 2 sites, this minion is strength +5, fierce and '''damage +1'''. (1) · While you control a site, this minion is an '''archer'''. (1)
Lore:
"Argh!!" (1) · Already given to fierce passions, a warrior of Dunland quickly frenzies in the heat of battle. (1) · An enemy can do little worse to an Orc than what it would willingly have done to itself. (1) · Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them. (1) · Haradrim bowmen pick off stragglers who rout after losing a battle. (1) · Hardy desert warriors needed little rest. (1) · Hatred of the Rohirrim is passed from generation to generation. (1) · In Harad, death is often swift, but seldom painless. (1) · Men of Harad were used to long journeys. (1) · Skittering along the walls of Moria, Goblins attack without warning. (1) · The ancient enmity between Goblins and Dwarves burns brightly still. (1) · The fury of the Eastern warriors grows in battle. (1) · The open plain affords no shelter, no defense against the Dunlendings. (1) · The Orcs attacked the Alliance, rushing across the field that separated the armies. (1) · The vast tunnels of Khazad-dûm are the veins through which a foul Orc ichor can flow unchecked. (1) · The Wild Men will defend their territories at all costs. (1) · They formed the cavalry of the Orc legions. (1) · Vile servants of Sauron marched to their master. (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...orc-speech sounded at all times full of hate and anger....” (1) · “...they talked now of Gondor and its ways and customs....” (1) · “...while the less stout-hearted quailed and wept.” (1) · “...with the speed of a striking snake, he charged into the Company and thrust with his spear....” (1) · “Arrows fell among them. One struck Frodo and sprang back. Another pierced Gandalf's hat and stuck there like a black feather.” (1) · “There was a crash on the door, followed by crash after crash... How many there were the Company could not count.” (1) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · “‘There is always a smoke rising from Isengard these days.'” (1) · “‘They hate us, and they are glad; for our doom seems certain to them.'” (1) · “‘They hold the northward road; and many have passed on into Anórien.'” (1) · “‘This was a rich vale and had many homesteads. Alas for my folk!'” (1) · “‘We don't have a moment! Come nightfall these hills will swarm with Orcs!'” (1) · “‘Yet there are many that cry in the Dunland tongue.'” (1)
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